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Thanks for the confirmation!
I'll try to not be too arcane & mysterious with works in progress, if you're interested, then ;).
I'd like to avoid something that definite, as with that under no circumstances can Brittany survive/thrive/recover, whereas the ideal would be to Brittany survive maybe 1/10 to 1/20 times, but the current setup, where Brittany survives more often than not, is probably the worst of the three.
I'm playing around with some ideas now, hopefully I can find a middle ground.
Beyond Typus 4.0 splits Celtic into Gaelic & Brythonic, and introduces two new cultural unions (one for each group), so *those* are what should be showing. Perhaps I set those potentials a bit high... you're right, I didn't think that through, though on the other hand, the goal *should* be Ireland or Scotland, respectively, first, and it should appear early on for either one, once formed. I'll look into that and try to adjust it if needed, though.
With the 2 new unions, Tír na gCelteach has been repurposed into an intentionally obscure, difficult to form, late-game-Celtic-only-GBR-alternative, almost an easter egg at this point, but I'm not sure if that is where I want to leave it.
The real problem is "Celt" as a term and as a concept, didn't really exist in our period, so I toyed with the idea of removing it entirely, but it is certainly a fan favourite, and one of the first/core parts of BtP, so I left it in, just made it very difficult to achieve.
I think I even put in the change log/patch notes that I may revisit this soon, so I am open to ideas.
Thanks for the feedback!
However I always thought part of the original intention of Beyond the Pale was to offer the player an alt-history scenario in which they could unite the various "Celtic" peoples (with a strong emphasis on the Roman understanding of the term) and their descendants in manner similar to what the Danish tried with the Scandinavians, Philip II tried with the Latin Iberians, the Russians tried with the various descendants of the "Kievan Rus", Prussia with the Germans, and England with the British. All the real life examples of "culture unions" were in part developed, whether through propaganda, literature, government policies, by the rulers of those United countries/kingdoms once they held all realms under a single monarch. Even if Celtic Nationalism in our own historical context is a more recent phenomenon, I think the decision to form a Celtic Empire is supposed to represent that kind of administrative and political push towards unity (either enforced or willing) that happened in real life empires that attempted to conglomerate people of similar lingual/ancestral backgrounds; after all, what we today call a Spaniard could be a Castilian, Catalan, Galician, Leonese, each with their own language and customs (as Orwell discovered during his own time serving in the Spanish Civil War), even if we are trained to see them as one nationality and expect them to speak "Spanish" or more accurately Castilian.
For comparison look at the east Slavic group in game, even with the strong historical nationalism and friction between associated with both modern Russians and Ruthenians (modern Ukrainians), each group can still form culture of union over both groups (and the other "Rus" people), albeit under different names, Russia and Ruthenia, with Ruthenia representing an alt-history scenario. With the implementation of different "Celtic" unions for different "Celts" based on the Gaelic Brittonic split, the different unions could represent different options for a cultural union based upon which group dominates the union, similar to the Russia Ruthenia split.
I think ultimately from a gameplay/fun/flavor standpoint, being able to unite the last disparate remnants of a fading culture into a rejuvenated world power is more or less the hook of the original mod. Separating the Gaels and Britons into two separate groups, along with the prevalence of inexpensive culture conversion bonuses among the new ideas, also encourages the economic minded player to bulldoze their rival Celtic group in the same manner as they would the English or French. Also I think the idea of Gaels and Britons being united, despite a lingual gap comparable to Latins of Castilian and Tuscan dialect, is based also upon the idea of scarcity. If Tuscans and Castilians were the last Latin speakers/people on the entire continent, not to mention the world, it might be more conceivable they would find a greater commonality among each other when placed in contrast to the ubiquity of the surrounding tribes of Germanic speakers.
It is a point well made with the parallels drawn to the Kalmar Union, Spain, Russia, Prussia, and Great Britain, though it is also important to remember that the "Celtic" peoples were not, in fact, people from a similar linguistic/ancestral background, at least, not to the 15th century perspective.
The Kalmar Union united the Scandinavian people, all speaking languages derived from Old Norse, spoken only a few hundred years earlier (minus Finland and the Finnish, who were indeed seen as different even in that period).
Spain united speakers of dialects of Vulgar Latin in the former Roman province of Hispania, a group of dialect/languages which evolved concurrently in an interconnected Sprachbund within the borders of a previous, well established, political (and geographical) boundry.
Russia united the various peoples of Eastern Europe, but was essentially a single Rus state (Moscow) which emerged victorious over all other powers in the region and expanded from there. "Russian"-"Ruthenian" tension aside, all the core citizens of the Russian state spoke East Slavic languages and evolved under the same network of minor princedoms going back to the Viking Age, perhaps earlier.
Prussia did not unite the German speaking minor polities, so much as it emerged as the most prominent "minor polity" in what was formerly the northern Holy Roman Empire, already united and connected by hundreds of years of history.
Great Britain, of course, is somewhat different as primarily a geographical designation -a politically convenient hegemonic union under a complex mix of Anglo-Saxon-Norse-French influences, but at its core it, too, essentially was a single polity's (England's) hegemony over the Germanic people of Britain, and the rest of Britain by default/extension.
In stark contrast, Britons and Gaels were never seen as the same "race", were never members of the same political entity, were never located in the same geographical region, and spoke language so different from one another that it wasn't until the birth of modern linguistics and philology the the two languages were recognised as members of the same family at all based on certain unique idiosyncrasies and shared core vocabulary.
The Roman understanding of the concept "Celt" was arguably minimal, and was primarily a pre-Christian designation based on a series of familiar-yet-different religious customs that differed from Italic and Hellenic equivalents in several key ways. Generally the Romans identified the Gauls, Britons, and Scoti are three distinct, different groups (with several other minor groups and some degree of overlap).
The origin of the term "Celt", of course, is itself a modern invention dating back only a couple hundred years, being revived from an old Greek term (Keltoi) first coined to refer to the people generally thought of now as "Gauls". Quite in fact, many experts on the topic would even go so far as to say that the term "Celtic" is not a valid historical designation, though most would quantify and hedge that to the point of being practically meaningless.
When I previously compared Brythonic vs. Gaelic to Portuguese vs. Venetian, or Czech vs. Russian, I fear I may have understated the differences. A more suitable comparison may have been Portuguese vs. Romanian, or perhaps an even more extreme example. I'm afraid that comparing the differences between 15th century Gaelic culture and 15th century Brythonic culture to 15th century Castillian and 15th century Tuscan just isn't accurate. The later two being under the same government, speaking the same language, and claiming the same decendance from only around a millennium earlier, as opposed to at least double that, perhaps much more, depending on one's position regarding P/Q Celtic vs. Insular/Continental Celtic.
Out of context, I have to actually say that one Celtic group bulldozing the other does actually fit with the period. The Bretons actually arrived in Brittany primarily through fleeing Irish predation in their native SW Britain, Irish colonies supplanted Brythonic/Pictish culture in settlements thoughout Britain, evolving into Scottish Gaelic culture in the north, but being largely retaken by Britons in the south. The Welsh sided with the Normans and English against the Gaels consistantly thoughout the period, and most contemporary portrayals, on both sides, depicted the other as foreign and "other", often even with animosity, sometimes even more so than towards the Vikings or the Saxons.
Long, pedantic, and (hopefully not) overly confrontational academic rant aside, you *do* make good points for the concept of cultural unions in EU4, and I think you have somewhat nailed the "hook" of the original mod, which I am trying to maintain as much as possible, despite the inevitable influence I have had upon it, as the primary developer now that HR has left.
It honestly concerns me a bit to hear that anyone is taking issue with any change I've made, though, as I've been trying to keep what made BtP great while adding to it, not overhauling things people love into some joyless history lesson.
I really appreciate the thoughtful feedback, I can't say what I'm planning to do next, but I assure you that I will consider this when deciding.
(Edit: One type-o & 2 misspelling corrected, one misspelling being mispelling...)
Unfortunately, any work in the Philippines is likely some time away, but as soon as we can, we're planning to improve the region, just as we are trying to improve the rest of the world.
Thanks for the feedback!
Thanks. I also oppose plagerism, but in the context of EU4 modding, I like to think of it more as "inspiration" ;).
MEIOU & Taxes is indeed a formidabe and impressive display of historical knowledge, and while I haven't fired it up in around a year, I am alway consistantly impressed by it's attention to detail and historical accuracy whenever I do. My first go at modding EU4, actually, was to create a submod of MEIOU & Taxes, reverting the mechanics to vanilla while keeping the map, but I eventually gave up as it was becoming more work than simply doing everything from scratch, and I have a very personal hatred of messy, disconected borders & micro enclaves surrounded entirely by one other province.
I must say, at least the last time I downloaded & looked at it, MEIOU & Taxes did have some questionable (to my mind) work in the New World, but especially for the Old World, it is a great reference.
I'll happily welcome suggestions, though I do warn that to be done properly, quite a bit of work has to go into any one area, so if you throw too many suggestions for too many areas at me at once, only a few will likely get done in a timely manner.
It also bears mentioning that some "mistakes" in BT are more along the lines of "compromises" made in the absence of better choices because of natural limitations in the EU4 engine which MEIOU & Taxes brilliantly overhauls (With much more flair than I ever could!) but to which I, unfortunately, am bound.
(2 edits, because I spell like a two year old)
Another thing: I've noticed that since 1.18 there's an event for Brandenburg called "confiscation of the ruppiner land". It doesn't do anything but adding base points without mods, so I think it would make sense to make it an inheritance event like the Burgundian succession crises in Beyond Typus. What do you think?
http://www.eu4wiki.com/Brandenburg-Prussian_events#Confiscation_of_the_Ruppiner_Land
Regarding Switzerland howver, the situation is quite different. ALthough for the same reasons, dividing it into vassal states would completely change the balance of power, keeping states such as Wallis/St Gallen/Basel/Graubunden is much more accurate (since they were not in the Old Confederation at the time), but it also doesn't make Switzerland too weak, as it still controls more provinces than any of the still-independant states.
For the same reason, although i personnally lie to see much more states in the HRE (as vanilla contains way to few, especially in MP, when every player eats every neighboring AI in just a few decades), I perfectly agree that it can not contain hundred of states (physically speaking, they would be 5 pixel wide on the provincemap), nor for gameplay reasons (too many states = too low development = low institution spread, low income and armies too small to siege a fort level 3).
I also don't like historical borders, when they do overlap (speaking about the 10 united cities in western HRE/Alsace-Lorrraine, which were conquered by France all at once during the 30 years war). It makes ugly, hardly understandable borders. and creates some strangley shaped movement "routes" from one province to another not even touching it but from a small piece of land.
Thus, i do recommand to keep the province borders as they currently are, faking some historictiy but to a reasonable point (i.e, i like rather places being in their proper place, but not getting historical borders drawn, especially as these ones usually moved from time to time, especially during ownership transfer