XCOM 2
A Better ADVENT
 This topic has been pinned, so it's probably important
DerBK  [developer] Apr 30, 2016 @ 6:04am
Known issues
There are no large problems with this mod, mostly cosmetic stuff or screwy animations here and there. Here's a list of bugs and other issues that i am aware of.
Last edited by DerBK; Jul 10, 2016 @ 4:12am
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Showing 1-4 of 4 comments
DerBK  [developer] Apr 30, 2016 @ 6:08am 
The movement of Advent Gremlin drones is wonky. They do their job, but they move either only slowly or randomly teleport during ability use. Also, they apparently only follow their master if he is in Red Alert.

Status:
Complicated stuff. I will look into making the animations more smooth, but no promises...
Last edited by DerBK; May 1, 2016 @ 8:58pm
DerBK  [developer] Jun 11, 2016 @ 11:55pm 
Chryssalids in Terror missions don't attack civvies. That was probably done by Firaxis so they don't spam the map with Cocoons. I should look into maybe enabling that again. My early Chryssalids don't have the poison, and once lategame Chryssies show up, the player should be able to handle a couple extra bugs.
The extra pressure may even be appreciated.
Last edited by DerBK; Jun 12, 2016 @ 12:36am
DerBK  [developer] Jul 10, 2016 @ 4:14am 
Visuals for the Codex are behaving strange. Some animations cause it to revert to vanilla looks.
DerBK  [developer] Jul 23, 2016 @ 8:12pm 
Chryssalid Bleeders can cause a lot of friendly fire during patrolling when groups patrol close to each other.
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