XCOM 2
A Better ADVENT
Panicsferd Jun 29, 2016 @ 8:03am
Possible Glithc: Pods not spread out enough?
I'm not sure if this is intended or a glitch but lately on my campaign using this mod and a bunch of others (I think it's this mod since this is dealing with advent, enemies) every single mission all the a enemies that are on the map seem to not be that spread out and they are all hover near the objective area.

I had a mission where I was suppose to hack the terminal and with looking at the shadow chamber there were 13 enemies and when I reached the area to hack the terminal all 13 enemies were surrounding the area, along with two roof turrets.

Heres a picture of it:

http://steamcommunity.com/sharedfiles/filedetails/?id=712432841

Even though this only sows 7, when I went loud there was another pod behind the building.

This isn't the first mission where this occured... I'm almost thinking of maybe ditching this playthough since it is getting rediculous how much enemies are congested together.

Mod List:

After Action - Days Wounded
Cost Based Ability Colors
Numeric Health Display
Advent Armour
Additional Dark Events
Additional Mission Types
Blackmarket Usage
Configurable Protect Device
DeadPool VoicePack
Evac All
Full Character Cuztomization
Gotcha (Flank Preview)
Lifetime Stats
Mission Time Remaining
More Maps Pack
More Squad Size Upgrades
More Squad Size Upgrades
Muton Centurion Alien Pack
New Countries
Overwatch All/Others
Perfect Information
Rogue Class Mod
SMG Pack
Show Enemeis on Mission Plan
Soldier Fatigue
Stop Wasting my Time
Tech Tree
Trooper - Custom Class Mod
True Concealment
XCOM International Voices Pack
Sword Rebalance
A Better Advent
Grimy's Loot Mod
Mod Everything
Lucubrations Infantry Class
Mission Award Variety
Expanded Mission Names
Grimy's Loot Mod - Alien Rulers
Japance Voice Pack
Skyranger Olive Drab
AWC Squadsight Fix
Ravenmores Digital Camo Pack
Restrict Rulers
Field Medic Class
< >
Showing 1-4 of 4 comments
DerBK  [developer] Jun 29, 2016 @ 8:38am 
I don't see how ABA should cause that. Even with the Better Pods plugin, which you don't even run, i am not editing anything about pod spacing in any of my mods.
JWGrieves Jun 29, 2016 @ 8:54am 
I think more Maps is the problem. Likely an issue in the position of parcels in comparison to areas enemies can spawn or a simple RNGesus messing with you.
Panicsferd Jun 29, 2016 @ 8:59am 
Originally posted by 2012grievesj:
I think more Maps is the problem. Likely an issue in the position of parcels in comparison to areas enemies can spawn or a simple RNGesus messing with you.

I think you might be on to something, since I remember besides when this occured on the Additional Mission Types. The image that I took was a normal guerilla operation and when it was loading the mission it had a new background I haven't seen before and I think that coulld have meant that the mission used a More Maps Terrain?
Last edited by Panicsferd; Jun 29, 2016 @ 9:02am
JWGrieves Jun 29, 2016 @ 1:10pm 
Very probably. The issue is that the new parcels often don't have spawns coded into them. Some do but especially if you crossover map mods there's a chance your spawn will spawn where they can , which is clumped up.
< >
Showing 1-4 of 4 comments
Per page: 1530 50