XCOM 2
IIIGrimStyleArmorIII
Grimhart  [developer] Feb 15, 2016 @ 3:48pm
Kevlar on warden and predator.
Ok so here's what I been up to guys, I've decided to do the following.

*Once you've reached Plated armor types, you can use Kevlar on plated but not plated on kevlar.

*Once you reach Powered armor, you can use Plated and kevlar on power armor.

Take note, this will be optional cause i know alot of you have armor unlock mods, and if I add my lines to my mod, than you'll have atleast 20+ reapeated pieces because my mod doesn't overide any classes. It adds actuall phisical copies of each armor piece to the next tier armor.

Let me know if you guys like this idea.
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Showing 1-7 of 7 comments
Danger Close Feb 15, 2016 @ 5:23pm 
Sounds good to me. Personally, I don't care for the look of mag/beam weapons or armors. I much prefer the conventional stuff and your camos are perfect; exactly what I'm looking for.
McDougal Feb 16, 2016 @ 8:17am 
I like it alot. I'm not a big fan of the vanilla Tier 3 Armor.
Grimhart  [developer] Feb 16, 2016 @ 8:50am 
Unfortunetly, I don't think there's much I could do for the Tier 3 armors, I can't retexuture those to look any better. The most I could do is remove the shiny ness it has and that make make it look bad.
Danger Close Feb 16, 2016 @ 10:15am 
whatever you decide to do, I'm sure it will be better than vanilla.
Echo Feb 22, 2016 @ 3:44am 
This is a good idea and has no downside*.

I'm using another mod which would allow me to do exactly this... but I just discovered it has compatibility issues once you get to alloy armors.

Have you considered doing Grimm style Advent gear? That's the other must have armor mod right now and you could roll it into this mod and solve all my compatibility issues. There's basically no downside to offering more customisation.

Someone needs to start making tidy packs of all these sweet armor mods.


*I guess, some bizarrely dressed randomly generated troops will appear but that's what customisation is for. Or a Character Pool Only mod.
Last edited by Echo; Feb 22, 2016 @ 3:46am
Procyon Mar 19, 2016 @ 7:14am 
I think it's annoying to have kevlar, plated and powered pieces all mixed up. Your mod is great except for that. You said it is optional... how can I disable this?
Grimhart  [developer] Mar 19, 2016 @ 10:14am 
Originally posted by Procyon:
I think it's annoying to have kevlar, plated and powered pieces all mixed up. Your mod is great except for that. You said it is optional... how can I disable this?

Go to destination, Steam\steamapps\workshop\content\268500, and than there should be a bunch of folders with numbers on them. You'd need to check each folder to see which one is from my mod ussually the numbers are set by order in whcih you subscribed. Once u find out which is my mod, inside there should be a config folder. Inside the config folder there should be XcomContent.ini

In that file you can edit which armors are visible where. I've commented all of it for easy use. Make sure to make a backup before you start editing it.
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Showing 1-7 of 7 comments
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