XCOM 2
Increased Enemy Squad Size
Bullett00th Mar 14, 2016 @ 3:51am
A mod for balancing this out?
Love the mod but I wanted to balance things out with an increased XCOM squad size as well.

Would you recommend using more squad size upgrades or 6man XCOM squads from start?

The former requires Colonel rank for the latest squad upgrade, which means it will take a lot of time before I can have an 8 man squad.
The latter however sounds like you will be overpowering the aliens with an even bigger squad.

I've started Commander Ironman with this mod and it can be very tough with a 4 man squad I have to say.

So, this:
http://steamcommunity.com/sharedfiles/filedetails/?id=619895689&searchtext=squad+size

or this?
http://steamcommunity.com/sharedfiles/filedetails/?id=619922328&searchtext=squad+size
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Makko May 6, 2016 @ 12:40pm 
I'm sure you've already gotten an answer by now, but the first mod is is less large of a buff, since the early game doesn't get any more xcom and the late game does, the second mod makes the early game easier.

It depends on if you're having trouble early on or just later.
PROPHYZ Jul 13, 2016 @ 12:48pm 
using vanilla squad size with ammo/vest slots mod and a LOT of new enemys / better ai's to make it more interesting works for me out. I never played around with larger squad sizes , I may will if i use pods + (commander/legendary ofc)
Last edited by PROPHYZ; Jul 13, 2016 @ 12:49pm
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