Source Filmmaker

Source Filmmaker

[FNaF 3] Springtrap
Kai211 Feb 13, 2016 @ 3:28pm
Facials flexes for the corpse?
Could you add flexes so we can close purple guy's jaw? It would be useful for an animation i'm making,or can you just add a normal or a jiggle bone to it?
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Showing 1-4 of 4 comments
Amity Feb 14, 2016 @ 4:26am 
This is unlikely for 2 reasons.
1. We never see it move.
2. Any face would be stoned after 30 years.
If you want facial flexes for PG's skull, use Wacky_Spider's Springtrap model.
Kai211 Feb 14, 2016 @ 8:12am 
Originally posted by AuraRiku12:
This is unlikely for 2 reasons.
1. We never see it move.
2. Any face would be stoned after 30 years.
If you want facial flexes for PG's skull, use Wacky_Spider's Springtrap model.
It does move in his 2nd jumpscare when he is coming out of the vents and in ones of the easters eggs
Last edited by Kai211; Feb 14, 2016 @ 8:52am
Amity Feb 14, 2016 @ 5:18pm 


Originally posted by totallylegit123:
Originally posted by AuraRiku12:
This is unlikely for 2 reasons.
1. We never see it move.
2. Any face would be stoned after 30 years.
If you want facial flexes for PG's skull, use Wacky_Spider's Springtrap model.
It does move in his 2nd jumpscare when he is coming out of the vents and in ones of the easters eggs

We see his jaw in both of those, but it doesn't move. Only Wacky_Spider's Springtrap Model has this feature.
Kai211 Feb 15, 2016 @ 7:25am 
Originally posted by Feddos:
Originally posted by totallylegit123:
It does move in his 2nd jumpscare when he is coming out of the vents and in ones of the easters eggs
it does not move look at it you can see that it stays still also in game springtrap never moves his jaw he only moves his mask
He does move his jaw,i thought the corpse's lips moved a little
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