XCOM 2
Capnbubs Accessories Pack - No Expansion
Salom902 Feb 21, 2016 @ 2:58pm
We need balaclavas
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Showing 1-10 of 10 comments
Salom902 Feb 21, 2016 @ 3:52pm 
Cool nice man just what i wanted keep up the great work.
Reduviid Feb 21, 2016 @ 6:29pm 
Originally posted by Capnbubs:
https://twitter.com/capnbubs/status/701256506457587713

Is it possible to make a full face balaclava that can be worn under any kind of helmet?
Rhaeem Feb 21, 2016 @ 7:57pm 
Originally posted by Red:
Originally posted by Capnbubs:
https://twitter.com/capnbubs/status/701256506457587713

Is it possible to make a full face balaclava that can be worn under any kind of helmet?

Is it possible to make a full face balaclava that can be worn under any kind of helmet? [/quote]
That would be perfect, puttin the balaclava as a upper or lower face prop so we could use it with helmets. For example the powered helmet + balaclava would be perfect. Or with the beret, that would be awesome too.
Last edited by Rhaeem; Feb 21, 2016 @ 7:57pm
Originally posted by Rhaeem:
Originally posted by Red:

Is it possible to make a full face balaclava that can be worn under any kind of helmet?

Is it possible to make a full face balaclava that can be worn under any kind of helmet?
That would be perfect, puttin the balaclava as a upper or lower face prop so we could use it with helmets. For example the powered helmet + balaclava would be perfect. Or with the beret, that would be awesome too. [/quote]
I agree with this sentiment so much, I mean, hair would clip through it without a helmet which is why I feel capnbub did it the way he did, but one as a prop, so that I could put it on any soilder would be perfect.....

I was looking fowarard to powered helmet + balaclava just like you actualy.

If Capnbubs does not want something super clippy in his main mod, maybe he could make a seprate mod with a big disclamer for this kind of situation?

Capnbubs reject pack? Or something?
Last edited by Reprogrammed Automaton; Feb 21, 2016 @ 11:55pm
Mothvie  [developer] Feb 22, 2016 @ 3:27am 
I actually gave the Free the Hood mod permission to put my props in there as lower face and stuff. Check it out :)
Lex Feb 22, 2016 @ 10:18am 
Capn is right, I already tried some stuff and sometimes it looks pretty good like:
http://s10.postimg.org/kn6w0seh5/2016_02_22_00001.jpg
http://s29.postimg.org/71qulukcn/2016_02_22_00002.jpg

Until you have a soldier that has hair or a beard or both and not a full helmet than it starts to look pretty unprofessional...
http://s29.postimg.org/md590772f/2016_02_22_00003.jpg

I'm working on a way to fix this problem but no luck so far. And that's the reason why it's still not public.
If there are enough people that are willing to live with this I guess I could add it to the next release of Free The Hood though as my focus is less restrictive in the quality department in regards to clipping.
Thank you capnbub and thank you lex! :D

Also I am willing to live with it, It would mostly be for use with helmets unlike capnbubs version and I may be wrong but cant you set a lower face prop to remove the beard any way?

Sorry
Last edited by Reprogrammed Automaton; Feb 22, 2016 @ 10:51am
Reduviid Feb 22, 2016 @ 4:04pm 
Thanks Capnbub, and thanks Lex! <333
Reduviid Feb 22, 2016 @ 4:13pm 
Originally posted by Lex:
Capn is right, I already tried some stuff and sometimes it looks pretty good like:
http://s10.postimg.org/kn6w0seh5/2016_02_22_00001.jpg
http://s29.postimg.org/71qulukcn/2016_02_22_00002.jpg

Until you have a soldier that has hair or a beard or both and not a full helmet than it starts to look pretty unprofessional...
http://s29.postimg.org/md590772f/2016_02_22_00003.jpg

I'm working on a way to fix this problem but no luck so far. And that's the reason why it's still not public.
If there are enough people that are willing to live with this I guess I could add it to the next release of Free The Hood though as my focus is less restrictive in the quality department in regards to clipping.

I'm totally fine with clipping! Beggars can't be choosers, eh?
Last edited by Reduviid; Feb 22, 2016 @ 4:13pm
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