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This was trying to use an empty Dynaman weapon on a ladder in Torchman's stage to break the second breakable wall. I have done this twice now and it crashes the whole game. Could be on any ladder, haven't tried it. Will edit once I do.
It seems it happens with several weapons. On ladders when they are empty.
Dynaman's weapon:
__________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_megamanclimb:
Unable to find any instance for object index '167163'
at gml_Object_obj_megamanclimb_Step_0
############################################################################################
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bladman's weapon:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_megamanclimb:
Unable to find any instance for object index '152739'
at gml_Object_obj_megamanclimb_Step_0
############################################################################################
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sonicman's weapon:
__________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_megamanclimb:
Unable to find any instance for object index '152808'
at gml_Object_obj_megamanclimb_Step_0
############################################################################################
These are all the weapons I have but I assume all weapons will have an error.
Here's a screen grab of said hole. https://scontent-dfw1-1.xx.fbcdn.net/t31.0-8/13662279_10157471256150221_6275920224006712276_o.jpg
And where you end up https://scontent-dfw1-1.xx.fbcdn.net/v/t1.0-0/p280x280/13615338_10157471260660221_2751431466512543409_n.jpg?oh=b7b52b62a11420dae6491d4ab90939d2&oe=57F88DF6
=2.18B
-editor's object library is now broken up into pages for specific objects
-fixed crash when using empty weapons on a ladder
-fixed hole in dynaman's stage with missing kill box
Thank you for all the help reporting these issues. I can only hope they've not impacted your runs too hard.
There are two things that are maybe bugs, I'm not really sure, so I figured I would post them here.
The first thing is that there seem to be more than one weakness for each boss. Shark man and Dyna man are extremely OP against most enemies and bosses. Might want to make only the right powerup be effective and have the other ones only do 1 bar of damage. I've seen dyna and shark do at least 4 on most bosses.
Another thing is the water. I believe it was shark mans level? No matter how shallow the water is, as long as you are standing on water you get the same jump effect as if you were fully submerged in the water.
Oh! I almost forgot a third. After you beat the 8 robot masters you can access the castle without having to beat the 4 guts man levels. Something tells me this should not be able to happen and I figured I'd let you know.
What a great game this is, though! Awesome level designs, definitely made me die and think about how I died quite a few times - tricky tricky!
I will beat the last three guts man levels and the castle tomorrow night and come back with reports of anything else I may find!
-The water is treated like the magnets in dynaman's stage. Gravity itself is not affected, but rather the initial jump height. A change I will probably make down the line to be like the original games (where they change gravity instead, and cancel fall speed on water entry.) The quirk itself is a rather old bit of code from the original engine i picked up from Myaahhh years ago, and have since modified into a near unreconizable form hehe.
-The doc robots are actually optional, and only give you upgrades. This is the same as waveman. They are not required to enter the fortress, and serve only to give people optional challenge. As the doc robot stages are about as hard as the mid fortress levels.
Glad to see ya enjoy it. Though I wish my internet would co-operate to upload this.
One thing I forgot to mention, too, is that the doc bots spawned early http://i.imgur.com/z7LxZCA.jpg
Onto the things I've noticed in my second sitting of the game...... (Sorry if it's long, but as I played I jotted down EVERYTHING as I went! I felt like last night I did not go enough in depth)
How do those strange doors work? They have a skull on it. Do they only work if you have defeated the boss? I feel like on one stage I may have used a weapon to get through the door. If this is not intended I will try to go back and replicate the glitch to fully let you know. http://i.imgur.com/RNgh8TU.jpg
As a small update maybe update the boss image when you select the level? When I choose a doc bot level it shows the original robot master on the boss screen. I believe in mega man 3 when you chose a doc bot stage it showed a "?" right?
On torch as well as volt man mans doc bot stage the stage music briefly plays after you defeat the doc bot.
Blade man, Volt man and torch mans skull door (im just going to call it that for now, what is the actual term for that door?) are delightfully difficult! Volt man actually costed me 2 game overs trying to figure out what to do, especially when there are the red falling rectangles with the owl pushing you. On that block that ascends to the ladder I thought the green bar was a solid wall so I let the owl push me thinking id be safe - woops! I laughed, very sneaky!
Blade man's skull door with the ascending blocks, spikes and those gravity mets...you are evil haha! WOW that was a challenge!!!! The amount of satisfaction I got beating that level was through the roof.
In wave man's stage is there an actual way up that ladder? http://puu.sh/pZSxS/2e40c65c62.png
Honestly, I think for the crocodile boss the tooth spikes should be instakill, the boss was wayyy too easy! I love how you made skull man's stage be the inside of the crocodile, though, thats brilliant.
You may want to change the pattern of the blocks in this room, I literally only used one block to get to the ladder lol, after the blocks circled red disappear you can use the blue circled block and you're good. http://i.imgur.com/qJ1uKwg.jpg
Make the time that the green circled block is active shorter, right now it stays active for so long you do not need the block circled yellow http://i.imgur.com/ZIY9U7y.jpg
And thats it! Game complete! So happy I found this game. I look forward to playing future versions of the game! Overall it took me about ~5.75 hours give or take start to end 100% (all WAVE letters, all 4 doc bots). Hoping to definitely trim that time down the second time around now that I know what im doing lol! Im not sure overall, but to get 3 letters and kill 3 docbots and do the castle it was 2 hours 45 mins and 83 deaths lmfao. (Some were self deaths cause if I died in a stupid way I would make myself get game over so I can get to the boss and have as many lives as possible to save time in the longrun).
edited for formatting.
As for the second half. The ladder in waveman's stage is the same ladder in oilman's as the stage actually begins at the midpoint of oilman's stage, but takes another route. After all, they share the same location on the stage select screen. As for the last set of yoku block's I'm mostly out of puzzles for it that aren't nightmares to the player heheh. Though the one in fortress 4 is meant to be a bit of a cruel joke for those that don't catch on that it is only two jumps.
[volume]
music="0.000000"
sound="8.000000"
[keyboard]
swapr="83.000000"
right="39.000000"
left="37.000000"
up="38.000000"
down="40.000000"
jump="67.000000"
shoot="86.000000"
start="13.000000"
swapl="65.000000"
[gamepad]
swapr="b9"
right="xposright"
left="xposleft"
up="yposup"
down="yposdown"
jump="b12"
shoot="b14"
start="b4"
swapl="b8"
If it's helpful, I should say that my PC is running Windows 7, 64 bit version. Not sure that the OS would have much to do with it, but you never know.