Killing Floor 2

Killing Floor 2

Be the Zed Variety Pack (Unofficial mod)
Epicwindow+- Mar 11, 2016 @ 10:40am
The pvp mod is highly unbalanced atm plz fix
here is a video of my friend abusing spam charge to its fullest.(is still rendering)

https://www.youtube.com/watch?v=fXGml_6hx_Y&feature=youtu.be

So,there are a lot of problems

1.you have 2 much dosh and can waste them on infinte armor

2.there is not cooldown on patty's skills aka he can spam chrage bash you to death

3.patty runs very quick which means

a.if you are not a medic you totally will get CQCed till you die

b.if you are a zerk/gs this means you will get split from your group then die from constant dpm when your syringe is still recharging

c.you are a medic and you kite in the open area,high chance you will still get killed by a patty who runs up close then use minigun

d.you are a medic and you kite in closed spaces with lots of door,congrautaltions,there is a high chance that patty wont kill you unless he spam charge attack(which i welded the door like a pro while tricking my friend to charge at air ;)

4.patty's tentacle skills is useless since you run faster and then can spam charge

5.players can reconnect/late join and respawn with no money infinitely

6.patty is very weak against welded doors as only rockets does damage to welded doors which is like 20%? only
Last edited by Epicwindow+-; Mar 11, 2016 @ 9:40pm
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Showing 1-6 of 6 comments
Phillip Mar 11, 2016 @ 12:09pm 
I knew PvP would be HORRIBLY unbalanced.

If the Developers can't even balance PvE, what made them think adding PvP would be any easier?

INB4 "IT'S EARLY ACCESS SO IT'S SUPPOSED TO BE BAD!!"
Zane  [developer] Mar 11, 2016 @ 12:23pm 
This is an unofficial mod I am doing on my freetime
Kuebic Mar 11, 2016 @ 12:24pm 
This is not the official PvP. Don't confuse this with the PvP mode they announced recently. These are mods devs made in their free time for fun.
Last edited by Kuebic; Mar 11, 2016 @ 12:24pm
Molly  [developer] Mar 11, 2016 @ 12:37pm 
Originally posted by Pfreece:
I knew PvP would be HORRIBLY unbalanced.

If the Developers can't even balance PvE, what made them think adding PvP would be any easier?

INB4 "IT'S EARLY ACCESS SO IT'S SUPPOSED TO BE BAD!!"
I don't see how you can use a mod made on freetime, to have fun with some friends, and with the purpose of allowing players to get creative with what they feel like doing to decide what an offically released mode from a dev team with time and polish would be like. People need to learn to lighten up and have fun.
Last edited by Molly; Mar 11, 2016 @ 12:46pm
®omano Mar 11, 2016 @ 9:48pm 
I agree that some cooldown on some melee attacks could be great on the Patty. How do you do the Tentacle Attack by the way?

Keep up the good work! Boss challenge is fun to play but really needs more work on the game fairness side (too much exploits each side).
tizeY (Banned) Mar 12, 2016 @ 7:38am 
There is no way you will outrun the Patriarch , he will chase you down and spam his charge.
On the other hand you have medics and berserkers having an unlimited uses of emps and medic nades due to the Amount of dosh being way too high.(5000 Dosh would be enough imo)

It'd be cool if you could properly aim his Minigun and while you're at it buffing it might be a good thing because all it does is tickling people.
The Rocket has a too high delay for PvP , people will always keep their distance and will simply run out of your sight if you attempt to fire it.

His Falling Sky's attack cancels itself out and won't fire more than 3 rockets atleast in my testings , would be cool to have window 1-5 s where you could hold the button at keep firing missiles for that.

Also .... there is no reason (yet) to play anything but AA12/SMG/Pistol medic simply because there's no restriction and it's the most effective.

Aside from that a really fun MOD with fluent Controls , can't wait to see more good work!


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