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The best option is someone to actually work on a sub mod version of Sketchy's Cheat Menu for the specific overhaul. Other then that this is as best as we can get.
I am working on integrating the building cheats into Elder Kings but I won't promisse anything since i'm on a bit of a time constrait and don't always have free time to willingly spare to work on a mod.
So far so good, the prototype cheat is working fine after a bit of trial and error. I'll post the first version of the mod soon so everyone can give it a spin.
But a few notes first. The mod will only upgrade basic buildings, so culture/religion/race/government specific buildings are not gonna figure into it.
For Elder Kings
Yes, me too. vanilla game and nothing. not even sure where the mod's going.
Does this work the same for ck2 plus?
HOWEVER! I do think Sketchy's Cheat Menu will work this way with with CK2 Plus because that mod is a total conversion. Go and give it a try. There may be certain options within sketchy's mod that may not work but I think the majority of it will. If you are familiar with CK2's coding (In general, other Paradox's games), you could edit some of the cheat menu files to work better with CK2 Plus or other total conversion mods. Example: For EK2 (Elder Kings), I replaced certain troop/unit type from Sketchy's mod menu army spawner with one unit from EK2's special troop/unit type because one of the units from Sketchy's mod was not used in EK2. Also, I edited the character spawner options from SCM and added certain EK2 traits to each of them so that vanilla traits weren't only used.
Please, PLEASE, do not take this as a complete fix or workaround. I made this post back then because players kept asking if this cheat menu would work with other total conversion mods, and I wanted to give my opinion on how I got it working. Keep in mind, some cheat menu options will not work, look at some of the other comments on this post as a reference.