ARK: Survival Evolved

ARK: Survival Evolved

Compound Bow Plus v0.32 Alpha
123  [developer] Jan 24, 2016 @ 7:22pm
New Arrow Ideas
This is a thread of discussion of the ideas and for new suggestions too :spycon:

This top post will be updated with current ideas that have made the short list:
  • Fire Metal Arrow - this metal arrow will set the target on fire. In addition to the immediate damage of the metal arrow they will continue to take fire damage over time. Crafting cost might be something like x1 Metal Arrow, x1 Oil and x5 Sparkpowder. This means the damage should continue underwater as sparkpowder and oil are not extinguished by water.
  • Carbon Fiber Metal Arrow - this metal arrow will damage exactly like the metal arrow with two differences: it will be lighter and stack into stacks of 200. These arrows will be a quarter of the weight, allowing the option of taking a greater amounts of ammo with you. There would be a lower chance to retrieve these arrows as their chance of breaking would be higher. Crafting cost might be something like x1 Metal Arrow and x1 Polymer. It would need to be crafted in a crafting table.
  • Transponder Metal Arrow - this metal arrow will act like a transponder unit on the target it hits and allow the target to be tracked until the animal dies or the transponder is destroyed. Crafting costs might be something like x1 Metal Arrow, x1 Transponder. It would need to be crafted in a crafting table.
  • Smoke Bomb Metal Arrow - this metal arrow will emit smoke in a radius around where the arrow lands obstructing visibility. Crafting costs might be something like x1 Metal Arrow, x1 Smoke Grenade. It would need to be crafted in a crafting table.
  • Poison Bomb Metal Arrow - this metal arrow will emit gas in a radius around where the arrow lands quickly raising the torpor of humans within range. It would also cause blinding to the target it hits, similar to the blinding effect of Plant X or a Dilo. Crafting costs might be something like x1 Metal Arrow, x1 Poison Grenade. It would need to be crafted in a crafting table.
  • Sonic Metal Arrow - this metal arrow will emit a high-pitched sound in a radius around where the arrow lands causing annoyance and distraction to other players. If technically possible (a big IF) then I would like to code it so that players within range of the arrow are unable to whistle their dinosaurs. Crafting costs might be something like x1 Metal Arrow, x1 Tripwire Alarm Trap and x2 Batteries (a consumable crafted from polymer, metal, oil and cementing paste). It would need to be crafted in a crafting table.
  • Tazer Metal Arrow - this metal arrow will generate a 20,000 volt charge upon impact doing extreme damage to a human or dinosaur target. Crafting costs might be something like x1 Metal Arrow, x5 Electronics and x10 Batteries (a consumable crafted from polymer, metal, oil and cementing paste). It would need to be crafted in a crafting table.
  • EMP Metal Arrow - this metal arrow will emit an electromagnetic pulse (EMP) that temporarily disables equipment that relies on electricity within a 2 foundation radius of where the arrow hits. Crafting costs might be something like x1 Metal Arrow, x10 Electronics and x5 Batteries (a consumable crafted from polymer, metal, oil and cementing paste). It would need to be crafted in a crafting table.
Last edited by 123; Jan 27, 2016 @ 11:58pm
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Showing 1-15 of 18 comments
RIP Hunter Jan 25, 2016 @ 7:02am 
Every arrow listed: marvel.wikia.com/wiki/Trick_Arrows

Haha, I posted on the main comments but will repost here so you can come back to it!

EDIT: If you CTRL + to zoom in on this, lean into your monitor too... and you can just about make out the text of each arrow description if you don't know what one does: http://vignette3.wikia.nocookie.net/marveldatabase/images/a/ae/Trick_Arrows_and_Hawkeye%27s_Quiver.jpg

At least I have to do that to see the text, but I do use glasses XD
Last edited by RIP Hunter; Jan 25, 2016 @ 8:30am
Tyo Atrosa Jan 25, 2016 @ 4:53pm 
Next Arrows i'd really like to see would be Incendiary arrows. not keen on explosive arrows as in real life explosive arrows are effectively large firecrackers and intended for stunning rather than blowing stuff up. movie effects make it look like you can fit a warhead on an arrow which i think is rediculous, anything larger than a small charge and the arrow wont fly at all, you'd be more likely to blow yourself up with it trying to fire.

Love how you've already done the drain arrows so far, they will be really useful in the future once you fix the drain scaling with damage. hopefully we can see some fixes soon so i can use the mod, we're really looking forward to it on my server.
RIP Hunter Jan 25, 2016 @ 6:19pm 
Originally posted by TyoAtrosa:
movie effects make it look like you can fit a warhead on an arrow which i think is rediculous, anything larger than a small charge and the arrow wont fly at all
Since when did ark conform to realistic physics or reality? It's for fun, live a little! :) I have a sword pack where i can control water/wind/fire etc. I can cast dark "wind" forces onto dinos, or smash tidal waves at them which slows them down... it's amazing fun. Play to escape reality, not to be reminded of it. :thumbalift:
123  [developer] Jan 25, 2016 @ 9:46pm 
Please keep the ideas coming! There have been a few people making it clear they want realistic arrows over the sorts of things we see in the movies. I'm going to focus on more realistic arrows in the short term and look into the less realistic arrows after that. Ideally it will be a config setting that server admins could use to enable/disable only the arrows they want in their config files. I'll need to learn more about modding to see if that is possible or not though.
Cocytus Jan 26, 2016 @ 2:26am 
how about medical arrows?
f.e. ones that apply the effect of the medical brew?
or stim-arrows to wake up teammates from a distance?

when considering the fact of realism it would be perfectly fine since both effects are already ingame and would simply be put into an injection-arrow^^
123  [developer] Jan 26, 2016 @ 3:16am 
Arrows that use the benefits of the berries is a great idea... a Stimberry Metal Arrow that takes x100 stimberries to craft could definitely do some damage + the benefit of taking x50 stimberries (lowering torpor, more stamina, huge thirst) to wake team mates or tranqed dinos with.

The medical brew arrows is a good idea... though given the armour damage and how low player health often is I am not sure how much use it would see... But what about an arrow that allows the health of dinos to be raised more quickly? Ideally a carnivore specific arrow and a herbivore specific arrow but I'm not sure how easy that would be to code... The carnivore specific health arrow might use x1 Metal Arrow + x5 Cooked Prime. The herbivore specific health arrow might use x1 Metal Arrow + x100 Tintoberries. The arrow would do an immediate amount of damage (similar to the tranq metal arrow's damage) but raise health significantly higher than that over a long time, say 60 seconds. It would make it useful when your target was on medium health, but quite a risky play if your target was nearly dead. In the short term I might make a HP Arrow that takes x1 Metal Arrow + x2 Cooked Prime + x50 Tintoberries that adds HP overtime to any target... that would circumvent the need to make it have a different effect on different dinos and make implementing it much faster.

Thanks for the ideas - please keep them coming.
Cocytus Jan 26, 2016 @ 3:23am 
well, i was reffering to the medical brew because every dino and player can consume it and gets the same buff from it + it would be a bit more difficult to make them in terms of balancing
the same goes for the stim-arrow, using plain berries would be too simple IMO and stimulant would add a bit of effort to make them (perhaps 5 stimulant as with the 5 narcotics for the tranq arrows)
Tyo Atrosa Jan 26, 2016 @ 3:31am 
you could make a few different injection arrows actually, just turn their damage really low. how i would do is make the injection arrow both the base and drop item, and then craft the empty arrow with the drugs for different effects. i would probably use stimulant and energy brew for the anti-torpor arrow and health brew and cooked prime for health arrows. you could also maybe do plantX seeds, rare mushroom, rare flower, and 10 narcotics for a heavy poison arrow that inflicts a long lasting torpor over time increase+blindness to the target, but very little damage.
Cocytus Jan 26, 2016 @ 3:45am 
sounds good to me, btw, i would really apreciate it if the torpor wouldn't stack with that damage because it just doesn't makes any sense IMO the torpor is increased by the kind and amount of narcotic used and not just because you use a stronger bow xD
Tyo Atrosa Jan 26, 2016 @ 6:11pm 
the way torpor currently works is it is broken into 2 parts: the 'Instant' Torpor damage dealt which is based on a multiplier of the damage dealth, and the 'Delayed' Torpor, which builds up gradually over a period of time after the arrow hits. standard tranq arrows i've noticed do most of their torpor damage as delayed torpor but the metal tranqs actually just do lots of instant torpor from what i can tell. thats why they seem to knock out so fast, their doesn't seem to be a delay for the torpor to build up.

also, any chance we could get a bit of a balance on the drain arrows? I'm fine with the arrows effects as far as players go, but i think the damage could easily be scaled back to maybe 500 damage per stat, that or a rapid drain on all stats over 1 minute if possible. i like the latter much better as it would still reduce the target to 0 on all stats eventually it would just take a little more time and would seem more believable to me. would also be more useful vs players as they couldn't just chug water and food to boost back up, they would have to wait a minute for the debuff to wear off before they could recover from it. i also think the recipes could use a little more flavor, i recommend 5 rare mushrooms and 1 organic polymer for the drain arrows since they are so freaking powerful. still not too hard to craft but more challenging to craft in huge quantities. as for the tranqs i like the idea of 5 narcotics and 2-5 rare flowers, gives a little more work into crafting lots of them but more immersive that just saying "oh, i'll just dump lots of narcotics on the arrowheads and hope it sticks".
Last edited by Tyo Atrosa; Jan 26, 2016 @ 7:53pm
Tyo Atrosa Jan 26, 2016 @ 6:22pm 
I thought of another useful arrow. Pheromone arrows would allow you to, from a safe distance, allow you to put your animals in a "super amourous" state, causing them to breed and lay eggs at a greatly accelerated rate while enraging them into attacking any nearby players or animals of different species. this would be a fun mechanic, as i could shoot an Alpha tribes super high level Giga and watch it demolish their own base in a super horny rage. :3
Cocytus Jan 27, 2016 @ 12:08am 
Originally posted by TyoAtrosa:
I thought of another useful arrow. Pheromone arrows would allow you to, from a safe distance, allow you to put your animals in a "super amourous" state, causing them to breed and lay eggs at a greatly accelerated rate while enraging them into attacking any nearby players or animals of different species. this would be a fun mechanic, as i could shoot an Alpha tribes super high level Giga and watch it demolish their own base in a super horny rage. :3

you've stated yourself why that arrow will hopfully never happen to get into the mod, because it's just ways to OP for any griefers
Tyo Atrosa Jan 27, 2016 @ 8:10pm 
Originally posted by Woolridge:
you've stated yourself why that arrow will hopfully never happen to get into the mod, because it's just ways to OP for any griefers

it is true that it could potentially be powerful as a greifing tool, but their are so many better ways to grief someone in vanilla its a moot point. that and the arrow would have to be insanely expensive, as any way to boost egg production that much would have incredible utility. i would probably actually use an Oviraptor egg or Fertilised Oviraptor egg as one of the crafting ingrediants (and make Oviraptors immune to the effect to prevent farming them with the effect).

I may try out the devkit myself just to see if it's even possible at all, but if it is this is something i would see as being very useful, even if only as a forcefed drug to use on tames.
Last edited by Tyo Atrosa; Jan 27, 2016 @ 8:12pm
Cocytus Jan 28, 2016 @ 1:01pm 
Originally posted by TyoAtrosa:
I may try out the devkit myself just to see if it's even possible at all, but if it is this is something i would see as being very useful, even if only as a forcefed drug to use on tames.

then i would recommend you to make your own mod with it...
something like that would totally ruin any mod for me, even if it would be very expensive it would be just some kind of griefing or cheating tool because it would be ways to overpowered just as you described
xChillinVillainx Jan 28, 2016 @ 7:05pm 
what about a poison arrow? decreases health over time and depending on where they were hit is how much health it drains. mostly for messing with someone in pvp
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