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Haha, I posted on the main comments but will repost here so you can come back to it!
EDIT: If you CTRL + to zoom in on this, lean into your monitor too... and you can just about make out the text of each arrow description if you don't know what one does: http://vignette3.wikia.nocookie.net/marveldatabase/images/a/ae/Trick_Arrows_and_Hawkeye%27s_Quiver.jpg
At least I have to do that to see the text, but I do use glasses XD
Love how you've already done the drain arrows so far, they will be really useful in the future once you fix the drain scaling with damage. hopefully we can see some fixes soon so i can use the mod, we're really looking forward to it on my server.
f.e. ones that apply the effect of the medical brew?
or stim-arrows to wake up teammates from a distance?
when considering the fact of realism it would be perfectly fine since both effects are already ingame and would simply be put into an injection-arrow^^
The medical brew arrows is a good idea... though given the armour damage and how low player health often is I am not sure how much use it would see... But what about an arrow that allows the health of dinos to be raised more quickly? Ideally a carnivore specific arrow and a herbivore specific arrow but I'm not sure how easy that would be to code... The carnivore specific health arrow might use x1 Metal Arrow + x5 Cooked Prime. The herbivore specific health arrow might use x1 Metal Arrow + x100 Tintoberries. The arrow would do an immediate amount of damage (similar to the tranq metal arrow's damage) but raise health significantly higher than that over a long time, say 60 seconds. It would make it useful when your target was on medium health, but quite a risky play if your target was nearly dead. In the short term I might make a HP Arrow that takes x1 Metal Arrow + x2 Cooked Prime + x50 Tintoberries that adds HP overtime to any target... that would circumvent the need to make it have a different effect on different dinos and make implementing it much faster.
Thanks for the ideas - please keep them coming.
the same goes for the stim-arrow, using plain berries would be too simple IMO and stimulant would add a bit of effort to make them (perhaps 5 stimulant as with the 5 narcotics for the tranq arrows)
also, any chance we could get a bit of a balance on the drain arrows? I'm fine with the arrows effects as far as players go, but i think the damage could easily be scaled back to maybe 500 damage per stat, that or a rapid drain on all stats over 1 minute if possible. i like the latter much better as it would still reduce the target to 0 on all stats eventually it would just take a little more time and would seem more believable to me. would also be more useful vs players as they couldn't just chug water and food to boost back up, they would have to wait a minute for the debuff to wear off before they could recover from it. i also think the recipes could use a little more flavor, i recommend 5 rare mushrooms and 1 organic polymer for the drain arrows since they are so freaking powerful. still not too hard to craft but more challenging to craft in huge quantities. as for the tranqs i like the idea of 5 narcotics and 2-5 rare flowers, gives a little more work into crafting lots of them but more immersive that just saying "oh, i'll just dump lots of narcotics on the arrowheads and hope it sticks".
you've stated yourself why that arrow will hopfully never happen to get into the mod, because it's just ways to OP for any griefers
it is true that it could potentially be powerful as a greifing tool, but their are so many better ways to grief someone in vanilla its a moot point. that and the arrow would have to be insanely expensive, as any way to boost egg production that much would have incredible utility. i would probably actually use an Oviraptor egg or Fertilised Oviraptor egg as one of the crafting ingrediants (and make Oviraptors immune to the effect to prevent farming them with the effect).
I may try out the devkit myself just to see if it's even possible at all, but if it is this is something i would see as being very useful, even if only as a forcefed drug to use on tames.
then i would recommend you to make your own mod with it...
something like that would totally ruin any mod for me, even if it would be very expensive it would be just some kind of griefing or cheating tool because it would be ways to overpowered just as you described