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that had 50 health 5 armor spawns upto 4/5 crislids when it takes damage?
will ruin your day if allowed to attack?
Edit:
Ok, finally seen one, September. Took no chances and froze it before killing it, so I do not know what it does. Definitely a boss unit stronger than a Gatekeeper, Sectopod, and even an Avatar.
Considering you can win the game by June which it's possible to finish without ever seeing archons, andromedans, etc. Most of the late game enemies can be avoided by winning faster. Well, they can show up in the final mission, but no where else. My last play through didn't even have 1 berserker in it, the mutons had only just started to show up before win.
Now I've got ADVENT Avenger's Chryssalid AI mod I suspect it'll be nightmare inducing.
This unit would be a perfect unit for an insta kill ability.
Just also wanted to state that I have never taken damage from a Hive Queen, though they are awfully cool to fight. When one came burrowing out of the street in my last council mission I was quite excited :D
psi-gate seems wrong, chryssalids are not known for psionics. Would be better if she released them from her body or dropped a sack of them without needing to infect someone first.
That's almost every enemy in the game
I agree with you, spawning Chryssalids in much the same way as they appeared in that enemy within mission in Newfoundland, I like what someone said about giving her a range attack though (and I haven't even faced her yet) as due to her size it would be difficult for her to actually get NEXT to your soilders to attack, that or give her a sweep attack like the Faceless so she dosen't have to be RIGHT next to your soilders, just close. (realises what has just done) you know on second thought, those are all TERRIBLE ideas, please don't implement them LWS!