Invisible, Inc.

Invisible, Inc.

Ghuff - agent mod
Shirsh  [developer] Dec 17, 2015 @ 9:34am
Feedback, problems, suggestions.
If you have one, write it.
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Showing 1-13 of 13 comments
illusionistlynx Dec 27, 2015 @ 1:26am 
Another fantastic agent! Honestly, Ghuff is my favorite one of your Agents so far. The full visibility door peeks are amazing for stealth style playthorughs and being able to increase available mission choices early in the playthrough helps get a strong start to your agency. I've found that getting access to Detention Centers and Chief Financial Suites early on is very beneficial and Ghuff helps with that.

Even though the guards do not notice his Decoy until they move I have still been able to use it to get out of some sticky situations. Is this something that can be fixed? Maybe by somehow forcing guard vision update when the ability is used? I also noticed that once a guard notices the Decoy (the next turn), that guard no longer responds to noises. I was able to run right past two guards that were focused on the Decoy and didn't seem to hear the footsteps. They do notice me if I enter their vision cones while locked on to the Decoy though.

Balancing: The Overloaders are extremely useful. Being able to zap a large safe or drone that has daemon from a distance is very powerful. Combine that with the fact that it recharges every mission and I think it's a bit overpowered. Once you hit the mid game, having 4 charges on the Overloaders essentially equates to something like 15-20 pwr easily. Even if the number of uses per mission was reduced to 2, I still say that it's worth spending over 1000 on it. I don't remember exactly how much they cost now, but I would recommend keeping the price in the 1000-1200 area and reducing the number of uses to 2.

Overall I love the design on this guy. Great work!
Shirsh  [developer] Dec 27, 2015 @ 1:21pm 
Thanks man, augment was made by Klei team, sadly for some reason they didn't use it in game (I guess because DLC turns to campaign expansion instead of initially planned agent roster expansion, and resources were moved to making guards and challenges).
I'd like to fix Decoy someday: don't know the way how to do it through mod api and don't want to use any manual-overwritings, I think I'll ask better coders to help. Btw when it explodes it resets guard's aim and can give extra move out of overwatch, didn't tested reaction to noises, expected that it works same as when they aiming agent.
And I'll think about balance, actually tested it only at first day, when it was not a big deal (didn't had luck to aquire it "legally" yet). I think as start I'll change it to 3 charges and add a cooldown. Alternatively it can work as bioregen dart-gun for example, not sure what is better.
yep, I'll start with 3 charges and cooldown 4 and will change it after more testings if needed.
Last edited by Shirsh; Dec 27, 2015 @ 1:55pm
illusionistlynx Dec 27, 2015 @ 2:18pm 
Originally posted by Пирожок с хуями:
Thanks man, augment was made by Klei team, sadly for some reason they didn't use it in game (I guess because DLC turns to campaign expansion instead of initially planned agent roster expansion, and resources were moved to making guards and challenges).
I'd like to fix Decoy someday: don't know the way how to do it through mod api and don't want to use any manual-overwritings, I think I'll ask better coders to help. Btw when it explodes it resets guard's aim and can give extra move out of overwatch, didn't tested reaction to noises, expected that it works same as when they aiming agent.
And I'll think about balance, actually tested it only at first day, when it was not a big deal (didn't had luck to aquire it "legally" yet). I think as start I'll change it to 3 charges and add a cooldown. Alternatively it can work as bioregen dart-gun for example, not sure what is better.
yep, I'll start with 3 charges and cooldown 4 and will change it after more testings if needed.

Actually, that's a great idea. With a decent Cooldown I think it really balances the item out. 3 Charges and a 4 turn Cooldown sounds like a good place to start.
Halucygeno Jan 4, 2016 @ 9:50am 
Ok, so I decided to make some corrections to Ghuff's bio, his augment and item. Those are minor tweaks, but I thought it would be nice if you included them anyway.


Bio:

Ghuff was a mercenary investigator for years, specializing in retrieving information on corporate double-crossers. In the end, this made him unwelcome enough for all the main corporations to condemn him to "retirement". Joining Invisible didn't seem like the worst alternative.

Augment Flavor Text:

An artificial eyeball with a built-in microcomputer. Allows higher attention to detail and has a custom data filter for isolating important info faster.

Augment Description:

Peeking through doors gives full vision. This agent can find corporate intel in safes.

Item Flavor Text:

This miniature EMP emitter combined with a hologram projector creates an area of charged particles that can trick standard threat-detection systems of corporate tactical hud. Contact with plasma charges results in mutual dissolving. Often used in shooting galleries.

Item Description:

Will be identified as an intruder. Disappears when shot. Self-destruction causes noise that reaches 4 tiles.


I hope this helps. Ill do the same with Kit Pedler and Mist, soon enough.
Shirsh  [developer] Jan 4, 2016 @ 10:06am 
Thanks, will update in a minutes. I guess I'm a bit troubled with flavor texts though: some original descriptions (from Klei, not those unedited) gives me a feelings like if... hmm... Ok, like if it more like "scientific fact" or something, so phrases like "This miniature EMP emitter" instead of "an abstract EMP emitter" goes not as I liked it to be, so I'll think about them more.
Last edited by Shirsh; Jan 4, 2016 @ 10:09am
Shirsh  [developer] Jan 4, 2016 @ 10:19am 
What if I use "Artificial eyeballs connected to a built-in microcomputer."?
Halucygeno Jan 4, 2016 @ 11:34am 
Whoops, never mind. Someone in your feedback topic (on Mist's page) redid Mist's bio already. Guess that just leaves Pedler.
Shirsh  [developer] Jan 4, 2016 @ 11:46am 
I disagree with that version of Mist bio, IMO that person interpret some questionable and obscure parts of it as a "lab rat"/"victim" trope, while it's not intended to be too clear and be like this too much (and it possibly untrue), so I didn't changed it.
Or I just find style of that version too different. Dunno, something in it feeled wrong for me.
There should be a "window" in her bio that can allow to also imagine that possibly scientists could be her family and love her. To avoid strict black'n'white feeling.
Last edited by Shirsh; Jan 4, 2016 @ 11:57am
Halucygeno Jan 4, 2016 @ 11:50am 
Originally posted by Shirsh:
What if I use "Artificial eyeballs connected to a built-in microcomputer."?

I suppose that could work, yes.

If you have a problem with something specific, point it out to me, and I can change it.
Halucygeno Jan 5, 2016 @ 1:05am 
Originally posted by Shirsh:
I disagree with that version of Mist bio, IMO that person interpret some questionable and obscure parts of it as a "lab rat"/"victim" trope, while it's not intended to be too clear and be like this too much (and it possibly untrue), so I didn't changed it.
Or I just find style of that version too different. Dunno, something in it feeled wrong for me.
There should be a "window" in her bio that can allow to also imagine that possibly scientists could be her family and love her. To avoid strict black'n'white feeling.

Ok, that's understandable.
Alvic Feb 23, 2016 @ 2:27pm 
спасибо за мод)
ps. кажется, что дроны (null drone, camera drone и т.д.) зависают, когда видят Decoy, так как они не могут его уничтожить...
Shirsh  [developer] Feb 24, 2016 @ 2:56am 
Originally posted by Alvic:
спасибо за мод)
ps. кажется, что дроны (null drone, camera drone и т.д.) зависают, когда видят Decoy, так как они не могут его уничтожить...
Хммм, просто не двигаются? Ну так им и надо, на то и им всем и Decoy, чтоб видеть и тупить. Они на агентов так же реагируют, пока те не двигаются - висят, наблюдают и ждут движения (может пригодится кстати - иногда лучше не двигаться чтоб они лишний раз панику не поднимали).
Last edited by Shirsh; Feb 24, 2016 @ 2:59am
holdmykidney Jan 17, 2017 @ 3:01am 
Hi there, I don't seem to have a "throw" option for the Decoy. Everything else seems to work fine, not sure if I need to do anything other than install the mod? I installed Ghuff via the complete 4-agents mod further up, but this is the only character I seem to be having trouble with.
Last edited by holdmykidney; Jan 17, 2017 @ 3:01am
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