Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

The Caldecott Caper
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cirion  [developer] Jan 7, 2016 @ 10:35am
Bugs Used To Go In Here 2 - Electric Bugaloo
This thread covers bugs present between the 0.5.3 release and the 0.7.5 release. I believe that all issues raised in here have been addressed as of version 0.7.6. If you want to report an issue, please head on over to the new bug thread!
Last edited by cirion; Jun 18, 2016 @ 10:46am
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Showing 1-15 of 94 comments
Renfucious Jan 8, 2016 @ 8:09pm 
New one! (And thanks for the last fix, btw, still enjoying the hell outta this UGC)

At Berkley, especially during Race for the Cure, I hit a wall with decking. The IC two-shot my persona, dump shock, try again...but the bridge at the start of the Matrix did not reset.

I don't see a way to get past the entrance, since there's no path to the bridge controls. My persona just sits longingly across the gap from them.
cirion  [developer] Jan 8, 2016 @ 9:30pm 
@Renfucious - Great find, thanks! I just rolled out version 0.5.4, which fixes this. You'll need to restart the level in order to get the fix. (Decking isn't required for this mission, so you can continue on if you'd rather not replay it.)
dstrelek Jan 9, 2016 @ 1:42am 
Just finished the adventure. Noticed a couple of things. One is minor. I played a troll, but during a dialogue near the beginning, it referred to me as an orc. Second, when you give your team items, such as packs, weapons, spells, etc, they disappear after the current mission. You lose it all, rather than it going back into your stash, or just staying with the team member. Third, Persi gets her upgraded drones, but they are still only the first ones she has, at least until after the train job.
cirion  [developer] Jan 9, 2016 @ 7:30am 
@dstrelek - Thanks for the reports! I think the ork/troll thing is from one of your first conversations with Rafik; I'll fix that in the next build.

The problem with loaned gear disappearing is unfortunately a bug in the game engine; it happens in the main Hong Kong game as well, and isn't something I can fix in my mod. There are several reports to HBS about this, so fingers crossed that Harebrained Schemes will be able to fix this in a future game patch. (Thanks for bringing this up, though, I'll add it to the list of known issues.)

Can you elaborate on Persi's upgraded drones? It's a little hard to track her level now that the crew advancement UI is disabled. If you recruit her in one of the first two missions, she will only have a Doberman drone. For the rest of the missions up to and including the train job, she has a Steel Lynx and a RoboDoc. (Like the other companions, her stats upgrade more frequently than her equipment does.) In the final missions, she upgrades the RoboDoc to a Sundowner and then the Lynx to a Guardian. Let me know if you were seeing something different or referring to something else about her drones. Thanks!
Coal Jan 9, 2016 @ 7:40am 
I got stuck twice on the submarine level, once on the right side of the first floor and once by the right stairs on the second floor. I was just trapped in the room unable leave and had to load a previous save.
Also not sure if this is a bug but was Sable's weapon not meant to get upgrades? Its damage was Strength + 2 for most of the game which quickly became outdated. I tried buying him a better one but HK eats follower weapons after a run.
cirion  [developer] Jan 9, 2016 @ 9:44am 
@Coal - Thanks, good notes for both! It looks like the sub problem is more likely if you're playing as a rigger and have extra drones along, which can make those rooms very crowded. I'll be opening the doors so there's room for your party to stand after going up or down the ladder, which should fix this problem.

Thanks for the reminder about the sword. The original idea was for you to get choices between upgrading Sable's sword or his deck as the character leveled up. However, since I needed to take out the crew advancement system, currently he only receives deck upgrades. Until crew advancement is fixed, I'll change this so he receives small upgrades to the sword as well.
kaybo19114 Jan 12, 2016 @ 12:53pm 
never had an issue like this before... sorry, didn't meant to leave out any spoilers - especially since it was so early in the game.

no cheat codes enabled - hell, I didn't even know there were codes for the game

http://s000.tinyupload.com/index.php?file_id=67640315056605258253 - last save file
cirion  [developer] Jan 12, 2016 @ 1:57pm 
@kaybo19114 - Thanks! Can you please also upload the quicksave.sav file in the same directory? For whatever weird reason, Shadowrun requires both the .sav and the .srt files in order to load a saved game. Cheers!
cirion  [developer] Jan 12, 2016 @ 6:43pm 
@uiomaelo - Thanks a bunch for the files, those were very helpful!

I've investigated this, and traced the problem to a save game bug. The game autosaves when you go down the stairs; if you load this autosave, it'll be in a bad state and not able to go back down the stairs again. (Unfortunately, the Hong Kong game engine has a few saved game bugs like this that happen unexpectedly.)

I think there are three ways for you to get around this problem:
1. If you have any manual saved games on that level before going down the stairs for the first time, you can load them, and then proceed normally. Saving and loading are fine, but don't load an autosave.
2. You can restart the level and play through it again, once again not loading any autosaves.
3. Wait for me to release my next update (0.5.6, probably later tonight). I'll remove the autosave to avoid the problem. Unfortunately, this will also require restarting the level.

Thanks again for the report and taking the time to upload those files, I really appreciate it!
kaybo19114 Jan 15, 2016 @ 7:30am 
Originally posted by cirion:
@kaybo19114 - Thanks! Can you please also upload the quicksave.sav file in the same directory? For whatever weird reason, Shadowrun requires both the .sav and the .srt files in order to load a saved game. Cheers!

here you go.. sorry, didn't have time during the week to get you this

http://s000.tinyupload.com/index.php?file_id=48451542001432840196
cirion  [developer] Jan 15, 2016 @ 10:29am 
@kaybo19114 - Awesome, thank you! That was very helpful. It looks like you were able to path through the level in a way I didn't anticipate, which put your game into an invalid state. I'll have a fix in update version 0.5.7 later today. You'll need to restart the level in order to get the fix. Thanks again!
kaybo19114 Jan 15, 2016 @ 1:35pm 
Originally posted by cirion:
@kaybo19114 - Awesome, thank you! That was very helpful. It looks like you were able to path through the level in a way I didn't anticipate, which put your game into an invalid state. I'll have a fix in update version 0.5.7 later today. You'll need to restart the level in order to get the fix. Thanks again!

awesome cool
Spoongie Jan 18, 2016 @ 5:04pm 
Hey there, loving the campaign so far, but I'm unable to progress.

On the return to Berkeley, entering the middle building, the transition to exit upstairs no longer exists. Exitting by the ground floor triggers the ambush, but there's nothing else I can do in the area.

Is this a bug, or am I just missing something?
Spoongie Jan 19, 2016 @ 6:06pm 
Nevermind, loading from a save before entering the level made the items on the table interactable.
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