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https://steamcommunity.com/sharedfiles/filedetails/?id=149737736
Disabling collisions between players also makes attacks pass through, so this wouldn't work for enemies, but sv_hl2mp_teamcollide already exists for disabling teammate collisions.
I checked, teleporting players (even teammates) get stuck in the original game too.
https://drive.google.com/file/d/1mLnUlwJ8kYPxyCwLVoqlgHVEsumqZ8pT/view?usp=sharing
Bots don't seem to want to analyze the navmesh around them and are looking for enemies in the walls. I don't know how it works in the code, but I can recommend creating random points on the Navmesh for bots to follow it, after reaching these points, the bot will find another random point. Also you can make bot rotate his head to 180 when he reaches the end of the navmesh block. I dunno. Creating bots for gmod is some kind of online buttcrushing.
Demonstration of the problem[drive.google.com]
Navmesh context for the video[imgur.com]
It's so simple and adds so much variability!
Gameplay: I played the original hl2 deathmatch, not so much but i really enjoyed it because of the fast gameplay, especially because of the fast movement, bhoping and such. I would like to see improving of this part of the gamemode for the accurate gameplay expirience
Bots: I was interested in bots behavior and was silently watching their intellect and abilities progressing sinse first days and i like to say that they've improved at some point from the first update, now they are not just going all to the one corner, but still they are getting stuck after a while. I guess that for some reason they are seing navmesh through the visible obstecle but they are not trying to get around them to get to the next navmesh point, they are just trying to go through the wall, usually ignoring the player before they could see him or before they are getting damaged
-Bots do not adhere to navemesh, constantly stopping in corners, looking at one point, stopping while moving, even if this is not provided by their path of movement;
-Sometimes bots are ignoring the player even if they are looking straight at each other;
-Bots do not try to scout the map for enemies or better weapons.
Similar behavior observed for specific bots is characteristic of them even after several deaths. They do not change it, but continue to make same mistakes.
I hope my message will not go unnoticed. I wish the developer inspiration and strength in working on his projects.