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Did you guys change anything in these settings?
[JoanCollector]
MaxPoopStacks=10
CollectInterval=35.0
IncubateDistance=1500.0
IncubateBoostMultiplier=1.0
BlockAutoCompostBins=false
CollectDistance=3000.0
SiloDistance=3000.0
The crash message tells me to restore a old backup. Allready did it, it's still crashing.
---------------------------
The UE4-ShooterGame Server has crashed and will close
---------------------------
LowLevelFatalError [File:C:\SVN_Ark\Projects\ShooterGame\Source\ShooterGame\Private\ShooterGameMode.cpp] [Line: 1332]
Can't load world save file, please replace it with the latest backup.
VERSION: 255.24
KERNELBASE.dll!UnknownFunction (0x000007fefd3aa06d) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x000000013fca89ca) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x000000013f5d4f36) + 24 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1332]
ShooterGameServer.exe!AShooterGameMode::InitGame() (0x000000013f5c9d37) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:750]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x000000014047d761) + 42 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:3085]
ShooterGameServer.exe!UEngine::LoadMap() (0x000000014045b474) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9773]
ShooterGameServer.exe!UEngine::Browse() (0x0000000140456ccd) + 41 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8502]
ShooterGameServer.exe!UEngine::TickWorldTravel() (0x00000001404576bc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8640]
ShooterGameServer.exe!UGameEngine::Tick() (0x0000000140266a1c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1133]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f329911) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2411]
ShooterGameServer.exe!GuardedMain() (0x000000013f3251cc) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f32a95a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f32aa90) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00000001411ce9d1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000773f59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007762a561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007762a561) + 0 bytes [UnknownFile:0]
---------------------------
OK
---------------------------
Hello, i had to remove the mod, delete the files and remove the settings from my ini files. Then i could start the server and do a saveworld. After that i was able to installe the mod again and now it workes.
I will wait this day if a fix update comes.
Yeah, you are right. I looks like if you place the small collector you wount be able to join again ^^
Deleting mod files will not lose all built structures. Make sure your server stays off when doing this
You are right, it wasnt your mod. I got a weird case of save game corruption. A savegame 12 hours back is working. Weird part is that i played at the time the corruption occured and there were no problems ingame. It made it's 2 hour backups, which are all corrupted until 12 hours back. Tribe and profile files are also corrupted, so i reverted back one full day to my last full backup of the save folder and now my server works again.
Anyways, thanks for looking into it.