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This is my log: Link[drive.google.com]
I host file on google drive
My Email: gwdhgwdh@163.com
I am doing debugging to fix a different mod and I have it foxed. I wanted to switch characters without making a new world and reenabling 50 mods so I used the command c_despawn, which will let me do that.
It crashes my game upon using c_despawn() with the log pointing multiple fingers at your mod so here you go
http://pastebin.com/SYXcwHmn
My mod list
https://steamcommunity.com/sharedfiles/filedetails/?id=593209775
Tested on both Madeiline and Wilson so it happenswith custom and regular characters
/reset <player> command ---->> error . game crashed with 'sign plus Mode'.
[00:11:47]: [string
"../mods/workshop-553665029/scripts/prefabs/..."]:55:
attempt
to
index
field
'task'
(a
nil
value)
LUA ERROR stack traceback:
../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55 in (local) fn (Lua) <55-55>
inst = 100024 - world (valid:true)
player = 108855 - wilson (valid:true)
scripts/entityscript.lua:959 in (method) PushEvent (Lua) <953-976>
self (valid:true) =
GUID = 100024
inlimbo = false
Pathfinder = Pathfinder (356330F8)
worldstatewatching = table: 3B302B88
worldprefab = forest
ismastershard = true
shard = 100032 - shard_network (valid:true)
OnRemoveEntity = function - scripts/prefabs/world.lua:229
pendingtasks = table: 3B3040F0
hideminimap = false
state = table: 35C77810
spawntime = 0
Transform = Transform (35632E18)
generated = table: 36FB7218
event_listening = table: 35C778B0
actioncomponents = table: 35C76C30
lower_components_shadow = table: 35C77090
entity = Entity (400BBBF8)
watchingcycles = true
prefab = world
updatecomponents = table: 3B30EE60
Map = Map (35632E58)
net = 100028 - forest_network (valid:true)
name = MISSING NAME
persists = false
meta = table: 36FB5DF0
PostInit = function - scripts/prefabs/world.lua:207
event_listeners = table: 35C776D0
minimap = 100025 - minimap (valid:true)
health_info_task = PERIODIC 100024: 30.252522
ismastersim = true
GroundCreep = GroundCreep (35632D98)
WaveComponent = WaveComponent (356335F8)
replica = table: 35C76FC8
topology = table: 3D72DA58
components = table: 35C76BE0
SoundEmitter = SoundEmitter (35632EB8)
event = playerdeactivated
data = 108855 - wilson (valid:true)
listeners = table: 252C0D38
entity = 100027 - signplus_checklabel (valid:true)
fns = table: 3F95B968
i = 1
fn = function - ../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55
scripts/prefabs/player_common.lua:382 in (upvalue) DeactivatePlayer (Lua) <362-383>
inst = 108855 - wilson (valid:true)
scripts/prefabs/player_common.lua:609 in (method) OnRemoveEntity (Lua) <568-611>
inst = 108855 - wilson (valid:true)
scripts/entityscript.lua:1313 in (method) Remove (Lua) <1265-1317>
self (valid:true) =
DynamicShadow = DynamicShadow (80869AB0)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:86
SetCameraDistance = function - scripts/prefabs/player_common.lua:1208
ScreenFlash = function - scripts/prefabs/player_common.lua:1270
playercolour = table: 4E8D1968
health_info_max = 150
ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1196
Light = Light (80869C10)
_OnDespawn = function - ../mods/workshop-492173795/modmain.lua:758
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:568
health_info_max_exact = 150
ShowHUD = function - scripts/prefabs/player_common.lua:1190
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1202
sg = sg="wilson", state="idle", time=0.37, tags = "idle,canrotate,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1180
ApplyScale = function - scripts/prefabs/player_common.lua:1285
SetGhostMode = function - scripts/prefabs/player_common.lua:476
ShowActions = function - scripts/prefabs/player_common.lua:1184
OnWakeUp = function - scripts/prefabs/player_common.lua:1122
Transform = Transform (80869BD0)
actionreplica = table: 4E8517C0
actioncomponents = table: 4E8514C8
lower_components_shadow = table: 4E850FF0
GetMaxMoisture = function - scripts/prefabs/player_common.lua:76
net_health_info = net_ushortint (808D8A28)
prefab = wilson
ShakeCamera = function - scripts/prefabs/player_common.lua:1228
OnDespawn = function - scripts/prefabs/player_common.lua:1140
persists = false
MiniMapEntity = MiniMap
[00:11:47]: [string
"../mods/workshop-553665029/scripts/prefabs/..."]:55:
attempt
to
index
field
'task'
(a
nil
value)
LUA ERROR stack traceback:
../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55 in (local) fn (Lua) <55-55>
scripts/entityscript.lua:959 in (method) PushEvent (Lua) <953-976>
scripts/prefabs/player_common.lua:382 in (upvalue) DeactivatePlayer (Lua) <362-383>
scripts/prefabs/player_common.lua:609 in (method) OnRemoveEntity (Lua) <568-611>
scripts/entityscript.lua:1313 in (method) Remove (Lua) <1265-1317>
../mods/workshop-492173795/modmain.lua:940 in () ? (Lua) <782-1213>
=[C]:-1 in (method) SendSlashCmdToServer (C) <-1--1>
../mods/workshop-492173795/scripts/screens/chatinputscreen.lua:125 in (method) Run (Lua) <90-133>
../mods/workshop-492173795/scripts/screens/chatinputscreen.lua:147 in (field) fn (Lua) <145-149>
scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225>
scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412>
scripts/update.lua:166 in () ? (Lua) <150-223>
[00:11:52]: Force aborting...
http://steamcommunity.com/sharedfiles/filedetails/?id=462434129
和“restart” mod 冲突了,只要一启用”restart“MOD,就是在游戏内按U输入“#restart”,就崩溃了。下面是记录,不知道是哪边的问题,所以都问问看。
[00:10:36]: [string "../mods/workshop-553665029/scripts/prefabs/..."]:55: attempt to index field 'task' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55 in (local) fn (Lua) <55-55>
inst = 100024 - world (valid:true)
player = 114188 - musha (valid:true)
scripts/entityscript.lua:959 in (method) PushEvent (Lua) <953-976>
self (valid:true) =
GUID = 100024
inlimbo = false
Pathfinder = Pathfinder (38B1D868)
worldstatewatching = table: 3AEE3120
worldprefab = forest
health_info_task = PERIODIC 100024: 30.326499
shard = 100034 - shard_network (valid:true)
OnRemoveEntity = function - ../mods/workshop-603485214/scripts/prefabs/world.lua:229
pendingtasks = table: 3AEE3328
hideminimap = false
state = table: 3AF98908
name = MISSING NAME
Transform = Transform (38B1D7E8)
generated = table: 15175360
event_listening = table: 3AF98B10
actioncomponents = table: 3AF97E90
lower_components_shadow = table: 3AF97E40
entity = Entity (16A45288)
prefab = world
updatecomponents = table: 3AEDE9B8
Map = Map (38B1D828)
watchingcycles = true
net = 100030 - forest_network (valid:true)
persists = false
meta = table: 15173F38
GroundCreep = GroundCreep (38B1D888)
SoundEmitter = SoundEmitter (38B1D8C8)
minimap = 100025 - minimap (valid:true)
PostInit = function - ../mods/workshop-603485214/scripts/prefabs/world.lua:207
ismastersim = true
ismastershard = true
event_listeners = table: 3AF98A48
replica = table: 3AF97EB8
topology = table: 3678E6F0
components = table: 3AF97E68
spawntime = 0
event = playerdeactivated
data = 114188 - musha (valid:true)
listeners = table: 3AEDB060
entity = 100027 - signplus_checklabel (valid:true)
fns = table: 3EA2A950
i = 1
fn = function - ../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55
scripts/prefabs/player_common.lua:382 in (upvalue) DeactivatePlayer (Lua) <362-383>
inst = 114188 - musha (valid:true)
scripts/prefabs/player_common.lua:609 in (method) OnRemoveEntity (Lua) <568-611>
inst = 114188 - musha (valid:true)
scripts/entityscript.lua:1313 in (method) Remove (Lua) <1265-1317>
self (valid:true) =
vl5 = false
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:86
vl1 = false
phasechange = PERIODIC 114188: 0.000000
sleepheal = PERIODIC 114188: 6.000000
chester = 115600 - personal_chester (valid:true)
frost = false
health_info_max = 80
prev_OnNewSpawnFn1 = function - scripts/prefabs/player_common.lua:1748
IsOverheating = function - scripts/prefabs/player_common.lua:56
ScreenFlash = function - scripts/prefabs/player_common.lua:1270
Light = Light (9B5D10A0)
activec0 = true
on_sparkshield = false
shield_level1 = true
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:568
health_info_max_exact = 80
valkyrie_turn = false
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1202
vl8 = false
IsHUDVisible = function - scripts/prefabs/player_common.lua:1180
ApplyScale = function - scripts/prefabs/player_common.lua:1285
strength = full
music = 0
ShowActions = function - scripts/prefabs/player_common.lua:1184
OnWakeUp = function - scripts/prefabs/player_common.lua:1122
Transform = Transform (260A2FD0)
active_valkyrie = false
sleep_no = false
actionreplica = table: 38F173E0
OnSave = function - ../mods/workshop-463740026/modmain.lua:89
actioncomponents = table: 38F17200
follow = true
lower_components_shadow = table: 38F171B0
GetMaxMoisture = function - scripts/prefabs/player_common.lua:76
DynamicShadow = DynamicShadow (260A48B0)
switlight = false
net_health_info = net_ushortint (32B57CE8)
pr
[00:10:36]: [string "../mods/workshop-553665029/scripts/prefabs/..."]:55: attempt to index field 'task' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55 in (local) fn (Lua) <55-55>
scripts/entityscript.lua:959 in (method) PushEvent (Lua) <953-976>
scripts/prefabs/player_common.lua:382 in (upvalue) DeactivatePlayer (Lua) <362-383>
scripts/prefabs/player_common.lua:609 in (method) OnRemoveEntity (Lua) <568-611>
scripts/entityscript.lua:1313 in (method) Remove (Lua) <1265-1317>
scripts/components/playerspawner.lua:92 in (field) fn (Lua) <79-99>
scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225>
scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412>
scripts/update.lua:166 in () ? (Lua) <150-223>
[00:21:30]: Force aborting...
For example, when I use character mod Luffy, press z button can make Luffy change into battle mode. But if I use Z in naming the chest, pressing z button won't make any differences.
The same problem happened when I use character mod Musha. If I use v,b,c,r,t in the name of the chest, I cannot use her unique skill again.
I can re-enter the room to avoid the problem, but this is so inconvenient.