Don't Starve Together

Don't Starve Together

DST-SignPlus
 This topic has been pinned, so it's probably important
Captain_M  [developer] Nov 13, 2015 @ 5:13am
Bugs & Crash logs
Report you bugs here~!
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Showing 1-15 of 21 comments
TrainHeartnet Nov 13, 2015 @ 7:35am 
When i try to enable label, DST crash. How can i give you more information to fix it? Do you want my mod list?
Captain_M  [developer] Nov 13, 2015 @ 7:38am 
@TrainHeartnet, give me the error txt in log.txt, you can use"find" to find "error" then copy the error information to me
Captain_M  [developer] Nov 13, 2015 @ 7:44am 
@TrainHeartnet , and you'd better post me your mod list too~
TrainHeartnet Nov 13, 2015 @ 8:00am 
This is my mod list file: Link[drive.google.com]
This is my log: Link[drive.google.com]

I host file on google drive
Last edited by TrainHeartnet; Nov 13, 2015 @ 8:00am
Captain_M  [developer] Nov 13, 2015 @ 8:29am 
@TrainHeartnet , eh..sorry I couldn't open that web page. Could you post that to my email?
My Email: gwdhgwdh@163.com
TrainHeartnet Nov 13, 2015 @ 8:56am 
I send you the two files
Captain_M  [developer] Nov 13, 2015 @ 9:24am 
@TrainHeartnet, thanks ,I've recieved, but there is no "error" show in your log.txt..Maybe there are some compatibility problems, and I'm checking it. You can switch off some mod, then try it again.
Captain_M  [developer] Nov 13, 2015 @ 9:53am 
@TrainHeartnet, I've tried many mod you are using. But can't trigger some bug. Would you send me extra the erorr screenshot next time you meet some crash or bug? Thanks~
TrainHeartnet Nov 13, 2015 @ 10:36am 
I disabled all mods but DST crash every time. It doesn't give me any error or other. It exits from the game with no message. So i don't know how can help you. I'm sorry. If you have any idea, tell me about it.
Captain_M  [developer] Nov 13, 2015 @ 10:16pm 
@TransHeartnet, I've no idea now ...anyway thank you~ . I'll fix the bug as soon as I meet it.
Captain_M  [developer] Nov 16, 2015 @ 12:03am 
I've update a new version , and tested for days ,it will run properly in DST-CaveBeta
Artanis Jan 5, 2016 @ 9:57am 
Hello Captain M. With my mods I've found a bug that seems to point straight towards your mod.

I am doing debugging to fix a different mod and I have it foxed. I wanted to switch characters without making a new world and reenabling 50 mods so I used the command c_despawn, which will let me do that.

It crashes my game upon using c_despawn() with the log pointing multiple fingers at your mod so here you go

http://pastebin.com/SYXcwHmn

My mod list
https://steamcommunity.com/sharedfiles/filedetails/?id=593209775

Tested on both Madeiline and Wilson so it happenswith custom and regular characters
Last edited by Artanis; Jan 5, 2016 @ 9:58am
ShimBWar Jan 31, 2016 @ 7:56am 
Moderator Commands (http://steamcommunity.com/sharedfiles/filedetails/?id=492173795 )

/reset <player> command ---->> error . game crashed with 'sign plus Mode'.


[00:11:47]: [string
"../mods/workshop-553665029/scripts/prefabs/..."]:55:
attempt
to
index
field
'task'
(a
nil
value)
LUA ERROR stack traceback:
../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55 in (local) fn (Lua) <55-55>
inst = 100024 - world (valid:true)
player = 108855 - wilson (valid:true)
scripts/entityscript.lua:959 in (method) PushEvent (Lua) <953-976>
self (valid:true) =
GUID = 100024
inlimbo = false
Pathfinder = Pathfinder (356330F8)
worldstatewatching = table: 3B302B88
worldprefab = forest
ismastershard = true
shard = 100032 - shard_network (valid:true)
OnRemoveEntity = function - scripts/prefabs/world.lua:229
pendingtasks = table: 3B3040F0
hideminimap = false
state = table: 35C77810
spawntime = 0
Transform = Transform (35632E18)
generated = table: 36FB7218
event_listening = table: 35C778B0
actioncomponents = table: 35C76C30
lower_components_shadow = table: 35C77090
entity = Entity (400BBBF8)
watchingcycles = true
prefab = world
updatecomponents = table: 3B30EE60
Map = Map (35632E58)
net = 100028 - forest_network (valid:true)
name = MISSING NAME
persists = false
meta = table: 36FB5DF0
PostInit = function - scripts/prefabs/world.lua:207
event_listeners = table: 35C776D0
minimap = 100025 - minimap (valid:true)
health_info_task = PERIODIC 100024: 30.252522
ismastersim = true
GroundCreep = GroundCreep (35632D98)
WaveComponent = WaveComponent (356335F8)
replica = table: 35C76FC8
topology = table: 3D72DA58
components = table: 35C76BE0
SoundEmitter = SoundEmitter (35632EB8)
event = playerdeactivated
data = 108855 - wilson (valid:true)
listeners = table: 252C0D38
entity = 100027 - signplus_checklabel (valid:true)
fns = table: 3F95B968
i = 1
fn = function - ../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55
scripts/prefabs/player_common.lua:382 in (upvalue) DeactivatePlayer (Lua) <362-383>
inst = 108855 - wilson (valid:true)
scripts/prefabs/player_common.lua:609 in (method) OnRemoveEntity (Lua) <568-611>
inst = 108855 - wilson (valid:true)
scripts/entityscript.lua:1313 in (method) Remove (Lua) <1265-1317>
self (valid:true) =
DynamicShadow = DynamicShadow (80869AB0)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:86
SetCameraDistance = function - scripts/prefabs/player_common.lua:1208
ScreenFlash = function - scripts/prefabs/player_common.lua:1270
playercolour = table: 4E8D1968
health_info_max = 150
ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1196
Light = Light (80869C10)
_OnDespawn = function - ../mods/workshop-492173795/modmain.lua:758
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:568
health_info_max_exact = 150
ShowHUD = function - scripts/prefabs/player_common.lua:1190
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1202
sg = sg="wilson", state="idle", time=0.37, tags = "idle,canrotate,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1180
ApplyScale = function - scripts/prefabs/player_common.lua:1285
SetGhostMode = function - scripts/prefabs/player_common.lua:476
ShowActions = function - scripts/prefabs/player_common.lua:1184
OnWakeUp = function - scripts/prefabs/player_common.lua:1122
Transform = Transform (80869BD0)
actionreplica = table: 4E8517C0
actioncomponents = table: 4E8514C8
lower_components_shadow = table: 4E850FF0
GetMaxMoisture = function - scripts/prefabs/player_common.lua:76
net_health_info = net_ushortint (808D8A28)
prefab = wilson
ShakeCamera = function - scripts/prefabs/player_common.lua:1228
OnDespawn = function - scripts/prefabs/player_common.lua:1140
persists = false
MiniMapEntity = MiniMap
[00:11:47]: [string
"../mods/workshop-553665029/scripts/prefabs/..."]:55:
attempt
to
index
field
'task'
(a
nil
value)
LUA ERROR stack traceback:
../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55 in (local) fn (Lua) <55-55>
scripts/entityscript.lua:959 in (method) PushEvent (Lua) <953-976>
scripts/prefabs/player_common.lua:382 in (upvalue) DeactivatePlayer (Lua) <362-383>
scripts/prefabs/player_common.lua:609 in (method) OnRemoveEntity (Lua) <568-611>
scripts/entityscript.lua:1313 in (method) Remove (Lua) <1265-1317>
../mods/workshop-492173795/modmain.lua:940 in () ? (Lua) <782-1213>
=[C]:-1 in (method) SendSlashCmdToServer (C) <-1--1>
../mods/workshop-492173795/scripts/screens/chatinputscreen.lua:125 in (method) Run (Lua) <90-133>
../mods/workshop-492173795/scripts/screens/chatinputscreen.lua:147 in (field) fn (Lua) <145-149>
scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225>
scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412>
scripts/update.lua:166 in () ? (Lua) <150-223>

[00:11:52]: Force aborting...

Last edited by ShimBWar; Jan 31, 2016 @ 7:58am
stardustshen Feb 3, 2016 @ 6:11am 
crashed when using "restart" mod.

http://steamcommunity.com/sharedfiles/filedetails/?id=462434129

和“restart” mod 冲突了,只要一启用”restart“MOD,就是在游戏内按U输入“#restart”,就崩溃了。下面是记录,不知道是哪边的问题,所以都问问看。


[00:10:36]: [string "../mods/workshop-553665029/scripts/prefabs/..."]:55: attempt to index field 'task' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55 in (local) fn (Lua) <55-55>
inst = 100024 - world (valid:true)
player = 114188 - musha (valid:true)
scripts/entityscript.lua:959 in (method) PushEvent (Lua) <953-976>
self (valid:true) =
GUID = 100024
inlimbo = false
Pathfinder = Pathfinder (38B1D868)
worldstatewatching = table: 3AEE3120
worldprefab = forest
health_info_task = PERIODIC 100024: 30.326499
shard = 100034 - shard_network (valid:true)
OnRemoveEntity = function - ../mods/workshop-603485214/scripts/prefabs/world.lua:229
pendingtasks = table: 3AEE3328
hideminimap = false
state = table: 3AF98908
name = MISSING NAME
Transform = Transform (38B1D7E8)
generated = table: 15175360
event_listening = table: 3AF98B10
actioncomponents = table: 3AF97E90
lower_components_shadow = table: 3AF97E40
entity = Entity (16A45288)
prefab = world
updatecomponents = table: 3AEDE9B8
Map = Map (38B1D828)
watchingcycles = true
net = 100030 - forest_network (valid:true)
persists = false
meta = table: 15173F38
GroundCreep = GroundCreep (38B1D888)
SoundEmitter = SoundEmitter (38B1D8C8)
minimap = 100025 - minimap (valid:true)
PostInit = function - ../mods/workshop-603485214/scripts/prefabs/world.lua:207
ismastersim = true
ismastershard = true
event_listeners = table: 3AF98A48
replica = table: 3AF97EB8
topology = table: 3678E6F0
components = table: 3AF97E68
spawntime = 0
event = playerdeactivated
data = 114188 - musha (valid:true)
listeners = table: 3AEDB060
entity = 100027 - signplus_checklabel (valid:true)
fns = table: 3EA2A950
i = 1
fn = function - ../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55
scripts/prefabs/player_common.lua:382 in (upvalue) DeactivatePlayer (Lua) <362-383>
inst = 114188 - musha (valid:true)
scripts/prefabs/player_common.lua:609 in (method) OnRemoveEntity (Lua) <568-611>
inst = 114188 - musha (valid:true)
scripts/entityscript.lua:1313 in (method) Remove (Lua) <1265-1317>
self (valid:true) =
vl5 = false
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:86
vl1 = false
phasechange = PERIODIC 114188: 0.000000
sleepheal = PERIODIC 114188: 6.000000
chester = 115600 - personal_chester (valid:true)
frost = false
health_info_max = 80
prev_OnNewSpawnFn1 = function - scripts/prefabs/player_common.lua:1748
IsOverheating = function - scripts/prefabs/player_common.lua:56
ScreenFlash = function - scripts/prefabs/player_common.lua:1270
Light = Light (9B5D10A0)
activec0 = true
on_sparkshield = false
shield_level1 = true
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:568
health_info_max_exact = 80
valkyrie_turn = false
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1202
vl8 = false
IsHUDVisible = function - scripts/prefabs/player_common.lua:1180
ApplyScale = function - scripts/prefabs/player_common.lua:1285
strength = full
music = 0
ShowActions = function - scripts/prefabs/player_common.lua:1184
OnWakeUp = function - scripts/prefabs/player_common.lua:1122
Transform = Transform (260A2FD0)
active_valkyrie = false
sleep_no = false
actionreplica = table: 38F173E0
OnSave = function - ../mods/workshop-463740026/modmain.lua:89
actioncomponents = table: 38F17200
follow = true
lower_components_shadow = table: 38F171B0
GetMaxMoisture = function - scripts/prefabs/player_common.lua:76
DynamicShadow = DynamicShadow (260A48B0)
switlight = false
net_health_info = net_ushortint (32B57CE8)
pr
[00:10:36]: [string "../mods/workshop-553665029/scripts/prefabs/..."]:55: attempt to index field 'task' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55 in (local) fn (Lua) <55-55>
scripts/entityscript.lua:959 in (method) PushEvent (Lua) <953-976>
scripts/prefabs/player_common.lua:382 in (upvalue) DeactivatePlayer (Lua) <362-383>
scripts/prefabs/player_common.lua:609 in (method) OnRemoveEntity (Lua) <568-611>
scripts/entityscript.lua:1313 in (method) Remove (Lua) <1265-1317>
scripts/components/playerspawner.lua:92 in (field) fn (Lua) <79-99>
scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225>
scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412>
scripts/update.lua:166 in () ? (Lua) <150-223>

[00:21:30]: Force aborting...
Last edited by stardustshen; Feb 4, 2016 @ 7:01am
sissi Feb 6, 2016 @ 10:11am 
If I use this mod with some other character mod that has some special skills using by press certain keyboard button, I cannot use the skills again unless I leave the room and re-enter.

For example, when I use character mod Luffy, press z button can make Luffy change into battle mode. But if I use Z in naming the chest, pressing z button won't make any differences.

The same problem happened when I use character mod Musha. If I use v,b,c,r,t in the name of the chest, I cannot use her unique skill again.

I can re-enter the room to avoid the problem, but this is so inconvenient.
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