ARK: Survival Evolved

ARK: Survival Evolved

Annunaki Genesis (v3.21.0)
Zabaa21 Sep 8, 2016 @ 6:47pm
Help me with this crash log please
Hi im playing with my friend in a non-dedicade server. But i get this crash

Spec
-i7 4790
-16gb ram
-1tb SSD
-Geforce970

Please i need the anyone that know something about this and help me :(



LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
Unknown code token 80
Beaver_Character_BP_Child_GNS_C /Game/Maps/TheIslandSubMaps/TheIsland.TheIsland:PersistentLevel.Beaver_Character_BP_Child_GNS_C_10
Function /Game/PrimalEarth/Dinos/Beaver/Beaver_Character_BP.Beaver_Character_BP_C:ExecuteUbergraph_Beaver_Character_BP:060D
Script call stack:
Function /Game/PrimalEarth/Dinos/Beaver/Beaver_Character_BP.Beaver_Character_BP_C:ExecuteUbergraph_Beaver_Character_BP



VERSION: 246.71
KERNELBASE.dll!UnknownFunction (0x00007ffb253a1f28) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6fd61ecb6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FFrame::Serialize() (0x00007ff6fd6ee37b) + 152 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:206]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6fd61e014) + 180 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:140]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6fd6ef1df) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6fd6a2500) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6fd6f0328) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6fdd06b1f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff6fdeb1232) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff6fdeb0886) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:55]
ShooterGame.exe!AActor::Tick() (0x00007ff6fdd07048) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:747]
ShooterGame.exe!APrimalCharacter::Tick() (0x00007ff6fcdba2db) + 20 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:2516]
ShooterGame.exe!APrimalDinoCharacter::Tick() (0x00007ff6fce02724) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:508]
ShooterGame.exe!AActor::TickActor() (0x00007ff6fdd06fee) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGame.exe!FTickTaskManager::StartFrame() (0x00007ff6fe06abe5) + 68 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:798]
ShooterGame.exe!UWorld::Tick() (0x00007ff6fdec158e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6fddef6dc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1134]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6fcd1e489) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGame.exe!GuardedMain() (0x00007ff6fcd18aac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6fcd1f96a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6fcd1fa98) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6fef87991) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb26608102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb2899c5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb2899c5b4) + 0 bytes [UnknownFile:0]
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Showing 1-15 of 19 comments
Coragin Sep 8, 2016 @ 7:49pm 
LOL I see. I got two lines in and read "Beaver". Here you go, this is what I did, a bit more than the dedicated thread...I did more because it was causing wonky behavior and somehow an overspawn of beavers....

This goes in game.ini
NPCReplacements=(FromClassName="Beaver_Character_BP_Child_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Snow_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Poison_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Mountain_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Fire_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Titanosaur_Character_BP_Child_GNS_C",ToClassName="Titanosaur_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP_Child_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Snow_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Poison_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Mountain_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Fire_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Titanosaur_Character_BP_Child_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="Titanosaur_Character_BP_C",ToClassName="") DinoSpawnWeightMultipliers=(DinoNameTag="Beaver",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0) DinoSpawnWeightMultipliers=(DinoNameTag="BABeaver",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0) DinoSpawnWeightMultipliers=(DinoNameTag="Titan",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0)

Just copy and paste it in to your game.ini file. Poof, problem fixed.
Zabaa21 Sep 9, 2016 @ 3:08am 
Originally posted by Coragin:
LOL I see. I got two lines in and read "Beaver". Here you go, this is what I did, a bit more than the dedicated thread...I did more because it was causing wonky behavior and somehow an overspawn of beavers....

This goes in game.ini
NPCReplacements=(FromClassName="Beaver_Character_BP_Child_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Snow_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Poison_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Mountain_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Fire_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Titanosaur_Character_BP_Child_GNS_C",ToClassName="Titanosaur_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP_Child_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Snow_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Poison_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Mountain_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Fire_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Titanosaur_Character_BP_Child_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="Titanosaur_Character_BP_C",ToClassName="") DinoSpawnWeightMultipliers=(DinoNameTag="Beaver",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0) DinoSpawnWeightMultipliers=(DinoNameTag="BABeaver",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0) DinoSpawnWeightMultipliers=(DinoNameTag="Titan",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0)

Just copy and paste it in to your game.ini file. Poof, problem fixed.



Thanks man.. u save me
Coragin Sep 9, 2016 @ 3:21am 
Anytime my friend. Always happy to help, at least my anal retentiveness to details such as this stuff can be used to help others. lol

Out of curiosity what map?
Coragin Sep 9, 2016 @ 3:22am 
Oh and I love the Nirvana Avatar!
Zabaa21 Sep 9, 2016 @ 3:23am 
Originally posted by Coragin:
Oh and I love the Nirvana Avatar!


Thanks Nirvana is fantastic!


Question, my Game.ini was clean i mean it got nothing inside, i just paste what u tell me, thats is rigth?
Coragin Sep 9, 2016 @ 3:27am 
You may have to put
[/script/shootergame.shootergamemode]
at the very top. Make sure you are editing the correct game.ini. If you are playing single player its in "WindowsNoEditor" if you are running as a server you want the one in "WindowsServer" directory. I always make the same changes to both to be safe and I run a server AND play single player to test things so lol.
Zabaa21 Sep 9, 2016 @ 3:32am 
Originally posted by Coragin:
You may have to put
[/script/shootergame.shootergamemode]
at the very top. Make sure you are editing the correct game.ini. If you are playing single player its in "WindowsNoEditor" if you are running as a server you want the one in "WindowsServer" directory. I always make the same changes to both to be safe and I run a server AND play single player to test things so lol.


Ok i will add that, thanks man :)
Coragin Sep 9, 2016 @ 3:36am 
Not a problem, and friend request accepted. I am new to steam just because of this game (Well new as in like 6=8 months) so havent met a whole lot of nice people. But I still try to help :) Soon I will be starting my own mods lol.
Restiphani Sep 9, 2016 @ 5:45am 
Originally posted by Coragin:
LOL I see. I got two lines in and read "Beaver". Here you go, this is what I did, a bit more than the dedicated thread...I did more because it was causing wonky behavior and somehow an overspawn of beavers....

This goes in game.ini
NPCReplacements=(FromClassName="Beaver_Character_BP_Child_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Snow_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Poison_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Mountain_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Fire_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Titanosaur_Character_BP_Child_GNS_C",ToClassName="Titanosaur_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP_Child_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Snow_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Poison_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Mountain_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Fire_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Titanosaur_Character_BP_Child_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="Titanosaur_Character_BP_C",ToClassName="") DinoSpawnWeightMultipliers=(DinoNameTag="Beaver",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0) DinoSpawnWeightMultipliers=(DinoNameTag="BABeaver",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0) DinoSpawnWeightMultipliers=(DinoNameTag="Titan",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0)

Just copy and paste it in to your game.ini file. Poof, problem fixed.



I'm having this same issue, I'm hoping this resolves it. I use ASM for my server with a couple friends, when I put this in my game.ini every time I save the server it wipes this out of the game.ini?
Coragin Sep 9, 2016 @ 6:25am 
I host my server locally on my pc. So I do not need ASM, I do it all by hand in batch files. I am anal about being able to make my own edits etc. And I got a pretty high end rig running 32gb ddrs and dual R7 370 4gb GDDR5 Ram (tot of 8 gig video ram). I can usually run 1-3 servers locally and the game itself and still get 30+ fps in game. Not saying everyone can do that, but that is my situation and why I have no need for ASM. All I can say is talk to your hosting company as to why its erasing your hand edits?

What map are you guys trying to load out of curiosity?
Timba Sep 9, 2016 @ 9:40am 
Originally posted by Coragin:
LOL I see. I got two lines in and read "Beaver". Here you go, this is what I did, a bit more than the dedicated thread...I did more because it was causing wonky behavior and somehow an overspawn of beavers....

This goes in game.ini
NPCReplacements=(FromClassName="Beaver_Character_BP_Child_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Snow_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Poison_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Mountain_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Fire_GNS_C",ToClassName="Beaver_Character_BP_C") NPCReplacements=(FromClassName="Titanosaur_Character_BP_Child_GNS_C",ToClassName="Titanosaur_Character_BP_C") NPCReplacements=(FromClassName="Beaver_Character_BP_Child_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Snow_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Poison_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Mountain_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP-Badass-Fire_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Titanosaur_Character_BP_Child_GNS_C",ToClassName="") NPCReplacements=(FromClassName="Beaver_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="Titanosaur_Character_BP_C",ToClassName="") DinoSpawnWeightMultipliers=(DinoNameTag="Beaver",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0) DinoSpawnWeightMultipliers=(DinoNameTag="BABeaver",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0) DinoSpawnWeightMultipliers=(DinoNameTag="Titan",SpawnWeightMultiplier=0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0)

Just copy and paste it in to your game.ini file. Poof, problem fixed.
where can you find you game.ini file?
Coragin Sep 9, 2016 @ 1:55pm 
\steam\steamapps\common\ARK\ShooterGame\Saved\WindowsNoEditor\ (For single Player) \steam\steamapps\common\ARK\ShooterGame\Saved\WindowsServer\ (For running a server)
Zabaa21 Sep 9, 2016 @ 3:55pm 
Originally posted by Coragin:
\steam\steamapps\common\ARK\ShooterGame\Saved\WindowsNoEditor\ (For single Player) \steam\steamapps\common\ARK\ShooterGame\Saved\WindowsServer\ (For running a server)
Thank i could fix it!
pinkfox Sep 10, 2016 @ 11:07am 
hi so if i put this in the game ini am i going to be able to run my annunaki mod and it will stop crashes only not much point in runing annunaki server with out mod lol :steamhappy:
Coragin Sep 10, 2016 @ 2:11pm 
It did for me and the others. :)
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