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- added frostlings
- the AI will now use bloodletting (and hence the ritual abilities of the ritemaster)
- statue of the woods no longer grants a morale bonus for forest hexes
- the hag now receives lvl up upgrades according to usual scheme for support units (melee/ranged/melee/ranged dmg upgrades)
- added new frostling units to some defender unit sets
- added unit descriptions for human units and remaining elven units
- added night vision to the dark elf heritage trait
- high elf blade dancer now has 9 resistance (was 10)
- high elf spider queen now has 55 health, 9 defense (was 60, 10)
- witch curse resistance check now has 10 (blight) strength (was 11)
- high elf warden of nature now learns entangling strike at elite (was expert)
- high elf glade maiden now learns charm at 2nd medal instead of seduce
- frostling wyvern rider now has 47 health, 8 defense, 9 resistance (was 48, 9, 10)
- human statue of progress now gives a flat 10 production bonus instead of +1 production per fertile plains hex
- repair crew heal is now 6 (was 10)
- obscure ritual now summons the homunculus for 2 turns, has 2 turns cooldown
- homunculus now has 20 health and 2x backstab (was 30 life, backstab at first medal)
- added german translations for everything except unit descriptions
- the mod is now fully compatible with the alignment changing city enchantments from eternal lords
- fixed a problem where life stealing would overwrite life stealing projectiles (now a unit with life stealing projectiles can't have any life stealing instances!! therefore removed the skill from the item forge)
- changed it so the AI won't use any buildings from this mod to keep it from choosing opposite alignment path (maybe there will be a better solution for this in the future)
- added draconians
- added unit descriptions for black cat, homunculus and new frostling units
- fixed a duplicate ID bug for the warden of nature
- added german translations for highelf and human unit descriptions
- palace of eternal ice now makes all garrisoned units like arctic terrain instead of making the city like arctic terrain
- wood elf heritage now gives elven queen's blessing (+2 melee spirit damage) instead of elven king's blessing for balancing reasons (e.g. 4 damage channel apprentices)
- highelf glade maiden stats adjusted to account for the above change
- highelf warden of nature stats adjusted to account for the above change (-2 phys melee)
- ignite ability renamed to combustion
- fixed a double ID problem related to cheetah animation resolvers
- flood priests can now move without the need to manually select the walking ability
- fixed the rain dance tooltip
- added german translations for descriptions of frostling units + homunculus + black cat
- sons of fenrir now have inflict bleeding wounds (as they were supposed to have ...)
- draconian lizard king now has 65 life, 11 def (was 60, 10)
- added goblins
- added unit descriptions (+german translation) for the new draconian units
- rain dance heal reduced to 10 (was 12)
- highelf bladedancer now has 6/1/1 base damage (was 7/1/1)
- added dwarves
- added unit descriptions for the new goblin units
- added new dwarf units to several defender unit sets
- added german translation for new goblin and dwarf abilities etc.
- Fire Rune, Ice Rune and Earth Rune now have short range instead of medium
- Runekeeper now has Mend Magical Being
- Gatekeeper now has 65 health (was 70)
- removed inspiring aura from the aether gate (was only there for tests)
- fixed the open aether gate tooltip
- infuse equippment now has 1 turn cooldown (was 2)
- added tigrans
- added german translation for goblin unit descriptions
- rain dance now has short range to keep AI from using it on their opponents (they only did that, when all targets where out of range for the geyser)
- added unit descriptions for the new dwarf units
- dwarf molerider now does 13 phys damage instead of 15
- toned down the size of the human daredevils (on foot)
- added halflings
- added german translation for dwarf unit descriptions
- fixed a problem that caused the AI to use whirlwind on their allies
- fixed a problem that didn't remove temporary properties of whirlwind that keep the unit using it from damaging itself
- added orcs
- draconian flood priest now gets 3 ranged damage upgrades instead of 2 (one for each channel)
- rain dance now (really) has short range ... :P
- removed 2 of the additional melee lvl up upgrades for sheriff (now 4 in total instead of 6)
- fixed a problem with bask in flames that made the game crash when a second flamecaller moved next to an immolated flamecaller
- added tigran unit descriptions
- dragon monument now gives 5 mana per magmaforge instead of the lava hex income bonus
- the AI is now allowed to build the new building chains up to the 3rd building