Team Fortress 2

Team Fortress 2

Pneumatic Pounder
Bedo Feb 26, 2014 @ 3:32pm
Stats?
Can we make the stats for this weapon yet? if yes, than my stats is:

Pros:

On buildings hit: Adds 50 metal instead of 25

Cons:

25% slower firing speed

yeah these should make sense, if i had another idea i'll add it right away
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Showing 1-15 of 47 comments
Pokeking May 8, 2015 @ 5:32pm 
That fast for an upgrade? No it's more balanced if it was 40 upgrade points instead of 50
Bedo May 8, 2015 @ 5:58pm 
Still you get to upgrade the building in 5 hits, so there's no big difference actually :P
Originally posted by -W3E- Pokeking:
That fast for an upgrade? No it's more balanced if it was 40 upgrade points instead of 50
Last edited by Bedo; May 8, 2015 @ 5:59pm
Bee Jun 7, 2015 @ 1:12pm 
Got some nice Ideas for a new Game Mechanic:

+ Can OverBuild Buildings(works like Overheal) in exchange for Metal
+ 25% Higher Repair Rate

-25% damage Penalty
- no random critical hits
- 40% less Upgrade Rate
Last edited by Bee; Jun 7, 2015 @ 1:12pm
Frisk Jul 25, 2015 @ 4:42am 
So the Engi becomes a pocket for his buildings. That seems a tad overpowered.
CrisWithoutH Apr 9, 2016 @ 12:56am 
On hit: cloaked spies lose 20% of cloak, medics lose 7% of ubercharge.
10% slower firing speed
-10% damage against players
『MEM』 Apr 9, 2016 @ 6:38am 
+one shots sappers
-25% slower firing speed
TheGirlBanana Apr 9, 2016 @ 8:27am 
maybe it increaces build and upgrade speed, and improves the building but makes the engi really weak such as:

+50% build speed
+15% swing speed
+100% redeploy speed
+35% building HP
-50% Metal consumption

-50% health on wearer
-75% damage against players
-50% move speed
+100% Respawn Time
When weapon is active: You are vunerable to mellee and bullet damage

and before you say it would be super over powered and the engi could just run in with a level 3 sentry and blow everybody skyhigh read the cons. Yes Ik this would encourage nesting but the engi would just die straight away and you can kill his stuff while hes respawning.
TheGirlBanana Apr 9, 2016 @ 8:28am 
Originally posted by Ævalen:
Still you get to upgrade the building in 5 hits, so there's no big difference actually :P
Originally posted by -W3E- Pokeking:
That fast for an upgrade? No it's more balanced if it was 40 upgrade points instead of 50
1 Hit is Everything
Frisk Apr 9, 2016 @ 6:40pm 
Originally posted by Bananaplayz:
maybe it increaces build and upgrade speed, and improves the building but makes the engi really weak such as:

+50% build speed
+15% swing speed
+100% redeploy speed
+35% building HP
-50% Metal consumption

-50% health on wearer
-75% damage against players
-50% move speed
+100% Respawn Time
When weapon is active: You are vunerable to mellee and bullet damage

and before you say it would be super over powered and the engi could just run in with a level 3 sentry and blow everybody skyhigh read the cons. Yes Ik this would encourage nesting but the engi would just die straight away and you can kill his stuff while hes respawning.
That's... just a dumb idea. Way too many stats and very unbalanced.
Voyager Apr 10, 2016 @ 7:44pm 
Originally posted by -W3E- Pokeking:
That fast for an upgrade? No it's more balanced if it was 40 upgrade points instead of 50
why 40 that makes no sense 40 doesn't go into 100
Voyager Apr 10, 2016 @ 7:47pm 
Originally posted by haha. 73.:
Can we make the stats for this weapon yet? if yes, than my stats is:

Pros:

On buildings hit: Adds 50 metal instead of 25

Cons:

25% slower firing speed

yeah these should make sense, if i had another idea i'll add it right away
but wouldn't it be better to use stock or something because 50 metal but slower speed stock just puts out 25 and at a regular speed
Voyager Apr 10, 2016 @ 7:49pm 
Originally posted by Bidooficorn:
Originally posted by Bananaplayz:
maybe it increaces build and upgrade speed, and improves the building but makes the engi really weak such as:

+50% build speed
+15% swing speed
+100% redeploy speed
+35% building HP
-50% Metal consumption

-50% health on wearer
-75% damage against players
-50% move speed
+100% Respawn Time
When weapon is active: You are vunerable to mellee and bullet damage

and before you say it would be super over powered and the engi could just run in with a level 3 sentry and blow everybody skyhigh read the cons. Yes Ik this would encourage nesting but the engi would just die straight away and you can kill his stuff while hes respawning.
That's... just a dumb idea. Way too many stats and very unbalanced.
how about you get rid of all that because thats to many stats what does respawn time have to do with it whats 100 percent of 20 on defense oh i know so you say wait 40 seconds these stats suck
Voyager Apr 10, 2016 @ 7:50pm 
Originally posted by Cris Without H:
On hit: cloaked spies lose 20% of cloak, medics lose 7% of ubercharge.
10% slower firing speed
-10% damage against players
another dumb wrench thats overpowered melee pompson
Voyager Apr 10, 2016 @ 7:54pm 
Originally posted by haha. 73.:
Can we make the stats for this weapon yet? if yes, than my stats is:

Pros:

On buildings hit: Adds 50 metal instead of 25

Cons:

25% slower firing speed

yeah these should make sense, if i had another idea i'll add it right away
sense no one knows how to make stats 30% firing speed 50% chance of stun 20% damage penalty
Frisk Apr 10, 2016 @ 8:14pm 
Originally posted by xxxelitekillerheadshot420weedxxx:
Originally posted by haha. 73.:
Can we make the stats for this weapon yet? if yes, than my stats is:

Pros:

On buildings hit: Adds 50 metal instead of 25

Cons:

25% slower firing speed

yeah these should make sense, if i had another idea i'll add it right away
sense no one knows how to make stats 30% firing speed 50% chance of stun 20% damage penalty
Apparently you don't either, mate.
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