Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+ Can OverBuild Buildings(works like Overheal) in exchange for Metal
+ 25% Higher Repair Rate
-25% damage Penalty
- no random critical hits
- 40% less Upgrade Rate
10% slower firing speed
-10% damage against players
-25% slower firing speed
+50% build speed
+15% swing speed
+100% redeploy speed
+35% building HP
-50% Metal consumption
-50% health on wearer
-75% damage against players
-50% move speed
+100% Respawn Time
When weapon is active: You are vunerable to mellee and bullet damage
and before you say it would be super over powered and the engi could just run in with a level 3 sentry and blow everybody skyhigh read the cons. Yes Ik this would encourage nesting but the engi would just die straight away and you can kill his stuff while hes respawning.