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Haha I never planned for what happens if people have conflicting balance ideas. I really like the sprint idea by the way, that will be going in as a level up at the very least. Maybe I need to do some more testing, or put this to a vote.
It's my judgement but I want/need the advice of the community on balance. Overall I'm fairly happy with how they are currently.... I think I will leave it for now. Maybe try a few games out and see what I think of them.
Oh sprint made it into the game in the last update. They now get it from levelling up.
My suggestion would be to do one of the following:
Shield bearer loses the extra +1 Defense
Shiled bearer loses Projectile Resistance
Shield bearer loses 4 movement speed
Shield bearer loses Shatter Strike
Shield beaer costs 5 more Gold
Otherwise it really does just seem better to me anyway.
I'm replying way too late to this post. Still I am going to reply! You are right of course and I think the shield bearer will be getting a small nerf in the next patch. As I kind of like how the shield bearers are now I think i may go with the +5gold route. As your suggestion is valid.
My suggestion would be:
HP = 40 (down from 48)
Melee Strike = 11 (down from 12)
Cost = 60 (up from 50)