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- Wood Storage Shed texture appears corrupted when empty. (When thatch/wood is placed inside the texture appears normal.)
- Stone Water Well does not appear on the crafting table after learning the engram.
- Handmil: Cementing Paste can not be crafted. The Craft button is grayed out.
- When Claystone was added back to Bolders/Rocks as a resorce I have noticed that I get a lot less Flint. When claystone was missing I could clear about 3000 sparkpowder in one of my resorce runs. After claystone I get half that or less. (This is subjective. But I have no way to test it. It feels like claystone is taking up some of the potential slots for flint and probably other resorces in the Bolders/Rocks)
- Bakers Over does not have a 'light fire' button/toggle when fresh/dry firewood is added. (Wood and Sparkpowder work fine)
- With the inclusion of the sabertooth salmon there are now two types of fish meat. Raw Fish and Fresh Fish. (It could get confusing. Taming times, amouts needed, and taming effectivness for the different meats are vastly different.)
- SCUBA flippers appear on the engram list.
- Sloped Cement Roof engram disapears after loging out. Player must buy the engram again.
- Prime Meat is eaten last by tranq'd dinos. Because prime meat last on the eaten list it spoils before it is used. Fish, Bacon, and Ribs all have a food value of 60 (Prime 50) this means that dinos take slightly longer to tame on fish, bacon, ribs compared to prime meat. Because prime is better it should be eaten first besides Kibble. (This is mainly a QoL issue but has bugged me for a while now.)
- Honey is last to be eaten by bears. It has a food value of 25. Making it better to tame with than prime, fish, bacon, and ribs (and berry's and anything else but kibble). It should eat honey before anything else besides kibble.
- Wheat (And other modded food crops) have a food value of 5. This makes taming x10 speed. The Taming effectiveness remains the same as crops which is fine. This is mainly a balancing issue. I like that I can tame something with wheat really fast. However it probably shouldn't be x10 the speed. x2 or x3 the speed would be more inline with the feel of how food works. (People are probably going to hate me for reporting it LOL!)
- Brazier uses spark-powder as fast as a camp fire. As it is suppose to be an upgraded light source (A larger Standing Torch) It should use spark-powder at the same rate as a standing torch. (This is mainly a QoL issue.) (For reference a standing/wall torch uses 100 spark-powder in 22 hours real time. Same amount in a Brazier is 1h 40m) Also, dry firewood last the same amout of time in a Brazier as a cooking fire. Normal wood lasts longer in a standing torch than a cooking fire. It would stands to reason that should hold true for firewood and a Brazier.
- Obsidian rocks give significantly less carbon at the top of mountains than on the sides. Obsidian at the top of mountains give 0-4 carbon. Obsidian on the sides (some times as little as a few feet away from the top) give 10-20 carbon. It's like there are two different types of obsidian rocks. Only one of them is getting the carbon boosting you are adding.
- When placing a firewood holder it does not have the 'Green/Red Ghost' outline. It appears as a normal firewood holder.
- When placing a Weapon Rack it does not have the 'Green/Red Ghost' outline. It appears as a normal firewood holder.
- In order to dry firewood you must remove the old firewood holder and place a newly crafted one. (This is more of a note for people using the mod. Only and issue for old players not new ones.)
- Dry Firewood is produced at a 2:1 ratio. 2 Fresh will make 1 Dry. (Previously it was 1:1)
- Dry/Fresh Firewood can not be placed in to a camp fire or standing torch. (Note that wood can)
Credit: Echo
- Preserving campfires disappear. May be like when the other disappearing items?
Credit: IamSoftKitty
- Cannot place spark-powder in to the bonfire.
Credit: Echo
- Crafting a cigarette used a specimen implant from the inventory. The tool tip for the cigarette engram seems to count specimen implants (even the permanent one) as notes.
Credit: Echo
- Raw Fish Meat and Raw Prime Fish Meat does not cook. (Not sure if this is a mod issue because this is the new meat added by Wildcard.) Fresh Fish Fillet cooks up fine in all cooking apperati.
- Fresh Fat doesn't convert to oil in Old campfires or bonfires. (Newly Crafted ones work)
Credit: Killerfurby
- Apiary isn't producing beeswax. (Confirmed)
Credit IamSoftKitty:
- Sail Boat:
It is difficult to find the option to press E to drive the boat.
Especially when you are swimming.
When driving the character appear to stand in the wrong place.
Credit: Stephani Rabbitheart
- Tomato plant appears smaller than other plants in crop plots.
Credit: Stephani Rabbitheart
-The beds are not showing up as Primitive + ones. (They appear as the vanilla ones)
Credit: Stephani Rabbitheart
- As a passenger in the rowboat and the spray seems way to much. It would be a little nicer and a bit easier to see when riding if the spray from the water were not quite so crazy. (QoL issue)
Credit: Kindleriver
- The lumber pillars show in the engram folders under concerete instead of wood.
Credit: Echo
yeah i noted this in a previous bug list and the campfire
Torch, i think, is not suppose to use firewood but i will note it
Mine isnt either. But I will try to craft a new one and see if that works.
LOL!
Can you tell me which fish? The Fresh Fish or the Raw Fish?
When driving the new boat the person driving (I dont know boat terminology) stands way in front of where they should be standing.
When walking off the boat your character stands above the ground in the air for a few steps.
It is difficult to find the option to press E to drive the boat. Espeacially when you are swimming under the water and trying to get back onto the boat. This is super duper important when Megaladons and Mantas are chasing you. :P