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I haven't looked into the mods code, but i read that it's incompatible with a lot of other mods as well, which is weird as the mod should be quite simple so i assume there has been some inefficient coding done... or I'm wrong and the mod is actually very complex... either way i can't see a reason why the mod should interfere with world generation, that's just silly.
I reported a bug yesterday but my message was deleted because of my inactivity and the fact it wasn't posted on the bug report thread. Sorry about that!
Anyways I disabled all my mods except Advanced Map Generation and I end up with the same error. Seeing the logs it seems I have version conflicts and can't create nightmarelight object?
Here is my log file [www.dropbox.com]
Thanks for your help! :)
That is weird, i remember someone else having a problem with this, but they ended up finding out they had a mod compatibility issue with another mod, disabling that mod (can't remember the name) helped to fix the problem. I went over the code again and to be honest i can't see why it behaves like it behaves, it should be normal.
I think the problem is definitely because of update versions, I think something went wrong somewhere because :
1) I connected to my serv, everything was working. I noticed a warning message for old version of AMGACC (dat acrocym!) so I decided to update my serv and mods.
2) Launched steamCMD to update the serv. Nothing changed, my server was visible.
-- I saw after step 3) that I had a tokken error and the server didn't update. I could update it later --
3) Restarted my serv to update mods -> I couldn't see the server anymore and I had this error.
I can generate new worlds with all the mods working but I want to keep my actual world so I'm trying to fix the issue before doing that ^^
EDIT! : My server isn't visible but I made some progress. Here is the new log file[www.dropbox.com]
EDIT2 : Bad call, I was just dumb here :<
EDIT3 : IT'S WORKING! Some of my files and script were overwrited. The update messed up my files I guess.
Sorry for the bad alert! ^^
Have a nice day and thank you for your time!
Glad you got it resolved! These weird issues happen sometimes, been there myself.
Here is the log, from a crash where ONLY this mod was enabled, again I even disabled client-only mods.
You seem to be the only one reporting this problem so I'm starting to think you have something wrong in your end. I personally have generated a ton of worlds (since when i change code etc i have to generate a new world every time) and have not encountered the error at all. Unfortunately i don't know what could be wrong in your end, perhaps the way you generate the world etc.
That is really weird. Can you give me the list of biomes that you had enabled and the ones you had disabled? I'll see, if i get time, to perhaps try and duplicate the issue. It's very weird, because i have even tried combinations of leaving only cave biomes enabled etc, different variety of these and had no problems. Anyway Caves are about to be released during this week so I have to re-work this mod a bit anyway, but I'll still leave the options in to generate Cave biomes above ground, perhaps just change the loot a bit etc.
Global Biome Size -> 1
Disabled These Biomes
Make A Pick
Great Plains
Squeltch
Beeeees!
Cave Spider Area
Tentacle Cave
Mush Area
Fungus Area
Lush Wilds
Pond Wilds
Slurper Wilds
Light Wilds
Befriend The Pigs
For A Nice Walk
Magic Meadow
Frogs and Bugs
Ancient Guardian Spawn -> 2
Deerclops, Moose, Dragonfly Spawn -> 0
Mandrake Spawn Amount -> 8
Cave Wormholes -> Disabled
Set Pieces
Living Tree -> 10
Village Square -> 2
Pig Town -> 2
Chess Spot 1, 2, 3 -> 5
Maxwell 1, 2, 3, 4, 5, 6, 7 -> 5
Altar Room -> 2
Chessy 1, 2, 3, 4, 5, 6 -> 5
*The rest of the Set Pieces were all turned off.
Prefab Distributions were all set to Very Tight.
And I didn't touch any of the Biome Percentage Adjustment thingies, since you said they weren't ready yet, so I let them be.
Ok, I'll try to use these settings a bit later, since I'm going to work in the morning which is... in 5 hours, i need sleep. Btw the Cave biomes size modification works, normal biomes one is not yet functioning, meaning that you can set them, but they wont affect anything yet.
Anyway when i get a bit more time I'll test it with the settings and report back here.