Don't Starve Together

Don't Starve Together

Advanced World Generation
640 Comments
Super Brasilis, it was made before caves existed
Super Brasilis Sep 12, 2023 @ 12:36pm 
It should be named as Advanced FLAT world generation.
Akira121 Sep 21, 2022 @ 10:39am 
crash
Kavaline Dec 17, 2021 @ 4:20pm 
so nice he not removed the mod, so, other modders can read and learn how to do this stuffs. thanks bro!
󠁳⁧⁧ Jarda Oct 26, 2021 @ 4:39pm 
Word of advice:
Anyone is free to not subscribe or to come up with something better.

The disrespect is real around DST community.
SSneaky Sep 18, 2021 @ 6:47pm 
word of advice.
if your aren't updating a mod what doesn't let you go to previous versions of it, for the love of god take it off.
.Mulb Aug 2, 2021 @ 5:52pm 
it doesnt, hes done making it. but yall cant read
Echo Apr 13, 2021 @ 2:33am 
that mod is stopped updating! stop it!
wolf Apr 4, 2021 @ 6:26am 
it not working fix it!
Infinite3235 Mar 28, 2021 @ 7:42am 
in addition to the mod being the most horrible I’ve ever seen, the goodbye link doesn’t exist:steamthumbsdown:
SamTm Nov 23, 2020 @ 3:58am 
not working sorry
Deo Apr 9, 2020 @ 7:03pm 
Error in making world
木九皮 Feb 24, 2020 @ 9:18am 
禁用石窟,disable grotto then you can use it
[GI MONO] Musul Dec 7, 2019 @ 11:08am 
tira error!
Lão Phật Gia Oct 25, 2019 @ 6:20am 
Mod erro, can't new world :(( can admin fix it :((
VIRUS UPLOADING [74%] Sep 18, 2019 @ 5:32am 
@icole1500._. Мод заброшен, научись читать описания.
icole1500._. Sep 15, 2019 @ 3:30am 
Эй! Мод давно уже пора обновить. После обновления "Return of them" мод не работает (игра выдаёт ошибку).
Serp Sep 13, 2019 @ 6:07am 
@Mf99k:
try to disable OverworldNightmarePhase" in modsettings, I think this is the reason for the crash.
Mf99k Sep 12, 2019 @ 8:57pm 
This mod seems to be broken with the latest update
scripts/components/areaaware.lua:16 attempt to call method 'StopUpdating' (a nil value)
16,1 in function 'OnRemoveFromEntity'
modmain.lua(71,1) in function 'fn'
Loaf-fee Sep 6, 2019 @ 1:29am 
Thank you, for your contribution to this lovely community. Farewell and good luck on your future endeavor.
CheetoJesus Aug 23, 2019 @ 10:16pm 
Ok thanks @Serp! I'll keep these points in mind. Cheers
Serp Aug 23, 2019 @ 4:49pm 
@CheetoJesus:
Always mention and add a link to the original author/modpage. And if the author contacts you and ask you to take it down or something, do it or alter the mod that way, that it is not mostly a copy. Or make it private for personal use only, if it is private you can copy as many mods as you want.
And if you want some specific changes, first ask the author if he could implement them (if author is still active)
CheetoJesus Aug 23, 2019 @ 4:00pm 
@Serp am I allowed to modify the mod on my own as well? I want to fix the mod, as with another mod that I use for worldgen. Not sure what the rules are around using unmaintained code though, and whether using parts of other peoples' code as reference/starting base would be frowned upon if properly attributed.
CheetoJesus Aug 23, 2019 @ 3:53pm 
serp 在楼下做了修补,看这里 https://steamcommunity.com/sharedfiles/filedetails/?id=756647525 。serp 的版本没有合成的世界(infused worlds)
ブランク Aug 22, 2019 @ 7:38pm 
这么好的mod停更了?近期更新后这东西bug报错了,不建议订阅
zhangloony Aug 17, 2019 @ 6:20pm 
!我第一句看见了,停止更新了。。。靠。
zhangloony Aug 17, 2019 @ 6:18pm 
尊敬的作者,能不能把设置里面可以调成中文,有的英文我使用翻译软件翻译的时候会翻译成奇怪的词语.
Honourable author, can you adjust the settings into Chinese, some English I use translation software translation will be translated into strange words.
Serp Aug 16, 2019 @ 10:46am 
The lines to fix this would be in modworldgenmain.lua:
local Layouts = require("map/layouts").Layouts
local StaticLayout = require("map/static_layout")
Layouts["Grotto"] = StaticLayout.Get("map/static_layouts/grotto") -- add the grotto back to layouts

I added this fix into my own private version and made it visible. My version does not include infusion! https://steamcommunity.com/sharedfiles/filedetails/?id=756647525
Serp Aug 16, 2019 @ 10:29am 
thank you, that helps:
Indeed the "grotto" was removed from the layouts file. It is a one-liner to add it back to the layouts, but I don't consider this worth to upload a "fixed" version of this mod. Simply change the modsetting of the grotto to 0.
A "grotto" is simply "Some tress, a stone and a pond close at one location."
CheetoJesus Aug 16, 2019 @ 10:08am 
Error logs got truncated way more than I expected, but it seems to be a null pointer kinda thing with Grotto. All three errors in my log mentions Grotto somewhere.

Pastebin link for error log: https://pastebin.com/A4vXCqKd
CheetoJesus Aug 16, 2019 @ 9:59am 
I apologise for the lack of spoiler, but here is the error logs. I think the error is caused by "No layout available for: Grotto", but the error is seemingly repeated 3 times so I'm not sure if there are other prefabs missing from the list. Error log was also truncated due to 1000 characters limit, replicable by putting on this mod on after subscribing, and generating a world on default settings.


[00:05:00]: No layout available for Grotto
[00:05:00]: DoLuaFile Error: #[string "scripts/map/object_layout.lua"]:185: No layout was provided!
#LUA ERROR stack traceback:
@=[C]:-1 in (global) assert (C) <-1--1>
@scripts/map/object_layout.lua:185 in (upvalue) ConvertLayoutToEntitylist (Lua) <184-281>
layout = nil
@scripts/map/object_layout.lua:445 in (field) Convert (Lua) <442-447>
node_id = Badlands:BG_108:BGBadlands
item = Grotto
addEntity = table: 0x32885630
layout = nil
Serp Aug 16, 2019 @ 5:56am 
@ ヘザー H E A T H E R :
Are you able to find out the exact cause? I have a privat copy of this mod, without the "infused" feature, so only for setpieces, which does not crash. Can you confirm that without infuse and such stuff, the game is not crashing? This would also help DejaVu to fix it (in case he reads this)
Viarise Aug 16, 2019 @ 3:56am 
After updating the game this mod crashing the world, please update! :cozybrawlhalla5:
redeyerain Jul 26, 2019 @ 5:06am 
there is no infused
redeyerain Jul 26, 2019 @ 5:05am 
How do i get cave setpieces added? do i have to turn on caves?
DARREN_CX3 Jun 4, 2019 @ 4:28am 
How do I get that menu in the first pic?
Mica Apr 23, 2019 @ 8:05pm 
Thank you for making caves accessible before it got released. It was so fun, I really appreciate it!
aubri Feb 22, 2019 @ 4:22pm 
Thank you.
zhangloony Sep 29, 2018 @ 5:23pm 
之前找了很长时间,一直未找到,结果今天居然看见了。我一直搜索的是Colourful eggs:steamsad:
(I've been looking for it for a long time, but I haven't found it yet. I've been searching for Colourful eggs.)
󠁳⁧⁧ Jarda Sep 29, 2018 @ 3:27pm 
This mod is great, it served me as some kind of API for tweaking my worlds back then.
Respect. :dstools:
ГЕНЕРАЛ КЛИТОР Sep 29, 2018 @ 8:43am 
F
雨飞君 Jun 22, 2018 @ 3:18am 
RIP
KnightDragon Jun 17, 2018 @ 6:34pm 
RIP
Amnesiac May 17, 2018 @ 11:21pm 
If you remove this mod to fix the canary bug, the games colors makes the game look like it's stuck in some weird state of dusk with bright red colors looking very faded and strange.

To fix this see the Bug Reports Section for how to fix
Amnesiac May 17, 2018 @ 10:35pm 
Actually I found two bugs with this mod, it causes canaries to get "poisoned" in the forest world, not just the caves, and it causes them to explode when released instead of flying away freely. Disabling this mod, even after world gen, will fix this luckily.

Disabling nightmare phase before or after seems to have no effect.
Amnesiac May 12, 2018 @ 10:58pm 
For anyone wondering, this mod still works, and it's amazing!

@Deja Vu, what does "enable Nightmare Phase in Overworld" do? and why is it ON by default if I may ask?
Deja Vu  [author] Apr 24, 2018 @ 10:07am 
@MCPringles
I see now. Yes, unfortunately the selfie-stick is hidden.
FinMCPringles Apr 23, 2018 @ 9:10pm 
@Deja Vu
A bunch of the screenshots show WX standing next to various structures and creatures from the ruins/caves. (It was a joke because it looked like he was taking selfies)
Deja Vu  [author] Apr 23, 2018 @ 10:42am 
@MCPringles
I'm not sure what you mean by that, but I took the screenshots of my own game which are displayed above.
FinMCPringles Apr 21, 2018 @ 3:10pm 
The pictures were taken from Wx-78's "Visit to the caves/ruins" photo album