Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Mercurial
L0g41n  [developer] Aug 13, 2015 @ 6:34pm
Buglist!
It's inevitable. If there is a way to do it wrong, it will be done in that way.

Please post your bugs here, and be as specific as you can:
Where does the bug occur?
What are the conditions?
What type of character are you playing?
Who is on your team?
What scene are you in, and where are you in the scene?
What were you trying to do, and what was the actual result?
What was the expected result?

If you have any dire questions, you can reach our tester guru at: todhostetler@gmail.com
(he asked that I list him, I think it's a bad idea to give his info to the random internets).

Thanks for playing!
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Showing 76-90 of 279 comments
Sardukhar Aug 29, 2015 @ 2:30pm 
Hacking Max Foley's office with Silver and Nebel. Swapped to Nebel as lead character, later died. Reloaded, only now Silver is lead and I can't leave through any Node, as Nebel just stands there.

Also, this is some great work, team. First module for SR I ever bought, ( I think before I bought the 1st ed corebook, actually) and it's bringing back -great- memories.
DaveOfDeath  [developer] Aug 30, 2015 @ 3:38pm 
We certainaly appreciate the compliments... now lets see what we can do about your bug...
kilthak Sep 2, 2015 @ 12:14am 
So I get through the first two fights and make it back to the safe house, only to be locked in place because on of the "help" won't move. And thus my career ends, locked in the upper right corner of my garage, forevermore.
DaveOfDeath  [developer] Sep 2, 2015 @ 10:42am 
Thats a new one. I'll take a look at their respawn scripts, see if we can't get them to start out of your way. Restarting the scene should clear them, in the meantime.
L0g41n  [developer] Sep 7, 2015 @ 9:08pm 
@Kilthak, if you try reloading the scene, it should displace your companions and let you move around. Sorry about the error, we'll look at how we can adjust it for future players.

@Sardukhar, glad you enjoyed it and that it's brought back good memories. That was our aim. Well, great memories and the opportunity to expose a new generation of Shadowrun players to the incredible stories out there.
DoctorVoid Sep 8, 2015 @ 8:51am 
On the roof of the Coronot hotel, I've "evicted" the Cutters, but the combat won't end. If I hit "end", it just moves on to a new round. I tried jacking Silver Arrow back in, but as soon as his turn in the Matrix ended, the combat finally ended, but I was left unable to do anything. Can't move, can't click on the now-interactable icons.

Tested out not having my decker try and get the turrets via the matrix, and combat ended without issue.
Last edited by DoctorVoid; Sep 8, 2015 @ 9:07am
Plastic Mohawk  [developer] Sep 8, 2015 @ 12:57pm 
@DocWretched, for troubleshooting purposes, can you go to the start menu for Shadowrun: Dragonfall, click Content, select the Mercurial pack, and in the upper right corner (next to Maria's picture) you should see a version number. Can you please post here what version number you have? That would be a big help for us to quickly track down the issue.

(The current version is 0.681 - if you see something else then it's likely you're on an older version. The game client should update the UGC for you automatically, but sometimes it takes a moment.)
Last edited by Plastic Mohawk; Sep 8, 2015 @ 1:24pm
DoctorVoid Sep 8, 2015 @ 3:30pm 
The menu lists it as version 0.681.
Plastic Mohawk  [developer] Sep 8, 2015 @ 3:41pm 
@DocWretched, thanks for letting us know. We'll look into it and see what we can find.

In the meantime, if you feel so inclined, try restarting the level and see if you get the same result (or not). If you decide to, would you mind posting your results? It would help to determine whether it's a consistent or an intermittent bug.

Thanks!
L0g41n  [developer] Sep 8, 2015 @ 5:12pm 
@DocWretched, thanks for the feedback. It's very valuable to help us find bugs like this. Mercurial is over 200MB, so it can take a while to get an update downloaded completely. Sorry about that, but it's the only way we could include all of @Geeked's awesome art without referring to another mod- which is its own pain to do.

For everyone else: stay tuned, a big update is in the works! It will fix (most of) the story complaints, and make the second half as polished as the first half. We really hope you enjoy playing the mod!
RasterOps Sep 9, 2015 @ 6:46am 
v0.681 Beta

Really impressed by the level of detail just as the game begins. Thoroughly enjoyed the story despite the bugs. Keep up the good work!

The little popups with more than two lines of content disappear far too quickly for me to read.

The Objectives just don't work... The compass(?) does indicate a direction but the Objectives? Nothing.

Dialog options that just loop or go nowhere, e.g. Talking to a drunk Hernandez: "I'm not buying it...". Dialog that's just messed up, e.g. Talk to the naked decker, "...Don't you know how sensitive high end electronics are...". Now talk to the Shady Merchant and he says the same thing.

Is it Coronot or Cornot? Both spellings can be found. Or did you mean Coronet (a trumpet)? There are also abundant and distracting grammatical errors, e.g. The Doghouse (load screen) "...Time lay low..." should read "Time to lay low". Others noted below but this post does not include all of the grammatical errors that I noticed.

Investigate the Coronot Hotel
Enter the hotel, hire team, loading..., continue, and hire team again. So the load out screen is missing.

I assume the Cutter behind the kitchen counter is there just to annoy me, as it makes absolutely no fraggin' sense to be in the line of fire.

Civilians Saved: This is better indicated as the "[# saved] of (total # of civilians]", instead of "[# saved] of [# remaining civilians]". The "Total" should be static and never change.

Harley (on first floor, 100s) tells me his client is/was in room 303. On the 2nd floor the next stairs up is the roof. There is no 3rd floor and no reward as indicated by Harley. Furthermore, I have Gabriel's password and no use for it.

Jacked-in to enable turrets, killed all the cutters on the roof, still in combat mode, only three turrets would fire (could be enabled to fire), can find no explosives, no dirty bomb, nothing else to do so jacked-in again, end meat space turn, inside matrix, move and end-turn, mode switches to meat space and combat ends. The character portraits aren't displayed so I cannot select my decker to return to the matrix. Reload. Wash, Rinse, Repeat. So, when all Cutters are dead combat doesn't end!? Can't complete mission. Game over?

Solution: I found I could use the console to "endTurn", 1st in mrat space (returned me to matrix) and then repeatedly inside matrix, also no character portrait or inventory in matrix, etc., get out of the matrix and can now interact with dead Gabriel. The team does not follow. Clicking on dead Gabriel also reveals a grammatical error "...though he could deal...", should be "thought".

Dog(safe)House
Silver Arrow dialog: ask him about the bodies (I had him send them to a grinder(?)) and you'll get a reward. Go on a mission, come back and ask him again for another reward (infinite?).

Investigate Hernandez: Puyallup...
The mission description reads "O" or "0".

Knock Knock
Dialog: "Hotada continues to hold it out the Maria...", "hold it out to Maria".
So Hotada escapes, has a few words, can't target her... fine, then Blight has a few words... I thought I killed him dead. Yep, I did, I did kill him dead. He's a deader!

The Penthouse
No Maria!? Did I miss something?
In the kitchen: "Panut butter"?
From this point in the story I went straight to the slums. I did not enter the matrix, as I felt my team was not ready. I planned on coming back to this later.

Sunnyside Slums
Mateo: "...You'll know them, they're a and they've...", they're a what?
Mateo: "...But no this fancy ,...". "No" or "not"? This fancy what?

Taetzel
I am now in the basement of Taetzel. I had no clue why I was even going there until I read the mission load screen. The story has confused me to no end. Did I missing something? At what point was maria abducted from my care? It was the dragon wasn't it? Again, I think I missed something, maybe the load screen of "The Penthouse"?

Taetzel Rooftop
So I previously found and successfully traded for MM's gun. Now I'm on the roof and I select the option (Marias Gun). In combat she doesn't have it...
Last edited by RasterOps; Sep 9, 2015 @ 12:13pm
wave.of.atla  [developer] Sep 11, 2015 @ 4:17pm 
Originally posted by RasterOps:
v0.681 Beta

Really impressed by the level of detail just as the game begins. Thoroughly enjoyed the story despite the bugs. Keep up the good work!
Thanks for the specific and and detailed bug reports! I believe the next build will address many of these issues (though typos and dialogue problems still presist, we are working on them). There's been a lot of work tightening the story to be both more logical and followable. The Finale has also seen a major major overhaul.

Thanks for playing!
Mono - Sep 22, 2015 @ 2:07pm 
When I try to investigate Foley in the Matrix (wich I consider buggy by default because.. damn the fights with 4+ Enemies are.. a serious issue with Nebel and Arrow. They have a chance to hit of like.. 40% at max?) Anyway. Saving the game in the matrix, and loading it later causes my Dragonfall to freeze when I attempt to do a area transition, I.E walking through one of these portal-waygates. -> I cant save at all in the matrix.
wave.of.atla  [developer] Sep 22, 2015 @ 6:07pm 
Originally posted by Kalashnikitty ツ:
When I try to investigate Foley in the Matrix (wich I consider buggy by default because.. damn the fights with 4+ Enemies are.. a serious issue with Nebel and Arrow. They have a chance to hit of like.. 40% at max?) Anyway. Saving the game in the matrix, and loading it later causes my Dragonfall to freeze when I attempt to do a area transition, I.E walking through one of these portal-waygates. -> I cant save at all in the matrix.
I was finally able to track down the cause of this and most other reloading issues! It should be fixed in the very next build. (Anyday now, Dave!) Thank you so much for your patience.

The issue, for UGC creators everywhere, is that the game (seemingly randomly) resets String Variables on reload. I switched all the exit scripts to rely on Intergers which seem much more stable in testing. As a side note, Mercurial makes heavy use of string variables and it has caused multiple issues for us (load screen displaying the wrong text, actors speaking other actors lines). I highly reccommend avoiding string variables for cirtical features.

So, not sure if you're looking for tips with Silver and Nebel, but the first one is: use Nebel's Kamikaze every fight. It comes back. Silver's Shield ESP and his Sniffer buffing Nebel using her Killer and Blaster attacks. Hide. Don't use the bits to open the door, steal the bit there and force the door. The Pub bartender has a custom upper that is a heal and there's a nub in Foley's big node that will add a heal over time if you drop a bit into it.

It's *slightly* easier if you wait until after the hub change to tackle Foley's node. Silver has 3 AP and it's very helpful at that point.

(edit) Forgot to mention that all the hireling's will also receive a slight boost in their stats with the next build. Should make the LTG slightly easier.
Last edited by wave.of.atla; Sep 22, 2015 @ 6:16pm
DaveOfDeath  [developer] Sep 23, 2015 @ 2:52pm 
Originally posted by wave.of.atla:
I was finally able to track down the cause of this and most other reloading issues! It should be fixed in the very next build. (Anyday now, Dave!) Thank you so much for your patience.

Sorry, this issue should be repaired.
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