Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Mercurial
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Update: Oct 4, 2015 @ 12:08pm

r808

Added Hernadez drunk portraits, repaired naming convention for sunnyside / doghouse hub residents.

Update: Sep 27, 2015 @ 2:31am

r805

Strange Bauble bug repaired, RARE accidental Nebel betrayal still occuring. Possibly repaired.

Update: Sep 23, 2015 @ 4:52pm

Revision 802. Hernandez Taetzel Loop sorted.

Update: Sep 23, 2015 @ 2:50pm

Internal Revision Number 0.801-BETA

Likely this mods final major revision.... pending any bug fixes or converstaion errors we missed.

Includes:
Splitting the Taetzel building into two maps, reducing lag experiaced by some players.
General fixes for the matrix reload bug, as well as the flashlights in both hernandez and the sewers
Sewer filler content {Thanks Heleen} is in.
Repaired major design issue with party managment during the taetzel run.
Matrix's tweaked across sceens for consistancy.
Slowed the pace of the 2nd half, bringing it more inline with the first half.
Restructured several major NPC interactions.
Rooftop Finale got a makeover.
General Bug Fixing.


Major thanks to the team for all their hard work and efforts. You guys rocked this mod.

Update: Sep 23, 2015 @ 2:50pm

Update: Aug 30, 2015 @ 3:45pm

Build Revision 681 - BETA

Lots of changes to the spelling and grammer, (An ongoing process, for sure) Repaired a ton of the the bugs that have been reported by steam users, and by our own in-house test staff. Looking into the Taetzel building's problems, as well as the story difficulties between the 'knock-knock' scene, and Sunnyside.

Should be updated soon, with NPC fixes, No more Max Galaxy, Taetzel's Lag removed, finishing the spelling check of the dialogues.

Next build should be pushed in the next day or two.

Update: Aug 15, 2015 @ 3:19pm

Build Revision 658

Snouts bug fix should be in...
Drone displacment issue should be resolved.
[You won't have them duing underworld 93,
But you should get them afterwards]
Sunnyside Slums Waypoint Errors
Now clear after dealing with the gang(s)/gate.
Unlocking Taetzel / Sewers means they get a waypoint.
Hotel potential non-progression solved
Even though we never saw a bug here, we saw it, and fixed it.
Yoshiros Karma Loop repaired.

--PENDING ISSUES--
Combat balancing in the Underworld 93 Backroom
Advanced weapons not mainaining their expected effency.
Taetzel / related matrix under devolopment still.
Misc Conversation fixes.

Update: Aug 15, 2015 @ 3:18pm

Update: Aug 14, 2015 @ 8:01pm

Update: Aug 14, 2015 @ 8:00pm