Team Fortress 2

Team Fortress 2

The Mighty Mallet
Mooses Suuri  [developer] Jul 11, 2015 @ 12:31pm
Stats here!
If you want to come up with stats please comment them here, not in the comment section. Mooses Suuri thanks you :)
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Showing 1-15 of 30 comments
Nova Batgirl Jul 11, 2015 @ 1:08pm 
Make it like the Boston Basher where if you miss a hit it hurts you
Edit: I realize that i dont know if thats a stat or not but i still think it should be considered for the Weapon
Last edited by Nova Batgirl; Jul 11, 2015 @ 1:11pm
Delila Jul 11, 2015 @ 2:25pm 
On hit: Bleed for 5 seconds
+20% damage bonus
On miss: Hit yourself, dummy
-15% slower firing speed
Soymilk Jul 11, 2015 @ 3:42pm 
on hit bleed for 7 second
20% damage boost
-25% firing speed
-20 health
Savage Source Jul 11, 2015 @ 6:36pm 
- My stat idea -

Advantages:

+20% damage bonus
On hit while charging: Cause the enemy target to bleed for 8 seconds
On hit: +50% charging meter added
-70% self blast damage taken

Disadvantages:

On miss while charging: Suffers the user to bleed for 8 seconds
+35% explosive damage vulnerability on wearer
ChrisTopDude Jul 11, 2015 @ 10:14pm 
My idea:

+Damage (10%)
+On hit: Bleed for 2 seconds (because its small)
-slower firing speed
-longer "delay" (do damage 1 second after pressing attack button) (it means slower firing animation)

Please no "hit yourself" and "-health"
Last edited by ChrisTopDude; Jul 11, 2015 @ 10:15pm
Triste Jul 11, 2015 @ 11:42pm 
I've got an idea.

Pros:
+15% Damage
On Hit: Stuns the enemy for 1 second

Cons:
-10% slower firing speed
No random critical hits
Filthily Unemployed Jul 12, 2015 @ 11:43am 
Pro's:
+15% Range
+15-20% Faster Firing Speed
100% Crit's On Bleeding Player's

Con's:
-10% Damage
-20% Slower Walk Speed

Good or not?
Last edited by Filthily Unemployed; Jul 12, 2015 @ 11:44am
Triste Jul 12, 2015 @ 10:31pm 
Why would it have longer range? And it's a mace, it's really slow to swing.
Mon-du Mundi Jul 13, 2015 @ 3:42pm 
I don't think any of these stats will keep up with the eyelander or other really good melees weaps. It needs some more creative stats like when crushing heads you get more and more damage instead of speed and health like the eyelander. Something that is unique like most of the melees.
älcheminty Jul 14, 2015 @ 1:39am 
Ooo Ooo Idea what if it has a meter which you fill up and when you do fill it up, a chain reciols from the mace and gives its tons more range for a limted time and also at a slight speed boost
But this should be relitvly hard to get. Oh well time for the stats:

10+ damage bonus
Can increse range and speed for limted time
15- Swing speed
5- Decreas in speed while swinging

Possible discribation:
Would you like a mace that breaks skulls,spirts and other parts? Welcome to scotland!

Plz plz considor cuase thrankly i would love this whepon with these stats


JHAP Jul 14, 2015 @ 8:05am 
It looks heavy so:

Pros:
15% damage bonus
On hit: Sort of daze the enemies, so they can't move. In other words, it stuns them

Cons:
-30% attack speed
-10% movement speed

This idea would mean that you would have to use it with the should most of the time, because you can charge and the attack speed means that you can't just melee somebody. The best plan woukld be shield charge then hit them, move back then launch a grenade. It would make this a bad weapon in Medieval Mode though.
LarryMoments Jul 14, 2015 @ 4:29pm 
Pros:
100% chance to stun while charging
On hit: bleed for 5 seconds
Reduced knockback recieved by 30% while it is active
Cons:
Block heal while it is active
Honorable
-25% speed while it is active
Washed-Up-Gamer Jul 14, 2015 @ 4:35pm 
pro:
1 on hit bleed for 10 secs
2 on hit knocks back opponent

cons:
1 -20% attack speed
2 -20% movment speed
3 wearer charges 20% slower
Cheesington Jul 16, 2015 @ 10:07am 
Originally posted by Savage Source:
- My stat idea -

Advantages:

+20% damage bonus
On hit while charging: Cause the enemy target to bleed for 8 seconds
On hit: +50% charging meter added
-70% self blast damage taken

Disadvantages:

On miss while charging: Suffers the user to bleed for 8 seconds
+35% explosive damage vulnerability on wearer

i really think that is way too op :sticky::sticky:
Triste Jul 16, 2015 @ 1:39pm 
Half of these stats dont even make bloody sense.
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