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-50% damage
-15% walking speed
-10% health
+Headshots do 70% more damage
+Getting hits adds to your hype meter
-Missing shots drains your meter
+When meter is full, you do crits for 5 seconds
Well, if it did a bit more damage then it would be perfect... like minus 50% damadge
+25% Reload Time
+75% Accuracy
-33% Damage
+75% accuracy
+50% ammo
-25% damage
+75% accuracy
-75% ammo
-25% damage
-10% movement speed
+Headshots do 50% more damage
+Headshots fill Ryde-o-meter
+When meter is full, player does 5sec of mini-crits
-If headshot is missed while meter is filling, meter resets
+999% Faster reload.
+999% Bullets per shot.
+999% Knockback.
+999% Movement speed.
+999% Clip Size.
+999% Ammo capacity.
+999% More accuate.
+999% Firing speed.
+999% Max Health on wearer.
+100% Chance of crits on hit.
Grants penta jump: On Fifth jump, Scout is immune to all damage for 20 seconds, but can dish out damage.
Upon hit, target is marked for death until killed.
Can fire through walls, ceilings, floors.
Grants immunity to slowing.
+ minicrits when targes is not moving
+ 20% damage
- only 1 bullet per clip
- 10% reload time
+crits on headshots
+hype builds when you hit
-loose hype when you miss
-one shot before reload
for fun: when hype is full, scout says "oh fudge!"