Don't Starve Together

Don't Starve Together

Restart
 This topic has been pinned, so it's probably important
Skull  [developer] Jun 17, 2015 @ 3:44am
Bugs
Please post bugs here!(with error log)

Logs here:
Windows, Mac: <Documents>\Klei\DoNotstarve\client_log.txt(C:\Users\***\Documents\Klei\DoNotStarveTogether\client_log.txt.)

Linux: ~/.klei/DoNotStarve/client_log.txt
Last edited by Skull; Jun 5, 2016 @ 2:57am
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Showing 1-15 of 42 comments
Skull  [developer] Jun 18, 2015 @ 6:27am 
Any bugs? Crash server? Tell me!
Lil Bub Jun 18, 2015 @ 4:14pm 
uhhhh you can only use the restart to screen once fix it please.
Skull  [developer] Jun 18, 2015 @ 4:48pm 
@InkDrawnRabbit, this is not a bug. see Configuration
- Protect On/Off (default: On) ------------------ Do you want to protect your server from someone keep respawning?

- Protect time (default: 5) ------------------ Time spent on each restart (minutes: 1/2/3/4/5/7/10)
Lil Bub Jun 18, 2015 @ 8:46pm 
oh
I've used this mod today. Well, it works pretty good, but when you died and respawn once, next time You'll respawn with server trouble. It thinks that all are died and server restarts.
Skull  [developer] Jun 23, 2015 @ 4:44pm 
@Сентябрь горит,Please post your error log.
stardustshen Feb 4, 2016 @ 6:52am 
可以说中文吧我,其实是和另一个mod冲突导致游戏崩溃了,但是那个作者好像长期不在,所以来求助你了。只要一启用”restart“MOD,就是在游戏内按U输入“#restart”,就崩溃了。下面是记录冲突的mod是“DST-SignPlus”,链接在此



下面是error记录

[00:10:36]: [string "../mods/workshop-553665029/scripts/prefabs/..."]:55: attempt to index field 'task' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55 in (local) fn (Lua) <55-55>
inst = 100024 - world (valid:true)
player = 114188 - musha (valid:true)
scripts/entityscript.lua:959 in (method) PushEvent (Lua) <953-976>
self (valid:true) =
GUID = 100024
inlimbo = false
Pathfinder = Pathfinder (38B1D868)
worldstatewatching = table: 3AEE3120
worldprefab = forest
health_info_task = PERIODIC 100024: 30.326499
shard = 100034 - shard_network (valid:true)
OnRemoveEntity = function - ../mods/workshop-603485214/scripts/prefabs/world.lua:229
pendingtasks = table: 3AEE3328
hideminimap = false
state = table: 3AF98908
name = MISSING NAME
Transform = Transform (38B1D7E8)
generated = table: 15175360
event_listening = table: 3AF98B10
actioncomponents = table: 3AF97E90
lower_components_shadow = table: 3AF97E40
entity = Entity (16A45288)
prefab = world
updatecomponents = table: 3AEDE9B8
Map = Map (38B1D828)
watchingcycles = true
net = 100030 - forest_network (valid:true)
persists = false
meta = table: 15173F38
GroundCreep = GroundCreep (38B1D888)
SoundEmitter = SoundEmitter (38B1D8C8)
minimap = 100025 - minimap (valid:true)
PostInit = function - ../mods/workshop-603485214/scripts/prefabs/world.lua:207
ismastersim = true
ismastershard = true
event_listeners = table: 3AF98A48
replica = table: 3AF97EB8
topology = table: 3678E6F0
components = table: 3AF97E68
spawntime = 0
event = playerdeactivated
data = 114188 - musha (valid:true)
listeners = table: 3AEDB060
entity = 100027 - signplus_checklabel (valid:true)
fns = table: 3EA2A950
i = 1
fn = function - ../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55
scripts/prefabs/player_common.lua:382 in (upvalue) DeactivatePlayer (Lua) <362-383>
inst = 114188 - musha (valid:true)
scripts/prefabs/player_common.lua:609 in (method) OnRemoveEntity (Lua) <568-611>
inst = 114188 - musha (valid:true)
scripts/entityscript.lua:1313 in (method) Remove (Lua) <1265-1317>
self (valid:true) =
vl5 = false
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:86
vl1 = false
phasechange = PERIODIC 114188: 0.000000
sleepheal = PERIODIC 114188: 6.000000
chester = 115600 - personal_chester (valid:true)
frost = false
health_info_max = 80
prev_OnNewSpawnFn1 = function - scripts/prefabs/player_common.lua:1748
IsOverheating = function - scripts/prefabs/player_common.lua:56
ScreenFlash = function - scripts/prefabs/player_common.lua:1270
Light = Light (9B5D10A0)
activec0 = true
on_sparkshield = false
shield_level1 = true
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:568
health_info_max_exact = 80
valkyrie_turn = false
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1202
vl8 = false
IsHUDVisible = function - scripts/prefabs/player_common.lua:1180
ApplyScale = function - scripts/prefabs/player_common.lua:1285
strength = full
music = 0
ShowActions = function - scripts/prefabs/player_common.lua:1184
OnWakeUp = function - scripts/prefabs/player_common.lua:1122
Transform = Transform (260A2FD0)
active_valkyrie = false
sleep_no = false
actionreplica = table: 38F173E0
OnSave = function - ../mods/workshop-463740026/modmain.lua:89
actioncomponents = table: 38F17200
follow = true
lower_components_shadow = table: 38F171B0
GetMaxMoisture = function - scripts/prefabs/player_common.lua:76
DynamicShadow = DynamicShadow (260A48B0)
switlight = false
net_health_info = net_ushortint (32B57CE8)
pr
[00:10:36]: [string "../mods/workshop-553665029/scripts/prefabs/..."]:55: attempt to index field 'task' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-553665029/scripts/prefabs/signplus_checklabel.lua:55 in (local) fn (Lua) <55-55>
scripts/entityscript.lua:959 in (method) PushEvent (Lua) <953-976>
scripts/prefabs/player_common.lua:382 in (upvalue) DeactivatePlayer (Lua) <362-383>
scripts/prefabs/player_common.lua:609 in (method) OnRemoveEntity (Lua) <568-611>
scripts/entityscript.lua:1313 in (method) Remove (Lua) <1265-1317>
scripts/components/playerspawner.lua:92 in (field) fn (Lua) <79-99>
scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225>
scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412>
scripts/update.lua:166 in () ? (Lua) <150-223>

[00:21:30]: Force aborting...
Last edited by stardustshen; Feb 4, 2016 @ 7:02am
Skull  [developer] Feb 4, 2016 @ 7:30am 
@stardustshen, 可以尝试使用官方的命令(需管理员权限)来换人物吗?
如果崩溃(估计会),说明我这边是没办法解决了。
命令看mod描述。
Skull  [developer] Feb 4, 2016 @ 7:35am 
@stardustshen,对了,可能和人物有关系,测试一下不同的人物。还有也许和随从有关系。我明天去看看。
是所有方式的换人都会导致崩溃,不止这个mod。
Last edited by Skull; Feb 4, 2016 @ 7:44am
Banana Jul 16, 2016 @ 4:27am 
进入服务器以后显示提示的持续时间不能调整,不论设置成多少,最后都是一样长(默认长度),这个怎么破……
Skull  [developer] Jul 16, 2016 @ 9:27am 
这个的确有时候不能正确设置,没办法。
1 .. n Jul 26, 2016 @ 2:06am 
換角色後,進入洞穴會因為資料不同步而造成伺服器斷線
Skull  [developer] Jul 26, 2016 @ 2:51am 
Originally posted by 刀刀:
換角色後,進入洞穴會因為資料不同步而造成伺服器斷線
这个暂时没办法解决,还想不到解决方案。本mod只是使用了游戏自己的命令,其实这个bug可以归结为游戏自己的bug。
Mr.Why Nov 26, 2016 @ 10:03pm 
与DST-signplus 冲突
Skull  [developer] Nov 26, 2016 @ 10:09pm 
Originally posted by mrwhy:
与DST-signplus 冲突
Signplus需要更新一下兼容性,我这边没办法解决。启用 sigh plus后,游戏自带的管理员重生命令也会导致错误。所以这没办法。
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