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If I fire the event manually via the console it works properly, but that is the only way.
Edit: After looking over the event, it almost looks like there is no trigger. It can only be triggered, but has no way to trigger. Of course, that is with my limited experience and only a brief glance. I know next to nothing about any of this, and I am doing everything by intuition alone.
I will try removing is_triggered_only = yes and adding a trigger = { block and see if that fixes my problem.
Edit II: It works now! :D
I added:
trigger = {
OR = {
father = { trait = God }
mother = { trait = God }
father = { trait = Fallen_God }
mother = { trait = Fallen_God }
father = { trait = Demi_God }
etc, etc.
I also added a max_age = 1, because I think otherwise it would keep firing the event throughout their life.
I am not sure if this is supposed to be how it works, but it does work. I figured I would post the solution I found just in case.
So I use the on_action events to trigger that event on birth for all characters.
I am curious about changing the way it works to see if it fixes the aging issue. Unsure why it wasn't triggering for you.
I don't think it fixes the aging issue, unfortunately. My gods still seem to age.
Well, as long as it works, I'll just have my files edited. Probably just some weird hiccup with my game due to me screwing around, but since I worked around it I'm good.
Figured that these traits would only be handed out to a god or demi-god character as I start playing the game, but with 500+ God of Wisdom characters already in the world it seems like I'm missing something here...
edit: this is on a fresh CK2 install, tested. No other mods have been downloaded, and this occurs whether I use manual install from the link or steam workshop.
If you wait a couple of days they should revert to normal educations and lose those traits.
They spawn with them because those are considered education traits, which are selected at random in character generation.
The modmaker has created events that remove those traits from random courtiers upon firing.
*mind blown
Thanks!
trait = God
OR = { trait = Young_God }
First, both of these should be set in the OR field, as the way it is now you must have both God and Young God to receive a minor title. Second, should Fallen God and Young Fallen God be taken into account as well?
I've edited the files to read:
OR = { trait = God
trait = Young_God
trait = Fallen_God
trait = Young_Fallen_God }
Thank you for this catch! You are absolutely right, this will be fixed on the update coming very soon.
Actually... the characters born before I changed the event are still aging as usual. The characters created recently seem to be staying young as they age. I will see if this continues.