Banished

Banished

New Medieval Town version 1.0
red-ketchup  [developer] May 28, 2015 @ 3:18am
New Medieval Town version 1.0 (List of Buildings)
This mod add:

Blacksmith , Tailor , Tavern : New fresh model based on the original one with its own 2-story residence that can be built ontop of it.
Hunting lodge : has been seperate in 2 , the hunters part, and the residence for the hunters.
Watermill : this is the original watermill i did months ago : Miller, a new profession, working hard to mill grains into flour.
Windmill : totally new model based on the dutch windmill : millers also working there to mill grains into flour.
Bakery : new building with new profession: Baker. Bakers are taking flour and make bread, cakes (with honey) and pies (with honey and some fruits or nuts)
Pond : new building that allow 4 fishermen taking fishes. usefull when the river and water are far on the map.

New 3 story Medieval Houses : each of the 3 floor have 6 different models ( auto rotating or with "F" key ) giving you 216 (6x6x6) possibilities to get a unique different medieval house.

New medieval shops : which can also fit as a first floor and totally compatible with the 2nd floor and 3rd floor medieval residences :
- Apothecary : new and smaller version of herbalist hut, more suitable for a center town.
- Butcher shop : new building and new profession : butcher. The butchers are taking meat (Beef, Mutton and Venison) and are making meat cuts ( Steaks, Chops and Roasts).
- Barber shop : new building held by doctors for an happiness via good health.
- Clinic : new building held by doctors is a smaller version of the hospital, minus the idle attraction.
- Dentist : new building held by doctors for an happiness via good health.
- Library : new building held by clerics take care the 'brain' of your citizens (churches take care of the soul)

Bath house : new building held by doctors for an happiness via good health. this 2-story high building is only compatible with 1x third floor.
School : new education building held by teachers, is more suitable for a more dense population. And it is compatible with the 3rd floor residence.
Water tower : new building held by the traders, provide an easy source of food but poor in nutriment.

Wonder : The Majestic Cathedral is the first wonder of the game. a wonder is a lifetime project for your civilisation. it ask alot of resource and alot of work, but it is so Majestic.

New Vendor shops : These new specialized vendor have high capacity and are fully compatible with the 2nd and 3rd story medieval houses.
- Cloth store : sells all the clothes and the material to craft those clothes.
- Fruit vendor : sells all the fruits, and all the vegetables.
- General store : sells tools, firewood, textiles.
- Meat vendor : sells all meat and all nuts. everything tagged 'proteins'.
- Stone shop : sells everything needed to build new buildings (wood, stone and iron).

in a future release, there will be also some 'corner' Medieval Houses. and some other new feature :)


BUGFIXES and CHANGES :
1.02 : Changed the number of members of the library to 60. reduced alot of almost all building costs BUT the cathedral.
Last edited by red-ketchup; May 28, 2015 @ 3:22am
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Showing 1-15 of 16 comments
TheObermotz1 May 30, 2015 @ 6:28am 
Is there something special you have to do with the water tower?
For me it is almost completely useless.
(It produces next to nothing)
red-ketchup  [developer] May 30, 2015 @ 7:36am 
the water tower produce water. 2 workers . water is an edible resource.
Last edited by red-ketchup; May 30, 2015 @ 7:36am
VanPolska May 30, 2015 @ 10:32pm 
This mod remakes this game for me. Thanks for you hard work!
Benjimus Jun 5, 2015 @ 7:30pm 
are there plans for additional decoration buildings, like stone walls or castle type buildings?
red-ketchup  [developer] Jun 5, 2015 @ 9:55pm 
yes there are plans for walls and castle but they will be in another seperated mod called: New Medieval Castle.
Zanthia Jun 10, 2015 @ 2:52pm 
There's a conflict with the Apiary, which means there isn't a way to get honey for pies...?
red-ketchup  [developer] Jun 10, 2015 @ 3:14pm 
thats the way to go :) conflict = not bad, it just warn something is shared.
the graphic files and the code files are exactly the same as the Apiary mod :)

if you want to use a resource made inside another mod, you have no choice to put a copy of the same files in the mod => where from the 'conflict' but not all conflict are bad.
Zanthia Jun 11, 2015 @ 1:46pm 
Oh yeah, turns out I was using a modified Apiary mod by someone else and not yours. Works fine now I think. Great work dude, love the multilevel buildings, gives you an idea of how the cities grew upwards with increasing populations.
Green Arrow Jul 1, 2015 @ 11:33pm 
Does your butcher turn out meat at a 1:1 ratio?
I thought the other butchers(the cc ones) produced more edibile portions from the meat they broke down.
red-ketchup  [developer] Jul 1, 2015 @ 11:48pm 
they take 12 and make 18 to 24 with it (depending education) so it is 150% to 200%
Last edited by red-ketchup; Jul 1, 2015 @ 11:49pm
red-ketchup  [developer] Feb 16, 2016 @ 6:35am 
medieval 1.1 has the apiary included... 1.0 doesnt have it and you need to use the mod made by the developper (you will find it by browsing my workshop)
Gramcrackers_44 Oct 23, 2019 @ 2:46pm 
Awesome buildings! Hope to get them for my Banished game. Not sure how just yet.
warin_klam Apr 5, 2020 @ 9:38pm 
i can't find honey
red-ketchup  [developer] Apr 6, 2020 @ 3:11am 
apiary make honey
Northness Feb 28, 2024 @ 8:03am 
the mod does not accept other apiary mods. how can i fix this, i only use steam mods. and im not known with changing mods or files etc.
Last edited by Northness; Feb 28, 2024 @ 8:03am
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