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IDEAS!
What?
i believe their idea is for a mission with SCP - 173 as the main focus.
considering SCP - 682 is effectively unkillable they can probably get away with just increasing the health threshold to be higher then say 6 shotguns deal in damage and make the healing rate rediculous.
also, you should find a list of human-looking scp's and make any incoming deathrow turned super max security prisoners fit those descriptions better.
Also. I forget the number again, but there was an intelligent computer from the 80's, and it'd be cool if you could "hire" him. doing so makes all phone-taps, door controls, and cctv monitors register as "Manned" No more guards in the security room.
beyond that, the infirmary should either have the "fountain of youth water" or copies of those pills that cure everything. (i don't remember the scp numbers)
Yeah, thanks for pointing that out for me!
Roeluckkz, I'm not sure this one is a very good idea, its very hard to do and I have such a little team consisting of me, and two others.
Also who would want to just have SCP?
If you want help I could help write the SCP on the SCP wiki if the need arises.
Also, another idea for the security guards and riots, maybe make a tonne of weapon contraband items that are impossible to detect that are bio-weapons that the SCP in question starts to mutate over time (found in common rooms ect). This would do 4 things:
1: Riots would be much harder to deal with, it is SCP and it should not be easy
2: MASSIVE increase in risk of pissing off the SCP replicas, a full blown riot could be really dangerous
3: Gives more SCP feel, grimdark and all
4: You could introduce a system that promotes just getting new replicas rather than keeping existing ones due to the mutation system, for example make them easy to get angry or cause riots.
Question regarding the intelligent PC however, last time I checked he HAAAAAAAAAAAAAAATES humans, like hate on the genocidal thoughts levels of hate, I don't think he would want to co-operate unless the situation is really dire.
As for armed guards, I remember in the SCP game that at the end (SPOILERS) the armed guards appeared to have a weapon that could incapacitate "radical larry" - the guy who can phase through walls and floors with the whole pocket dimension thing. Maybe that weapon to replace the shotgun? like an ultra powerful stun weapon?
I have a whole load of ideas for this if you want to chat about it let me know :P
Well you dont really have to re-texture and script the prisoners, we plan to just create whole new NPCs completely, and make the prisoners themselves Class-D. I do have two people who are willing to do the job.
As for SCP-079 he is actually one of the main "bad guys" in SCP: Containment Breach. All he wants is his freedom and atempts to kill anyone possible by opening doors with a SCP nearby, locking escape doors, etc and would NOT do any of that as he simply hates the Foundation.
I kind of like the SCP-500-1 idea, but I planned to have those as narcotics prisoners could steal.
Hmm, clockworks might be fairly hard to make.
Its a great idea, and I will add it to the idea list.
maybe have it as a workshop building that can make expensive items, but you can only get seriously botched human trial and error versions of said clockworks, just to make it make more sense in the lore.