Prison Architect

Prison Architect

SCP Architect Overhaul [ Discontinued ]
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Jofoyo  [developer] May 20, 2015 @ 1:39pm
Ideas
Post your fantastic ideas here! I will try to read everything I can, and implement as much as possible.

Just make sure it fits the SCP style, and is do-able in Prison Architect

Last edited by Jofoyo; Jun 1, 2016 @ 11:40pm
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Showing 1-15 of 568 comments
Roebuck May 21, 2015 @ 5:39am 
You could have it so there's one prisoner (The monster with skin) And you get paid $30,000 in federal grant. And your objective is to keep it from escaping and also keeping it alive. But if 'It' escapes it says failure and you put in a little cutscene where the prisoner (you) blinks and then dies.
IDEAS! :guard::guard::guard:
C4rf3l May 21, 2015 @ 6:32am 
I want more control over the prisoner or just more control over everything.
Jofoyo  [developer] May 21, 2015 @ 2:28pm 
Originally posted by Roeluckkz:
*Snip*
Eh...

What?
Last edited by Jofoyo; May 21, 2015 @ 2:29pm
Roebuck May 21, 2015 @ 11:35pm 
What did I say that you don't understand?
FireHydrus May 22, 2015 @ 2:18am 
Maybe mod in prisoners who have very high health or damage output and have them as special SCP's, maybe add a very powerful SCP such as SCP-682 who you can only take out with armed guards with stun equipment (re-skin / redone shotgun)
Nightarix May 22, 2015 @ 2:53am 
Originally posted by Turtle Sandwich (Selling TF2 Bp):
Originally posted by Roeluckkz:
*Snip*
Eh...

What?

i believe their idea is for a mission with SCP - 173 as the main focus.

Originally posted by TROB Reaper Lord Fire1666:
Maybe mod in prisoners who have very high health or damage output and have them as special SCP's, maybe add a very powerful SCP such as SCP-682 who you can only take out with armed guards with stun equipment (re-skin / redone shotgun)

considering SCP - 682 is effectively unkillable they can probably get away with just increasing the health threshold to be higher then say 6 shotguns deal in damage and make the healing rate rediculous.
Last edited by Nightarix; May 22, 2015 @ 2:56am
FireHydrus May 22, 2015 @ 4:25am 
I don't know how you could do it, but maybe add the clockworks? That would be awesome
Phlog Service May 22, 2015 @ 6:01am 
the problem i see is, you would have to custom script the prisoners to be each scp, UNLESS, you write out a story about how the company is having money issues since it keeps everything it secures hidden from the public, so they branched out into holding people, and just gives them sub names like "scp 6005 a1 (phillip smith) " or whatever their proper naming procedure is.

also, you should find a list of human-looking scp's and make any incoming deathrow turned super max security prisoners fit those descriptions better.

Also. I forget the number again, but there was an intelligent computer from the 80's, and it'd be cool if you could "hire" him. doing so makes all phone-taps, door controls, and cctv monitors register as "Manned" No more guards in the security room.

beyond that, the infirmary should either have the "fountain of youth water" or copies of those pills that cure everything. (i don't remember the scp numbers)
Roebuck May 22, 2015 @ 6:14am 
Good Ideas!
Jofoyo  [developer] May 22, 2015 @ 8:48am 
Originally posted by nightarix:
Originally posted by Turtle Sandwich (Selling TF2 Bp):
Eh...

What?

i believe their idea is for a mission with SCP - 173 as the main focus.

Yeah, thanks for pointing that out for me!

Roeluckkz, I'm not sure this one is a very good idea, its very hard to do and I have such a little team consisting of me, and two others.

Also who would want to just have SCP?
FireHydrus May 22, 2015 @ 8:48am 
On the idea of Phlog Service, maybe invent a new SCP that can replicate itself to appear like a human being, the prisoners you get are the replicas that have be hunted down through one means or another.
If you want help I could help write the SCP on the SCP wiki if the need arises.
Also, another idea for the security guards and riots, maybe make a tonne of weapon contraband items that are impossible to detect that are bio-weapons that the SCP in question starts to mutate over time (found in common rooms ect). This would do 4 things:
1: Riots would be much harder to deal with, it is SCP and it should not be easy
2: MASSIVE increase in risk of pissing off the SCP replicas, a full blown riot could be really dangerous
3: Gives more SCP feel, grimdark and all
4: You could introduce a system that promotes just getting new replicas rather than keeping existing ones due to the mutation system, for example make them easy to get angry or cause riots.

Question regarding the intelligent PC however, last time I checked he HAAAAAAAAAAAAAAATES humans, like hate on the genocidal thoughts levels of hate, I don't think he would want to co-operate unless the situation is really dire.

As for armed guards, I remember in the SCP game that at the end (SPOILERS) the armed guards appeared to have a weapon that could incapacitate "radical larry" - the guy who can phase through walls and floors with the whole pocket dimension thing. Maybe that weapon to replace the shotgun? like an ultra powerful stun weapon?

I have a whole load of ideas for this if you want to chat about it let me know :P
FireHydrus May 22, 2015 @ 8:50am 
Oh just to clarify on the bio-mutations thing, basically from a code perspective easy to hide weapons that they use that are found in frequently used places as an example.
Jofoyo  [developer] May 22, 2015 @ 8:55am 
Originally posted by Phlog Service:
*Major Snip*

Well you dont really have to re-texture and script the prisoners, we plan to just create whole new NPCs completely, and make the prisoners themselves Class-D. I do have two people who are willing to do the job.

As for SCP-079 he is actually one of the main "bad guys" in SCP: Containment Breach. All he wants is his freedom and atempts to kill anyone possible by opening doors with a SCP nearby, locking escape doors, etc and would NOT do any of that as he simply hates the Foundation.

I kind of like the SCP-500-1 idea, but I planned to have those as narcotics prisoners could steal.
Jofoyo  [developer] May 22, 2015 @ 8:56am 
Originally posted by TROB Reaper Lord Fire1666:
I don't know how you could do it, but maybe add the clockworks? That would be awesome

Hmm, clockworks might be fairly hard to make.

Its a great idea, and I will add it to the idea list.
FireHydrus May 22, 2015 @ 8:57am 
Originally posted by Turtle Sandwich (Selling TF2 Bp):
Originally posted by TROB Reaper Lord Fire1666:
I don't know how you could do it, but maybe add the clockworks? That would be awesome

Hmm, clockworks might be fairly hard to make.

Its a great idea, and I will add it to the idea list.

maybe have it as a workshop building that can make expensive items, but you can only get seriously botched human trial and error versions of said clockworks, just to make it make more sense in the lore.
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