Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So i just want to say that the guard look like ordinary ones and when i build light containment zone wall it is pitch black.
BTW who remembers the days when this mod was WIP.
also for anyone wondering, MTF units can recontain escaped scps if they are near them for a couple seconds [the scps just despawn]
F
I'll see about handing off the torch, but I will be vetting anyone for quality and motivation. I'd rather the mod remain as is than become a low effort rework made to just get some subs in, as it squanders the work of the team, and especially the work of Lumoize, who really went above and beyond for this project, without him things wouldn't have gotten this far. I'd like to thank him and Dubpub, as well as Jane wherever she went, as well as all the people who've said kind things over the past 7 years.
like imagine recreating scp containment breach in prison architect lol
so why was the mod cancelled?