Men of War: Assault Squad 2

Men of War: Assault Squad 2

Terminator (Customizable Skirmish) Mod v2.0
BlackTigerAce Nov 30, 2019 @ 11:31pm
My Suggests and Critics
umm, since i play terminator v2.0 long ago, i have some critics here :/
hope you can consider it and change it later =
1. since some bugs is unfixable, can you make auto save triggered every XX minutes? (there's another setting you make that determine how long the auto save will triggered, 10 / 15 / 30 minutes)
2. the new price make some tanks is unbuyable because even if you grind and save it long enough, the mod it self also can get crashed by bugs, and some bugs is unfixable by me to, even i already read the manual carefully, and the saved game cant be reloaded because the unfixable bugs
- because some tanks have unimaginable price, its really impossible to buy, and some super weapon have weird short firing ranges, and too hard to get jagdcrocodil and karl gerat, they are already easily can get killed by another super SPG (280mm+++) and super derpy tanks, why make them so hard to get? the fun is gone
3. can you add normal P1000 ratte and P1500 monster, with wikipedia stats? also make the price is 10k MP for P1000 and 12k for P1500, just add little david and russia have stolen V2 to counter them
- dont forget to make the firing range of P1500 is a whole map, also russian V2 and little david
4. if player pick german side, and if the player buy some extreme super tank, can you make this bgm ( https://youtu.be/gk-nFm5J_u8 ) played? if can, also add another cool, heroic, battle heroic intense bgm for another country if they calling their super weapon or super tank
5. can you add 100k instant MP mode for player? and the normal MP generation from flags still exist....
- but if you want add unlimited MP mode for players its ok
6. just remove your Role Play Game (RPG) related gameplay things in your mod :)
====================
Conclusion =
there is other bugs is unfixable need to be fixed by the dev it self, and what makes this mod is so fun in old version is .....
- so much extremely big EXPLOSIIIIUUUOOOOOONNN *megumin noise*
that can instantly delete my entire defense line or AI's defense line
- normal price super weapon and super tank (play 30minutes have 1x super weapon or super tank)
- unimaginable number of the AI units, and how strong player units are, but player units still can get killed by the numbers of AI's units or some strong AI's units
- some bugs can be fixed by player, by manual instruction
- intense battle bgm and super units calling bgm
== literally, i give this mod thumb up, because the easy access super tank, super weapon, and the numbers of AI's unit, also how fun its, this kind of skirmish is exist, because no other games is like that except your mod
Thx for reading, hope my critics and some of my idea get implemented in the mod :)
Last edited by BlackTigerAce; Nov 30, 2019 @ 11:48pm
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Showing 1-4 of 4 comments
Grigo(G.D.)  [developer] Dec 1, 2019 @ 12:38am 
1. I am already working on a cost re-balance patch, which downscale the most expensive tank cost to 6000 (Pz6b is around 2400), and add some new tanks. But I am busy these days (for jobs), maybe I will get back to mod in new year holidays.

2.If you find bugs plz describe the situation, I will report to the mod dev.

3.No plan to add P1000 or P1500, we don't have they model. We can't just take other mods models too.

4.Most game crash is caused by AS2's 8G memory limit, we can change the game core. We hope the official AS2 can update to 64bit version as CTA.
BlackTigerAce Dec 2, 2019 @ 6:54am 
Originally posted by Grigo(G.D.):
1. I am already working on a cost re-balance patch, which downscale the most expensive tank cost to 6000 (Pz6b is around 2400), and add some new tanks. But I am busy these days (for jobs), maybe I will get back to mod in new year holidays.

2.If you find bugs plz describe the situation, I will report to the mod dev.

3.No plan to add P1000 or P1500, we don't have they model. We can't just take other mods models too.

4.Most game crash is caused by AS2's 8G memory limit, we can change the game core. We hope the official AS2 can update to 64bit version as CTA.

1. i see, its ok then, take your time
because everyone have their own activities too
i will wait it
i hope i can buy 1x super tank in the 30minutes of the game
2. alright, if i found bugs that not exist in the manual, i will SS and share it
3. that was sad, but i hope they will coming in the future, also some new WOT tanks that are hot and frequently used by WOT players in the server
4. i see, so how not to make the game crashed frequently?
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i think i have another idea came out from my mind, why not add WT E-100?
i know, you may dont have the model, but consider this....
while maus already exist in your mod but warthunder already delete it from their tech tree
but i saw WOT, WT, and MOW AS2 players in youtube, they are always asking about WT E-100, anywhere....
and there's no official public AS2 mod adopt WT E-100 as their vehicle
maybe a lot of retiring WOT players will buy MOW AS2 + your mod to play their WT E-100
but both 128mm autoloader and 150mm, if cant, just pick the 128mm for cool things :)
https://youtu.be/t6XJJaGqI3Y
Last edited by BlackTigerAce; Dec 2, 2019 @ 7:04am
Grigo(G.D.)  [developer] Dec 5, 2019 @ 2:14am 
We have WT E-100 before(1.85v) but it seems too over power, so the team leader take it out in 2.0v.
We can import WOT models to mod, but our members are assign to modern warfare mod project so we won't import new things recently. In my opinion the mod size is already too big, if we keep add vehicles the game will crash. So we really expect a 64bit version to let us throw more tanks in.
BlackTigerAce Dec 5, 2019 @ 8:59am 
Originally posted by Grigo(G.D.):
We have WT E-100 before(1.85v) but it seems too over power, so the team leader take it out in 2.0v.
We can import WOT models to mod, but our members are assign to modern warfare mod project so we won't import new things recently. In my opinion the mod size is already too big, if we keep add vehicles the game will crash. So we really expect a 64bit version to let us throw more tanks in.

i see, waiting the 64bit version like its never come out, isnt....
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ehh, i play 1.85v a lot, but i never get WTE100 :/
i think its never exist in your mod
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WTE100 is too overpowered? i think not
WTE100 in your mod version is can easily get killed, because no HP system, just hull system
so with hull system, WTE can easily get countered by arty, mortars, infantries, and any bullets that go through the turrent
also WTE speed max only 40km/h, so easy to kill it
but if we chats about WTE's ability to kill tanks and sniping, yeah.....
that tank is broken with that purpose
but dont forget, tanks in WW 2 also have their own purpose, like tank destroyer, self propelled gun, LT, MT, HT, GC, APC, etc.....
they are also overpowered with their own purpose ;)
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