Men of War: Assault Squad 2

Men of War: Assault Squad 2

Terminator (Customizable Skirmish) Mod v2.0
3,512 Comments
Angmar May 30 @ 7:08pm 
Maus would cost more than 10000 to spawn?!
NjShade Mar 3 @ 6:59am 
hey do anyone have issue with heavy armour tab disappear after one heavy tank reinforcement?
rezzda44 Jan 14 @ 8:29pm 
I hope it will use robz fx one day
BlackTigerAce Dec 10, 2024 @ 12:22am 
@grigo hi, i think defining sound file in sets and sound doesnt work anymore
im changing the cannon shot sound of 170mm gun, exactly how you tell me years ago, but it doesnt work anymore, it keep using original sound of 203mm that not even exist (even with hidden file revealed)
Czipsyprzyszly2137 Nov 1, 2024 @ 2:48am 
the textures of explosions seem to be misplaced, but this could be only mine problem as i recently reinstalled the game after corrupted mods. i dont know if it could be connected. has anyone got the same?
SachiDomainsNaomi Sep 1, 2024 @ 7:01am 
Waiting until Gates of Hell devs stop b***** p**** destroying each interations with new contents' that bog down Ostfront's engine.
kranyarssk14 Aug 25, 2024 @ 7:40pm 
You guys ever consider making a GoH version of this mod?
Mejo May 2, 2024 @ 7:36am 
Why cant I get any MP in mod maps?
Liima Apr 12, 2024 @ 3:55am 
Awesome mod! Can I use some of the asset you've created in my own mod? Full credits to you, naturally.
Rodarte Feb 5, 2024 @ 8:31pm 
Does anybody know how to change the reinforcements to this mod? I have been scouring the files trying to find something and found a file "reinf_usa.mi" but cant even open it in the editor. I desperately need help.
NOPE Jan 27, 2024 @ 6:03am 
So i have played a little bit more to this mod and i don't know why at each time there is impovement or update its worst the ia is dumbly rich and have unlimited tank (you have not) they have parachute which is bugged AF impossible to turn off (what a good idea) they are spawning behind your line every time the IA which is not the best vanilla is here i don't know how dumbest than before sincerly i played this mod since very very long time and its always the same the mode is a good idea but it's poorly executed at each time i play it i'm in high frustration cause it's shit so im deleting this mod
1stSSPanzerDivision Oct 10, 2023 @ 1:08am 
really wish the anzacs werent removed and the ss soliders didnt have heer in them...
Vėf 195 Jun 4, 2023 @ 7:53am 
If you want for people to know that this mod is compatible with MOWAS 2 put it in the name

also putting actual mod size in description would be nice
Loki the God of Mischief Feb 27, 2023 @ 4:52am 
@Grigo(G.D.)
I dont mean all vehicles from all all factions/nations (that would certainly lead to a crash). I just meant all units that are included in one nation. So for example Germany wouldn't get units from Hungary etc. but it would be able to randomly spawn it's own units from the different timeperiods (Early war, Mid war, Late war and Post War) as opposed to being limited to one timeperiod during a match.
Grigo(G.D.)  [author] Feb 26, 2023 @ 8:46am 
@Loki the God of Mischief 2
If so it will has a high risk on crashing, so it's probably not possible on AS2.
Recently I tested the memory usage limit, each faction use around 1.5GB memory space, a blank map assets took about 1GB, so if you load all of the units it will easily exceed 4GB limit and crash.
Loki the God of Mischief Feb 25, 2023 @ 9:27am 
@Grigo(G.D.)
Could you add a time period where all vehicles of a nation would be used randomly? This could work out like a "Post-War" setup but with the difference that the AI would still use units from 1939, 1941 etc. When using this period the "random vehicle buttons" could then also spawn random vehicles from all time periods. IMO this would be a great addition to this already incredible mod!
WhoCares101 Feb 13, 2023 @ 4:21am 
Love that you guys are still working on this beast of a mod. Honestly when I hop on I only run this mod for how fun it is ever since Terminator V1. Also I love the time and effort you guys put in such as tiny details as when you capture a enemy vehicle it'll change "camo" to your nation showing that it's controlled by said nation and not it's home nation. Which is one of my favorite parts about the mod. While I'll admit there are some vehicles that could use this care, I appreciate your guy's hard work and determination to make this mod as enjoyable as it can possibly. Thank you for an astounding mod :D
The Drink Jan 15, 2023 @ 11:51am 
OK Thanks, I understand. I appreciate the help. Love this mod.
Grigo(G.D.)  [author] Jan 15, 2023 @ 8:08am 
@The Drink
1. Difficulty setting will effect player bonus like HP, in Easy player/Allied AI have 500% HP buff, but in Hard or Heroic player/Allied AI doesn't have any bonus.

2. Heroic AI got many map support skill, like bombers/ off map artillery/ special forces/ airborne troopers.

3.You can't toggle the Difficulty config because it's heavily scripts, unless you know how to write script functions.
The Drink Jan 14, 2023 @ 1:09am 
What does the difficulty setting change? For instance what is different about heroic difficulty compared to normal? I Notice that in Heroic mode with fog of war disabled, units disappear as if fog of war is on regardless.
Also, is there a config I can access to adjust difficulty settings?
Thanks.
Grigo(G.D.)  [author] Dec 25, 2022 @ 8:36am 
@驴@驴

群號 484940725
加群理由註明MOD名稱
Grigo(G.D.)  [author] Dec 24, 2022 @ 12:21pm 
@rakovsky
Wow, I didn't expect I will get so many feedback. My SSD is dead so I re-install my OS this month, so i don't browse my workshop page these days. You mention too many questions(or comments) so I don't know how to answer all of them. Just some quick points:

1.Hard is design for coop players, so it might really tough if you choose it in single play. Also enemy faction has different level, a hard Russian is way stronger then Hungary or Italy.

2.Some confusing tutorial text in game...because none of us are English user, so the translation or text/UI display is hard to read. We may try to improve this in the future.

3.Tank upgrade: T-34-57 is put in late tech tree and consider better then T-34-76, so you can't upgrade a T-34-57 to T-34-76, but it may upgrade to T-34-85 in 1944 as I remember.

4.203 mm and 280 mm corps means you might got a 203 or 280, depends by luck.
Grigo(G.D.)  [author] Dec 24, 2022 @ 12:03pm 
@xalex
Several players have this experience, some people find they have flags disappear if they turn on war fog. I can't reproduce this bug so I don't know how to fix it. I can only just suggest turn fog off before we find thesolution.
Grigo(G.D.)  [author] Dec 24, 2022 @ 12:01pm 
@Hex12
This mod is incompatible with almost any other mods, so it can be only apply on its own. The incompatible warning message on web page is added by steam workshop administrator(volunteer players) and we can't remove it. The mod is workable without question, I have tested it this week with friends and doesn't crash in two hours gameplay. If you still encounter crash you can post the crash log so we can find out what happened.

*note
If you don't have enough RAM it may crash cause this mod eats 4GB ram.
(You need at least 8GB+ RAM on your PC.)
6.HX.12 Dec 19, 2022 @ 8:41pm 
why does this mod crash when I simply apply it? (the mod also says its incompatible with the game on the mod page)
Lucky Stralex Dec 16, 2022 @ 1:05am 
mod has been kinda buggy for me, win screen wont appear after all flags are conquered and sometimes enemy troops spwan from my spwan
rakovsky Dec 13, 2022 @ 3:59pm 
- Open Battle MAP is at Odessa. I beat it on Normal as the defending USSR using early medium tanks with a USSR ally against Germany and Italy. It was a bit easy with that combination.
On NORMAL Difficulty with a German enemy and an enemy's ally (Italy), The enemy has artillery across the foggy border of the map in the preparation phase, and so I can't see it, even though it shoots at me. I put a 152 MM Howitzer behind the HMG Tower on the left hand of the fortified line, and it scored a hit somewhere, but then its crew got hit by enemy artillery.
With three minutes left before the match, enemies come in from the South road behind your forces. About 1.5 minutes before the enemy wave comes, a few tanks come from the North and the screen opens up so that you could race to an empty enemy Howitzer directly north of your little wooded oasis-style tree patch with the ruined truck. You could get it with a tractor defended by your tanks, or get it with infantry.
rakovsky Dec 13, 2022 @ 3:58pm 
- Ice village MAP: I beat it on NORMAL. It seems to have West European architecture (eg. German), with two story houses with pointed roofs. I'm not sure where it's based. 4 1/2 minutes into the preparation time on NORMAL, enemy troops come in along the north side of the river.
At first, I reached a bit of a stalemate on it on NORMAL mode with early Heavy tanks playing as Russia on defense against Germany. This is because I have a decent set of defenders (2 KV2s, heavy mortars and a 203 MM mortar gun), but their last tank wave has a ton of heavy tank enemies. On one hand, I slowly run out of ammo, but on the other hand, they move very slowly or get stuck. Next, I ordered the "203 mm and 280 mm corps" from Support, although it just gave me a 280 mm gun.
rakovsky Dec 13, 2022 @ 3:57pm 
- Glubinka MAP
- When I finally beat the level on Hard, a mass of enemy soldiers poured in through the north end of the map, so there really isn't time to make the inheritance system work well, as I don't have time to load my units into their tanks. WHat happens is that when you capture your second to last enemy flag, a giant mass of heavy tanks comes through the north end on the map at least at two spots. It seems the best strategy then is to kill almost all the enemies around the two remaining flags, and then load your soldiers into tanks and then capture the flags. I really don't like Hard mode because it's so tedious. The Men of War series was originally made for missions where you just have a small team of special forces. It's heavy on micromanagement.
rakovsky Dec 13, 2022 @ 3:57pm 
- Glubinka MAP: I beat it on HARD as the USSR with early Medium tanks using my stored troops from the Hutor map. It only gives you the Skirmish/Attack option, not a Defend one. Attacking on Hard with Fog of War on is very hard because the enemy can hide well from tanks even within a close range of sight.
- The Paradrop function in this mission has your plane drop bombs, but it seems that they are so strong that they blow up your own plane and the enemy flag that I was trying to capture - the flag's X from the map is gone, but I also got a capture awarded to me. It must have killed all enemies there.
rakovsky Dec 13, 2022 @ 3:57pm 
- Hutor MAP: On NORMAL on the Defense setting, after selecting the starting options, and while the 20 minute countdown begins to prepare your forces, I changed the weather a few times, and one minute into the countdown, the enemies started to lightly invade the map, even though I hadn't yet pressed the "Ready" button to start the fighting. They put an artillery unit on the edge of the map, sent in an aircraft, a tank, and a troop squad. The next time that I played it, I didn't see them using an artillery or tank, but they used a plane and troops.
rakovsky Dec 13, 2022 @ 3:55pm 
FACTORY MAP:
When you start as the defender:
-- You can send tanks, artillery, and supply trucks across the bridge directly south across the river. Halftracks and my Katyusha won't go over that bridge on that river.
-- You can send halftracks and tanks east along the north edge of the map.
-- Tanks and unhitched Artillery can slowly snake their way through the factory. This is a cool concept, but very "round about" and slow. In my view, the map was not designed well for defending.
-- Vehicles can get stuck on other routes, like sending trucks and tractors over trenches and through the factory.
-- My Katyusha launcher won't cross the river bridge or go over trenches like those on the north edge of the map, and just barely snakes through the factory.
rakovsky Dec 13, 2022 @ 3:55pm 
- Factory MAP Comments: I am playing it on EASY with my troops saved from Open Battle, against Germany and Hungary with early Medium tanks. I am curious where Factory takes place. The battle lines face east. It reminds me a bit of the Rostov factory mission in the original MOW.
The factory is such a maze that it's confusing for defenders how to get their tanks and guns to the front lines. The problem is that the starting area is small, and on your east side from the start of the map, your trucks are blocked by the factory, and on the south side, you are blocked by the river, although it has a single line indestructible bridge. The factory doors and inner hallway are too narrow and circuitous for your trucks to maneuver around inside without manual control. Your trucks and guns don't go over your trenches, but your tanks and halftracks can. In contrast, the attacker on the east side has a big open area that he can bring enemy trucks and tanks through.
rakovsky Dec 13, 2022 @ 3:54pm 
- Smolensk MAP comments: The Description at the loading scene says, "Battle of the Dnieper", which historically happened in 1943, as a Soviet Offensive after Stalingrad. However, historically there was a Soviet defensive battle there in Jul 10, 1941 – Sep 10, 1941.
Enemy artillery shoots at the first line of flags and defenses at the south end of the map during the prep stage. You could send a strong tank there in easy mode or shell it with a Katyusha before setting up forces at that line.
3 minutes into the prep time, enemy troops come in by the northeast corner, along the east road, so you can have infrantry with maybe light tank waiting there for them.
rakovsky Dec 13, 2022 @ 3:54pm 
MAP ISSUES:
- Night Sneak uses the Seelow Heights map from MOW (original).
- Frag Town is in Germany
- Barren Hills' loading screen shows a KMT Chinese tank.
- River Bank looks like it is on a border river area, with a Russian building saying Sel Sovet (Village Council) on one side and border checkpoitns at the river. But you can't play as the Defender in this mission - the opening selections don't give you that choice. So you can't play as the Russians defending the area, like during Operation Barbarossa.
- "Cold Stream" and "Winter Hills" - These missions only let you attack (Skirmish style mode, not Defense). That's too bad because they would be nice as missions for defending the Moscow region like in MOW.
rakovsky Dec 13, 2022 @ 3:53pm 
- The 122 MM Howitzer (M 1910) has its firing sight alittle hampered by its breastworks' rim.
- It would be nice if the fuel on your saved vehicles refilled between missions.
- When you load your stored vehicles, they don't come with refreshed ammo. But you can resupply them with supply trucks.
- You can turn the Medics' automatic running fuction on/off in the Management menu: Medics automatically run to heal units even if it means running into gunfire and movement mode is on Hold Position. This can be good (it overcomes micromanagement) or bad (medics can die).
rakovsky Dec 13, 2022 @ 3:53pm 
- The reinforcement order for a "152 mm corps" sounds like it includes both a 152 mm gun and a "20 ml" gun, but only the 152 mm gun showed up.
- On the Glubinka map, the instructions for "airdrop troops" doesn't fit on the screen. It says, "... and 1 of your air-portable vehicles..." It talks about a red mark for placing the troops, but the full message is unreadable.
- Ammo crates and supply trucks don't show the white circles for the range where they automatically resupply nearby units.
- When you play witht he saved troops mode, you don't get MP points as time goes on; the only way to get points for reinforcements is by collecting ammo from corpses and tanks and then selling them.
- On Defense, sending soldiers to the enemy's main HQ flag doesn't capture that flag, until after the last enemy wave.
rakovsky Dec 13, 2022 @ 3:53pm 
- The "Current Time" shows the year for the tanks on your map (like 194107 means July 1941). This is nice to know, but it's extra to have it stuck your screen constantly.
- Initially, I couldn't find any obstacles to order, eg. AP/PP mines. It turns out that you can order them using your Heavy Ammo drops, like from your officer.
- It's good that you can make an AT trench using your tractor.
- The opening instructions say that in Management you can upgrade tanks. I put an empty T34-57 tank near my starting flag in the Early War Tanks Mode. I thought that I might be able to upgrade to a T34-76 tank. But I still don't see an option to do this in the Management section. I read the instructions, but there could be a glitch, or something isn't clear. I did get two upgrades, but I don't understand which tanks were upgraded, what triggered the function, etc. because other times I did have an empty upgradeable tank in my home flag area and the menu didn't show up.
rakovsky Dec 13, 2022 @ 2:25pm 
About the Factory mission:
- It's not clear what location it's at because the factory defense lines face east, like a German one would after Stalingrad. But the Stalingrad factory battles are famous, and the map's architecture reminds me of the factory in the MOW (original) Rostov mission.
- The set up for playing on Defense is tricky because it's hard to get your vehicles out of the starting zone, since they are mostly blocked by trenches, a factory, map edges, and a river on all sides.
- I beat the Open Battle mission on 2v2 (Russia vs Germany plus Italy) on NORMAL and it was kind of easy, so I'm thinking of doing a 1 v 2 on Easy. But it doesn't seem necessary because I've played 3 1 v1 maps already. Hard is almost too tough when I attack (skirmish mode), and Normal is almost too tough when I play with Heavy tanks.
驴@驴 Dec 11, 2022 @ 7:50pm 
真的吗,请问QQ群多少呀,俺要加群!
rakovsky Dec 11, 2022 @ 6:11pm 
I understand that you did not build the factory mission. But where did you get the factory mission? Was it from another mod in the Workshop? I can't find a factory mod in the workshop that matches your mission map, but I am curious where it takes place, like in Poland or Rostov. The land is rather flat like we find in Poland or Germany, and the fort lines face east as if the attacker is Russian. But fort directions (east vs west) don't really prove that it's the Germans who made the lines because often workshop maps don't match real world compass directions.
Grigo(G.D.)  [author] Dec 11, 2022 @ 8:43am 
2022-12-12 Minor Update:
Delete the vanilla fonts to save memory useage.

Pro:
1.Increase performance, reduce chance to crash due to memory limit.
2.Can display more German or other non-Englsih alphabet.

Con:
The fonts display in menu might looks ugly.
Grigo(G.D.)  [author] Dec 11, 2022 @ 8:40am 
@The Red Ace
We haven't finish all the bugs yet. This is just a small update to increase the performance.

@rakovsky
We don't really build mission on history, this is a Customizable mod so we just use pre-exist made by someone. Everyone can use our asset to build their gaming experience.

@驴@驴
我這裡沒有,MOD Q群可能有,我得問問。
驴@驴 Dec 10, 2022 @ 11:11pm 
请问有汉化吗?
rakovsky Dec 10, 2022 @ 6:34pm 
Where does the factory mission take place, or what is it based on? It reminds me a bit of the Rostov factory mission in the original Men of War series. But the fortified lines in the Terminator factory mission fast eastward, as if the factory is defending itself from an eastern attack (like Germany defending itself from the Russians).
The Red Ace Nov 29, 2022 @ 11:04pm 
Hello, a check up from last year, I believe I reported a few bugs, one being that once i entered crew in a tank I could see everything on the map.
RetroAuzzieDucky Nov 27, 2022 @ 5:57pm 
Dude, the latest update is a lifesaver!
Grigo(G.D.)  [author] Nov 27, 2022 @ 8:56am 
@偌羽
我自己嘗試地獄之門問題點是BUG太多,而且coop連不打MOD都有嚴重的與伺服器斷線問題,更何況終結者是個coop Mod,我個人是很想移植到64bit的引擎上,但目前GOH狀態不是很理想。想等MOW2出了以後比較看看哪家好。
Grigo(G.D.)  [author] Nov 27, 2022 @ 8:53am 
@Loki the God of Mischief
Adding maps is actually easily, but there are too many things on schedule. I have written a tutorial for those who want to make their own custom skirmish maps, if you interests I can give you one.
墨韵 Nov 27, 2022 @ 7:49am 
大佬牛逼 要是能出一个地狱之门版的就好了