Homeworld Remastered Collection

Homeworld Remastered Collection

[EN]FX:Galaxy v1.3.9 - Last Stand
EmptySoul01 Jun 19, 2018 @ 6:21pm
FX:Galaxy v1.3.0 - The Shimmering Path bug report
If I find more bugs I will update the report

-Command corvette is still with vaygr in single player game Skirmish Campaign - The Shimmering Path
-Progenitors Balcora gate is hard to hit for fighters and corvettes
-Hiigaran unit list cap show you can have 1/6 mothership
-Kadeshi Nagual takes up 6 fighters caps
-Vaygr Electronic Warfare Frigate have the swarm misslie launcher but does not fire dont know is for looks
-Kushan Gravwell Generator does not special ability icon to use grav wave
-Kushan defender have been remove but its not in patch notes
-Kushan Gravwell Generator on unit list show as Adv. Sensor Array in 2/6 cap but its max 2

-construction time dont show for upgrades and units
improved hyperspace drive 1 and 2 upgrades
Hiigaran resource collector repair upgrade
Hiigaran scout enhanced sensor upgrade
Vaygr Promimity sensor
Kushan Gravwell Generator
Kadeshi Fighter, Corvette, Frigate and Platform upgrades
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Showing 1-10 of 10 comments
HW_Lover  [developer] Jun 22, 2018 @ 12:41am 
Thanks for the report! Most of them are noted and will be fixed in the next version.
Really hard for us to check these threads now, welcome to report your further discoveries on our ModDB forum: https://www.moddb.com/mods/fx-galaxy/forum/board/fxg-bug-reports
SHADOW Jun 23, 2018 @ 8:06am 
TAI Shipyard doesn't have 'Modules' tab, thus Hyperspace module can only be seen and built when 'Show all' option is enabled.
Ritter Jun 29, 2018 @ 8:14pm 
Is it okay that Taiidan faction in FX2.X Deathmatch in the beginning already have Research Ship? (But Kushan faction don't have)
WildHeart|GENESIS|  [developer] Jun 30, 2018 @ 5:03am 
@Ehrenwerter Ritter: This is correct. Previously the Taiidan had to build both their research ship and its modules from the flagship, giving them a very slow start (more than intended), so now they get the Research Ship for free. The costs on the Heavy Corvette Module (needed for the Research Station & larger ships) were raised to balance this out.
The Kushan don't start with their research ship, but their mothership has the advantage of being able to build multiple units at the same time so that balances it out.
SHADOW Jul 21, 2018 @ 4:15am 
Kushan Research ships, albeit being destroyed, still remain on map for a long time and allied ships get distracted and shoot at them.
Space Pirate Nov 21, 2018 @ 7:24am 
the nagula dos not lunch its drones for players but dose for computer in map crimson bone.
mach_v Jan 12, 2019 @ 6:45pm 
I cannot complete 06 Chains of Fate in the skirmish missions. I have tried 3 times and destroy them but it won't continue. There are no enemy ships left I use the scouts sensor pings and they show no enemies left. I destoyed 3 Nebulas in total. I really want to continue playing but I can't unless i complete the mission. Any help would be greatful. Also THANK YOU for this awesome mod. I hope to see more.
WildHeart|GENESIS|  [developer] Jan 13, 2019 @ 3:35am 
Originally posted by mach_v:
I cannot complete 06 Chains of Fate in the skirmish missions. I have tried 3 times and destroy them but it won't continue. There are no enemy ships left I use the scouts sensor pings and they show no enemies left. I destoyed 3 Nebulas in total. I really want to continue playing but I can't unless i complete the mission. Any help would be greatful. Also THANK YOU for this awesome mod. I hope to see more.
The Khar-Toba (KAD Carrier) has a permanent cloaking ability at late game. Use units that have anti-cloak ability (for HGN this would be Gun Platforms, Carriers/MS/SY with anti-cloaking sensors) to find it.

There is a bit of an issue right now where matches won't end at late game if there are no resources or KAD RU Collectors left (so you can track where they go to), as the Khar-Toba will likely have moved around at this point and can be impossible to find. Especially at later stages this can become a problem. A suggestion to make the Kad AI forfeit the match under certain conditions (only the Khar-Toba is left, no RU income for 5+ mins, 30+ mins total gameplay time have passed) has been forwarded.

Until then your best bet is to find and the destroy the Khar-Toba first, and then the Needleships.

Glad to hear you like the mod, hope this works for you!
PS. I also suggest to try out our beta build for 1.35, as it made some major changes to the Shimmering Path.
Last edited by WildHeart|GENESIS|; Jan 13, 2019 @ 3:59am
mach_v Jan 15, 2019 @ 1:22pm 
Awesome thank yo so much. It took me a while to move my slow carriers around but i finally found it. Thank you very very very much. I can't believe they can cloak permanently. Makes you want to play as them so you can never lose lol.
Sterl-GC May 29, 2019 @ 2:20pm 
So I think I've encountered some bugs. When playing the different races, I am getting alot of greyed out build options for ships. Like the vagyr shipyard, I can't build any production models other than the fighter, and with the hiigaran light cruiser, even its build options are greyed out.
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