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The campaigns themselves are do-able, it's just some trial-and-error as you used to do in HW1 too. You can also find some tips here: https://www.moddb.com/mods/fx-galaxy/forum/thread/mini-campaigns-tips-tricks
Good luck!
The mini-campaigns are designed to be closer to the (original) HW1 experience than HW2 in terms of difficulty. It is not about spamming ships with infinite RUs, but rather about utilizing the (limited) options you do have available (i.e. research, units) and discovering the catch or 'gimmick' to each mission through some trial and error.
For example, in the "Eden" mission you will see that the [repair] ability is among the Research options. This is the key to keeping the transport alive, and one of the two catches to that mission.
The link with the tips is by no means required read; it a "cheat sheet" that was posted here just in case others besides OP find themselves truly stuck and would like some tips.
"What is fun" is a subjective question. Some prefer their missions to be purely combat-oriented, others prefer a more tactical or puzzle-type approach. We are continuously weighing both options and continue to make improvements to the mod and its content based on player feedback. But without specific feedback we are just making guesses; what one may consider too easy might be considered too hard by the other.
Edit: The Higaran one was also reasonably fun for me, a load due to bad target prioritisation and failing to heed the mission prompts like destroying the production slot on the carrier. Though the slot on the carrier is a Frigate slot rather than a corvette one which threw me off.
After figuring out how to cripple the HC while keeping my bombers alive, I managed to destroy the third wave with only the HC to finish. While I was happily whittling down its armour with some good ol' plasma bombs, lo and behold... An entire destroyer force pops up on top of me!
What gives?! I managed to keep some of my bombers away from the Missile Destroyers and hang in there long enough to trigger the Makaan cutscene... Only for my carrier to die off screen and get the dreaded "Mission Failed" message...
Not cool guys, not cool.
tl;dr Vaygr mini-campaign has some serious balancing/scripting to work on.
For now I recommend not attacking the Destroyer force that hyperspaces in. Usually they will just sit there, and the Makaan cutscene will automatically trigger (after which they change target). But if you attack them with your fighters they tend to go for your carrier.
My suggestion for Stage 12 is to play offensive - the longer you wait as a TUR player, the stronger your enemies get. Focus on the Vaygr first (Bombers with weapon upgrades research really shine here), then the Taiidan after.
There's a playthrough series by Captain Soban on Youtube, which may help you with this stage and others here: https://www.youtube.com/watch?v=nIBtwjpZKu8
You can also find a guide on the factions here, or drop by our Discord[discord.gg] for tips from fellow FX players. Good luck!