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- 25% building metal cost
+ 15% swing speed
- 15% upgrade rate
-25% upgrade cost
+25% building repairing and reloading cost
Faster building deploy speed.
Lower repair speed.
Encourages offensive level 3?
Upsides
Max metal to 250
On hit: Earns 30 metal
Downsides
30% more slower speed
Dispenser costs 130
Cannot heald by Medics when active
20% less damage to enemies by using primary weapon
-15 max health
no random crits
-10 firing speed coz it's huge
replace dispenser with repair node (why not? we have gun slinger that replace sentry with a mini sentry)
-10 damage
+40% build speed
+40% bonus metal
No random crits
One Hit on enemy spy giving +30% metal
-15% build cost
When you destroy spy's sapper you are got 20% metal
enemy giving you +24% damage from meele hit
maybe it will be like a little repair bot that automatically swings a wrench on your building to repair it? so you can use the wrangler and still have it being repaired?
gains minicrits for every teleport when your teleporter exit/entrance is destroyed
+25% fire/afterburn vulnerability on wearer
No Random Crits
+25% Swing speed
+25% Max metal capacity
Cons
No random critical hits
+20% building speed
+5 metal to any building per hit
-no randome crits unless from weapons and capping