Arma 3
Ares
Save/load mission QTF broken?
So me and a few others are trying to figure out how to use the new Save/load function which is apparently different from before (according to friends whom had it before me) and we can't figure out how to load creations into the map, and there's no videos/updated forums with this info. How do we get this to work?

As a primary Zues, I've been spending hours trying to figure this out but I just don't know what to do...
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Showing 1-11 of 11 comments
Cayde Jan 6, 2016 @ 12:59pm 
Bumping,I've been hoping for an answer to this too.
A. Alphonse Jan 9, 2016 @ 6:30am 
Bump, I try to load this using Execute Code Server which I had saved and it doesn't ♥♥♥♥♥♥♥ work. http://pastebin.com/d9sJLQAs
Guidi007 Jan 9, 2016 @ 11:38am 
I hopeping fro an answer too- _ haven't been able to make large zues missions now
Stuart Jan 12, 2016 @ 6:01am 
My loading/Saving works just fine, I save it on both profiles, and then again in the mission SQM, I use MCC to save it rather than Ares, but that code had worked for me last time I checked.
There's a little more to it with MCC, you gotta back to your desktop, open the save file, or whatever you names the mission (you'll have a folder called the same name), delete that text, input the 'code' or SQM (whatever you wanna call it) MCC gave, save and close, then go back into MCC, save it as a 'profile' and restart the game/mission and see if it works, Don't close the editor/game until you have saved it. It seems to work fine for me.. Only problem I'm having is triggers don't seem to be working when placed with MCC, so I'll have to place them in the 2d.

Its been a while since I messed about with it, but the MCC version I have works fine, but then again, it's not Ares.. :/
Last edited by Stuart; Jan 12, 2016 @ 6:04am
Adma Apr 8, 2016 @ 11:59am 
So i have a different issue, for some reason when i try to generate a mission SQF and AI and structures are turned on, it won't actually save them and it wont even generate a code. anyone got any idea?
Stuart Apr 9, 2016 @ 5:15am 
Been a long time since I used this mate, why don't you just stick to the 3d mission editor?
Cayde Apr 9, 2016 @ 12:29pm 
I managed to fix the problem by downloading an older version.
Guidi007 Apr 24, 2016 @ 5:47pm 
How'd you do that? I would like to know how if It fixes it.

Originally posted by le memitizer :DddddD:
I managed to fix the problem by downloading an older version.
Stuart Apr 25, 2016 @ 3:45am 
Guidi007, "I managed to fix the problem *BY DOWNLOADING AN OLDER VERSION*"
Cayde Apr 28, 2016 @ 11:11am 
Originally posted by Guidi007:
How'd you do that? I would like to know how if It fixes it.

Originally posted by le memitizer :DddddD:
I managed to fix the problem by downloading an older version.
I know it's been a month now,but heres the link:
https://github.com/astruyk/Ares/releases
I downloaded 1.6.1, i think thats the closest to before the new "Generate Mission SQF" thing appeared.
Pathogenex Feb 28, 2017 @ 4:13am 
Step 1: Create mission in 3den/Editor with a zeus module setup (Make sure none of the models you want are set to "Simple Object" and also make sure it is built in the place you want as you cant move its possition)
Step 2: Play mission as zeus go to center of mission area
Step 3: Util-Add Object to Zeus (Set radius to include all item you want saved)
Step 4: Make sure your zeus module isnt visible to you in zeus (If it is move it far away)
Step 5: Save/Load - Create mission SQF (Place in the same place with the same radius as step 3)
Step 6: Copy the text that appears and save to a .txt on your desktop with a name you can remember
Step 7: Enter server running zeus + ares
Step 8: Util-Execute Code (Server) (Paste the code in here and wait for it to load)
Step 9: Go to the area it was created the check it loading in correctly. (Sometimes you have to wait 5minutes for object to rotated themselves if it is a large .sqf)
Step 10: Send in the troops
Last edited by Pathogenex; Feb 28, 2017 @ 4:14am
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