Cities: Skylines

Cities: Skylines

Asset AI Changer
Snow_Cat  [developer] Jun 8, 2015 @ 2:28pm
BuildingAI derived types
edit repalces with list of PrefabAI derived types
PrefabAI : MonoBehaviour
  • BuildingAI
    • CommonBuildingAI
      • PlayerBuildingAI
        • CargoStationAI
          • CargoHarborAI
        • CemeteryAI
        • DepotAI
          • TransportStationAI
            • HarborAI
        • FireStationAI
        • HadronColliderAI
        • HospitalAI
          • MedicalCenterAI
        • LandfillSiteAI
        • MonumentAI
        • ParkAI
          • EdenProjectAI
        • PoliceStationAI
        • PowerPlantAI
          • DamPowerHouseAI
          • FusionPowerPlantAI
          • WindTurbineAI
        • SchoolAI
        • SpaceElevatorAI
        • TaxiStandAI
        • WaterFacilityAI
      • PrivateBuildingAI
        • CommercialBuildingAI
        • IndustrialBuildingAI
        • IndustrialExtractorAI
          • LivestockExtractorAI
        • OfficeBuildingAI
        • ResidentialBuildingAI
    • DummyBuildingAI
    • IntersectionAI
    • OutsideConnectionAI
    • PowerPoleAI
    • WaterJunctionAI
    • WildlifeSpawnPointAI
  • CitizenAI
    • AnimalAI
      • BirdAI
      • LivestockAI
      • PetAI
      • WildlifeAI
    • HumanAI
      • ResidentAI
    • ServicePersonAI
      • FiremanAI
      • HearseDriverAI
      • ParamedicAI
      • PoliceOfficerAI
    • TouristAI
  • NetAI
    • PlayerNetAI
      • CargoPathAI
      • FlightPathAI
      • MetroTrackAI
      • PedestrianBridgeAI
      • PedestrianPathAI
      • PowerLineAI
      • RoadBaseAI
        • DamAI
        • RoadAI
        • RoadBridgeAI
        • RoadTunnelAI
      • RunwayAI
      • ShipDockAI
      • ShipPathAI
      • TaxiwayAI
      • TrainTrackBaseAI
        • TrainTrackAI
        • TrainTrackBridgeAI
        • TrainTrackTunnelAI
      • WaterPipeAI
    • TransportLineAI
  • VehicleAI
    • AircraftAI
      • PassengerPlaneAI
    • BicycleAI
    • CarAI
      • AmbulanceAI
      • BusAI
      • CargoTruckAI
      • FireTruckAI
      • GarbageTruckAI
      • HearseAI
      • PassengerCarAI
      • PoliceCarAI
      • TaxiAI
    • CarTrailerAI
    • ShipAI
      • CargoShipAI
      • PassengerShipAI
    • TrainAI
      • CargoTrainAI
      • PassengerTrainAI
        • MetroTrainAI
Last edited by Snow_Cat; Jul 9, 2015 @ 1:20pm
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Showing 1-8 of 8 comments
AJ3D Jun 9, 2015 @ 8:03pm 
Thanks for the list man. Residential was misspelled, and came up red when I tried to paste it.
Snow_Cat  [developer] Jun 10, 2015 @ 1:26am 
Meow, thanks;
This is why I use dropdown lists. I need not worry about typos when the spelling is extracted from the game.
LegionOfMe Jun 23, 2015 @ 9:42am 
Do I need to select a UI to make a prop? If so, which one?
Last edited by LegionOfMe; Jun 23, 2015 @ 9:42am
Snow_Cat  [developer] Jun 23, 2015 @ 2:38pm 
Props generally do not have AI's . I do not know what effect setting it to have one would be.

As for UI, the default is a UIEditorCategory value of "PropsParksParkEquipment" and UICategory of "". Again, I do not know the effects of setting these would be.
LegionOfMe Jun 23, 2015 @ 3:14pm 
Thanks, testing it atm
Snow_Cat  [developer] Jul 9, 2015 @ 1:37pm 
tcgames65 alerted me that DontCryJustDie alerted them that Paradox has added TaxiAI to the game (functionality unknown).

List updated to reflect this development.


tcgames65 8 Jul @ 11:51am
http://steamcommunity.com/sharedfiles/filedetails/comments/455068042

DontCryJustDie Jul 1 @ 9:42am
https://forum.paradoxplaza.com/forum/index.php?threads/taxiai.867224/
Blackdragonbird Jun 7, 2016 @ 6:52am 
@Snow_Cat. Can you put a list of the Poppable RICO AIs? The names are too big to fit the window of the list.

Thank you.
Lesilhouettes Sep 3, 2016 @ 8:13am 
Can someone explain to me which each one does? I mean to sort out the difference between ParkAI and TouristAI. What "category" "decides" where in the game the configured asset shows up (i.e. parks or tourism & leisure)?
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