Europa Universalis IV

Europa Universalis IV

Extended Realism v 1.6
Captain Frye  [developer] Mar 29, 2015 @ 6:49am
Gameplay Questions
If you face a certain situation ingame and don't know how to deal with it - ask here, and I will help you out.
< >
Showing 1-13 of 13 comments
TriggerMaru Dec 27, 2015 @ 3:11pm 
How do I get rid of the "Weak Army" modifier?
Captain Frye  [developer] Dec 28, 2015 @ 3:45am 
You need to be in a war for some time. Sometimes you can get very unlucky and the event that removes this modifier wont fire for a veeery long time. This is the nature of probability. More often than not tho the event fires relatively quickly.
lasselk Dec 29, 2015 @ 8:45am 
Is it possible to start the campaign in 1491, or will the mod only work in 1444?
Captain Frye  [developer] Dec 29, 2015 @ 9:45am 
You can start it at any point
gribelo Dec 16, 2016 @ 9:29am 
Hello, Cap!

Since I saw your mod have word realism in its name maybe this is what I looking for!

What I really loved in this game is a good share of historical realism, even if it was achieved by scripts and restrictions. At least it was the case in "Art of War" times. I dont care if game is easy, hard, repetetive or boring, i just love one thing in games - REALISM.

Recently I tried "Cossakcs" build.. What a mess, man! In 1600 every region dominated by single regional power (like Mutapa captured whole Eastern Africa up to Nile Dleta!), Ottomans sailing around Australia. Some LSD stuff right there.

Now Im desperately looking for a methods to bring back all that realistic history progression into the game without going back to 1.8 version.

Is your mod is right thing for the task? Increased war cost seems like a good feature to prevent Mutapa from capturing whole Africa. Does it eventually lead to more historical progression? Or maybe you can recommend something else, some other mod or tweaks?

Thanks in advance for your answer and for a job you doing for community!

Good luck!
Last edited by gribelo; Dec 16, 2016 @ 10:10am
Captain Frye  [developer] Dec 20, 2016 @ 7:42am 
Originally posted by gribelo:
Hello, Cap!

Since I saw your mod have word realism in its name maybe this is what I looking for!

What I really loved in this game is a good share of historical realism, even if it was achieved by scripts and restrictions. At least it was the case in "Art of War" times. I dont care if game is easy, hard, repetetive or boring, i just love one thing in games - REALISM.

Recently I tried "Cossakcs" build.. What a mess, man! In 1600 every region dominated by single regional power (like Mutapa captured whole Eastern Africa up to Nile Dleta!), Ottomans sailing around Australia. Some LSD stuff right there.

Now Im desperately looking for a methods to bring back all that realistic history progression into the game without going back to 1.8 version.

Is your mod is right thing for the task? Increased war cost seems like a good feature to prevent Mutapa from capturing whole Africa. Does it eventually lead to more historical progression? Or maybe you can recommend something else, some other mod or tweaks?

Thanks in advance for your answer and for a job you doing for community!

Good luck!

If you like realism, then yes - this mod is for you.
gribelo Dec 20, 2016 @ 1:58pm 
Sure, I like it! ))

Can you say please, does your mod improve historical progression in particular?
Will it limit expansion of AI (map painting)? Like I dont mind if Mali will conquer one or two neighbours, but I dont want them to conquer WHOLE western Africa!

Does your mod help with this?

Thans for your answer?
Captain Frye  [developer] Dec 20, 2016 @ 3:02pm 
Originally posted by gribelo:
Sure, I like it! ))

Can you say please, does your mod improve historical progression in particular?
Will it limit expansion of AI (map painting)? Like I dont mind if Mali will conquer one or two neighbours, but I dont want them to conquer WHOLE western Africa!

Does your mod help with this?

Thans for your answer?

Every game is different, but most of the time countries develop in a semi-historical direction. So no crazy blobbing etc.
gribelo Dec 21, 2016 @ 3:22am 
Very good!

Reverting to historical ideas, decreasing Ai aggressiveness + your Mod should do!

Thanks!

P.S. Are you and Total Warrior from strategium are the same persons?
Last edited by gribelo; Dec 21, 2016 @ 3:23am
Captain Frye  [developer] Dec 21, 2016 @ 9:08am 
"Are you and Total Warrior from strategium are the same persons?"
yes
gribelo Dec 21, 2016 @ 10:22am 
Супер! Удачи братан! ))
mctarabini Mar 14, 2017 @ 12:45pm 
I keep being told my economy suffers because I have too many men drafted! ...but I am below my forcelimit!!!!! Could you help understand how I can fix this?
Thank you! :D
mctarabini Mar 18, 2017 @ 11:05am 
Nobody?
< >
Showing 1-13 of 13 comments
Per page: 1530 50