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It would be really awesome if you could create a manual for your mod, where you explain the changed you made. For example it would be nice to know at which amout of troops you get the province developtment hit, because you have too many troops.
Unfortunately, making ER compatible with M & T is impossible. You could technically take some features from one mod and put into another, but this is not something I am interested in doing right now.
Я тебе там вопрос кинул на английском в Gameplay Questions, если не сложно, ответь в двух словах!
Мне нужно что то, что вернёт более историческое и реалистичное развитие событий. Мне не по душе что игра превратилась в цивилизацию.
Если тебе некогда, дай примерно знать когда сможешь немного пообщаться по поводу твоего мода ! ;)
С наступающим! Happy New Year!
The mod will probably work with historical events mod, but I am not sure about EVM.
1. Two mods of mine have been integrated: Iberian Game of Thrones(enhances castilian civil war) and Hundred Years Ward with French Vassals(brings backs HYW and French vassals - leads to better game balance).
2. Reworked the progression from Feudalism to Absolutism - only possible through decisions now!
3. Compromized Taxation Decision slightly reworked.
4. Mercenary Cap - "Chinese Armies" no longer possible. Manpower and mercenary ideas now more important.
5. Prestige Spending Decisions no longer considered "Major"( less "yellow" in the decision tab now)
6. Religious Conversion is now a decision and adds -5 stability on activation.
7. Army and Naval Decline events have been reworked. Level One now gives -15% forcelimit intstead of -25%, but instead you also get -5% morale penalty and level 2 gives you additional - 15% FL and -5% morale and +100% recruitment time penalty.
8. A few minor tweaks.
I played with mods that affect events: "Historical Events Extended", "New Formable nations".
Could they affect it?