Europa Universalis IV

Europa Universalis IV

Extended Realism v 1.6
188 Comments
cshaypatrick Sep 3, 2023 @ 7:54am 
♥♥♥♥♥♥♥♥♥. Why do all the good mods die out?
Ellidominus Mar 17, 2023 @ 12:12pm 
why F?
!Flower Power! May 8, 2022 @ 11:35pm 
F
Mickel83 Jun 7, 2019 @ 6:35am 
F
Godot Nov 17, 2017 @ 1:44am 
will u update the mod for the latest game version ?
shattered_logic Nov 14, 2017 @ 6:56am 
Do you mind me using ideas from your mod in a rebalance mod I'm working on?
TheViktory Oct 7, 2017 @ 12:15pm 
Hey! First of all, I want to thank you for making such a great mod.
It would be really awesome if you could create a manual for your mod, where you explain the changed you made. For example it would be nice to know at which amout of troops you get the province developtment hit, because you have too many troops.
Drakomis Sep 28, 2017 @ 11:24am 
So I did some experimentation and discovered that your mod breaks saved games that are already in progression. If you enable your mod well into a nation, it absolutely will NOT allow you to conscript armies. This breaks the gameplay, imo. I'm wondering if you've had any reports of this?
......... Aug 9, 2017 @ 3:40am 
I can make it for myself, if you tell me where are these features, please.
Captain Frye  [author] Aug 9, 2017 @ 2:13am 
I already fixed that in my internal version. I will update today. If you find anyrhing else, please report ;)
Unfortunately, making ER compatible with M & T is impossible. You could technically take some features from one mod and put into another, but this is not something I am interested in doing right now.
......... Aug 8, 2017 @ 12:18pm 
I found a bug in the Russians tab "government", there are exclamation marks, you did not completely update the mod, probably.
......... Aug 8, 2017 @ 11:54am 
it would be so cool to see this mod compatible with the "M & T" or "CU", at least partially, i really like some features that i can't play other mods without it :D
......... Aug 8, 2017 @ 11:46am 
Lol I already had time to unsubscribe. It is good that I was too lazy to remove it from the "favorites" :DD
Captain Frye  [author] Aug 8, 2017 @ 10:42am 
Sorry for not updating. Now it's up to date again!
lustigersamurai May 15, 2017 @ 11:17am 
is this mod dead?
gribelo Dec 18, 2016 @ 7:40am 
Братан, ты из наших чтоли? Total warrior на стратегиуме это ты? ))

Я тебе там вопрос кинул на английском в Gameplay Questions, если не сложно, ответь в двух словах!

Мне нужно что то, что вернёт более историческое и реалистичное развитие событий. Мне не по душе что игра превратилась в цивилизацию.

Если тебе некогда, дай примерно знать когда сможешь немного пообщаться по поводу твоего мода ! ;)

С наступающим! Happy New Year!
......... Nov 29, 2016 @ 8:47pm 
yeaa
Captain Frye  [author] Nov 29, 2016 @ 6:38pm 
Updated for 1.19
Captain Frye  [author] Nov 21, 2016 @ 7:57am 
Updated for 1.18
Captain Frye  [author] Oct 11, 2016 @ 2:41pm 
I will adopt it to 1.18 in the near future.
The mod will probably work with historical events mod, but I am not sure about EVM.
Alexander Erebus Oct 11, 2016 @ 1:50pm 
This mod looks very intresting, Any idea when it will be comptaible with 1.18 And the new DLc that came with it ?. Because I wish i saw this mod sooner..It looks very very intresting,Also curious it is comptaible with Extended Vanilla Mod and historical events mod ? :)
Captain Frye  [author] Sep 17, 2016 @ 10:06am 
New version is now released! Tonns of new features: Standing armies, regulation of payments, regulation of taxes etc. Some minor changes aswell, including a few localisation changes. Hope you enjoy!
bashu Aug 31, 2016 @ 7:52am 
perfect! =)
Captain Frye  [author] Aug 11, 2016 @ 12:51pm 
Thank you! I worked hard on this mod and I am glad that people are enjoying it.
matte black Aug 10, 2016 @ 9:32pm 
I only have 135 hours logged on EU4 so it may just be me being a newbie to the game, but my lord, Japan has a ROUGH start to the game! Haha. A cascade of negative events hits me in the face a few days in, then declarations of war soon after by my daimyo vassals... managed to win those wars with strategic fighting, but at the expense of a long list of loans. This mod is definitely a real-life slap in the face, 5/5! Enjoy the challenge.
Captain Frye  [author] Jul 6, 2016 @ 3:47pm 
Thank you! My mod is up to date though, so it must be something on your part. Are you playing with other mods? If yes, then which ones?
Archon Jul 3, 2016 @ 3:34pm 
this is a great mod, if this mod was to die i dont know what i will do and i cant play with this mod lately they are updating eu4 very fast. is here a way o update it our selves?
Captain Frye  [author] May 12, 2016 @ 8:59am 
- 1.5 Changelog -

1. Two mods of mine have been integrated: Iberian Game of Thrones(enhances castilian civil war) and Hundred Years Ward with French Vassals(brings backs HYW and French vassals - leads to better game balance).

2. Reworked the progression from Feudalism to Absolutism - only possible through decisions now!

3. Compromized Taxation Decision slightly reworked.

4. Mercenary Cap - "Chinese Armies" no longer possible. Manpower and mercenary ideas now more important.

5. Prestige Spending Decisions no longer considered "Major"( less "yellow" in the decision tab now)

6. Religious Conversion is now a decision and adds -5 stability on activation.

7. Army and Naval Decline events have been reworked. Level One now gives -15% forcelimit intstead of -25%, but instead you also get -5% morale penalty and level 2 gives you additional - 15% FL and -5% morale and +100% recruitment time penalty.

8. A few minor tweaks.
......... Apr 14, 2016 @ 4:49pm 
Idk, but it's sad for me :(
Captain Frye  [author] Apr 14, 2016 @ 3:49pm 
Hmm, why would that be? Aren't those events just separate events that have nothing to do with random events? That is very weird.
......... Apr 14, 2016 @ 3:09pm 
:(
......... Apr 14, 2016 @ 3:09pm 
I checked, mod "Historical Events Extended" blocking reception of traits.
Captain Frye  [author] Apr 13, 2016 @ 9:31pm 
Well, yes, there is. I just tested - everything works fine.
......... Apr 13, 2016 @ 7:04pm 
Should there be an event indicates the received trait?
Captain Frye  [author] Apr 13, 2016 @ 3:05pm 
I guess it's just bad luck on your part ;) I doubt that your mods can affect my mod, because you said that you ARE getting the events. Just bad luck imo.
......... Apr 13, 2016 @ 2:58pm 
By the way, for some reason I do not get the traits to events ever, I played 100 years and had quite a few events with a probability of getting traits in 10-25%, but never received.
I played with mods that affect events: "Historical Events Extended", "New Formable nations".
Could they affect it?
......... Apr 13, 2016 @ 12:42pm 
No, I like this mod, but it could be better, for me, at least :D
Captain Frye  [author] Apr 13, 2016 @ 11:52am 
It is a mixture between realism and challenge. If you are having hard time playing - lower the difficulty or play other mods. This mod is not for amateurs.
......... Apr 13, 2016 @ 10:53am 
Where realism here, in such a case?
......... Apr 13, 2016 @ 10:48am 
it is absurd
Captain Frye  [author] Apr 13, 2016 @ 9:39am 
I never said it was fair :) It's meant to be challenging. This is where republics have an advantage. They only have 4-year terms and their leader gets better with each term. Monarchies don't have that, but they do have powerful government forms instead.
......... Apr 13, 2016 @ 6:58am 
Why if i have 3 or lower than 3 adm or dip skills of my ruler, I get huge penalties, but if it is more - the penalties only be removed, remaining without bonuses? Why, even if my ruler is the maximum skill, I remain without bonuses? It's so unfair... :steamfacepalm:
Captain Frye  [author] Apr 12, 2016 @ 9:15pm 
Updated for 1.16
superninja76 Mar 15, 2016 @ 12:27pm 
Man,I wanna play this mod as my custom nation really badly! :steamsad: Any idea when you'll update?
superninja76 Mar 11, 2016 @ 4:01am 
Hey man,I was wondering. Do the historical fortresses (if they are a event?) apply to custom nations in marienburg?
Captain Frye  [author] Mar 3, 2016 @ 3:57am 
I am a little busy atm, but I will eventually make an update. Custom Nations is an optional part of the game, so it's not a priority right now.
superninja76 Mar 2, 2016 @ 9:12pm 
Hey,when is the update coming? It's march man.
Captain Frye  [author] Feb 12, 2016 @ 6:30am 
Ok, I looked into it. Turns out I need to specify in the code that events are also triggered when playing a custom nation. I will include this in my next update.
superninja76 Feb 11, 2016 @ 3:46pm 
Thanks.
Captain Frye  [author] Feb 11, 2016 @ 1:32pm 
I will take a look into it.