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My plan is to dedicate next week to it (and some other roads) given that I can get the UI working for the customizer tool (I really want to get rid of those horrible buttons) for next week's update.
Among other things, I want to try to make one-lane one-way pedestrian roads so they can be narrower.
I'll use the "Current Developments" thread when I have something to show so I can get your feedback on it.
The panel allows for 7 icons without the need to scroll. So I'm thinking of adding the buttons as such (not necessarily in this order):
- Ambulance/Fire Truck/Police (this button has 3 options: enabled, disabled and emergency only)
- Bus
- Cargo Trucks
- Garbage Trucks
- Hearses
- Citizens
Right now I'm still fighting with the UI, though I'm finally making progress. I haven't worried about the icons themselves yet. If you have nothing better to do, taking isometric "photos" of the vehicles would be awesome. I would need them to have a one-color background (much like the green screen in movies) so that I can easily remove it later. My suggestion is to pause the game, delete the stretch of road where they are and take the photo with the grass as background.
Also, wouldn't all the buttons need 3 states? On/Off/Mixed (same sort of thing as a tri-state checkbox) - so depending what lanes I've selected, the buttons should show the current state of those lanes... for each category: do all the lanes allow it, all of them block it, or a mixture?
As for icons, I've been experimenting. The isometric camera mod helps get more reliable screenies, although I didn't think of deleting road to get an easier to work with background - will try that next attempt - although the issue there is that antialiasing will leave a green tint around the vehicle edges. Not sure if simply turning off antialiasing in game will avoid that issue, but I'll give it a try. My plan was to provide them with transparent backgrounds, I've already done a few where I've manually erased the road etc. The big problem I'm running in to is that the vehicle textures are very low resolution in game and there is a blockyness to the 3D models that you don't really notice until you look at a static image in detail....
I'm wondering if it would be worth asking the community to see if there are any isometric artists out there, and then providing them with screenies of the vehicles and seeing if they can create complete new icons from scatch based on those, that would certainly give a much cleaner looking icon.
EDIT: aaand scratch that too, turned out to be just a few free samples for a very expenisive commercial set. urg.
Remember that the buttons won't have text. The "citizens" button will have a normal car. If the mod goes into pedestrian territory, the button will have a person. It's clearly distinguishable.
I think the mixed state can be ignored. When you're selecting multiple roads for editing, you have a set of restrictions in mind that you want to apply to them. It doesn't really matter what restrictions they had before.
And this will be reinforced when I find a good way of showing lane restrictions at all times.
Ideally, I'd want vehicles from the game as icons but other icons will do in the meantime. When you have an icon ready, let me see it :)
PS: We're getting a bit off-topic here....
For $30 I can buy a set of great looking images that are visually similar to the C:S designs, royalty free, and the icon problem is dealt with instantly. Or I can donate $30 to your paypal. Which would you prefer?
EDIT: I'll upload samples to a github ticket.
I really appreciate that you wouldn't mind to spend money to improve this mod but let's hold off for the moment and see what we can do ourselves. That's what's fun about doing mods. :)
In the end, if we realize we would be better off with those icons, we'll split the bill.
Let's continue this discussion in the github ticket to avoid derailing this thread even more.
Please, try it as soon as possible. You will have new ideas to improve you mod.
http://assets.vg247.com/current/2015/03/cities_skylines.jpg
http://imgur.com/a/qyjJB (not my work btw, saw it on reddit)