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I'll keep an eye on this discussion and help with whatever I can think of. For starters:
The programmers at MightWatch thought it would be funny to add some randomness to the path finding algorithm. Luckily, they left low random values so this is barely noticeable with all the traffic but keep in mind that vehicles might not use the road you expect them to.
Maybe it's a good idea to explain why the single line jams happen and how to avoid it. But I'm guessing you have that planned for the intersection routing section. Let me know if you need anything from me.
IMO, you shouldn't let people's opinion of something external to your guide factor into it. They can't blame you for the way the game is. All you're doing is providing a solution.
Gravel roads, at least the default ones in the vanilla game, are zoneable (currently you have it as a ?)
@Gallonidas - The vehicle speed is independent of road speed, and most vehicles are already able to go faster than most roads currently allow. Lane speed customisation is being worked on (you will love the UI that @jfarias is developing for a future release, it looks amazing!) and that in itself should fulfill most people's needs without the need to customise each individual vehicle type or category. For example, you could set an inside lane to be slower than normal, and an outside lane to be faster than normal. It's possible as that feature develops that the pathfinder could be adapted to make vehicles choose the most appropriate lane for the type of vehicle, so slower vehicles will use slow lanes, and faster vehicles will use fast lanes, the result being that lanes are much more fully utilised to take better advantage of the road's true capacity.
http://setosa.io/bus/
Traffic lights are great for asymmetric high-traffic intersections, while priority signs are better for symmetric and low-traffic.
http://www.reddit.com/r/CitiesSkylines/comments/36boyc/does_anyone_know_how_to_have_symmetrical_curved/
https://www.reddit.com/r/CitiesSkylines/comments/2zp61z/i_made_a_table_chart_of_which_intersections/
http://www.reddit.com/r/CitiesSkylines/comments/36rzhr/some_inspiration_from_around_the_uk_junctions_and/
http://munsonscity.com/2013/10/09/which-street-pattern-represents-your-continent/
http://phys.org/news/2015-05-maths-congestionsprings-traffic.html
http://www.reddit.com/r/CitiesSkylines/comments/37ikgv/train_measurements_are_useful_for_creating_buffer/
http://www.skylineswiki.com/Supply_chain
http://www.reddit.com/r/CitiesSkylines/comments/3881hv/is_heavy_traffic_ban_broken/
https://www.reddit.com/r/CitiesSkylines/comments/399rcl/seems_the_maximum_walking_distance_is_128u/