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Q2: Jump labs are a placeholder for further dev along the line, like jump buoys to replace tactical hyper altogether.
Q3: Yep, the Dragon/Lance fighter is the BL bomber unit. Ultra-expensive, but camo-capable, excellent fighter and has torpedoes.
N1: The integration of WCSaga Confederation assets will be the main feature of the 3.0 version.
N2: As for the Jump Labs, they will be part of the next development with jump buoys for everyone instead of tactical hyper.
N3: See N1.
N4: See N1, plus a current problem which is that the large Saga ships, including the Kilrathi Dread and most Confed carriers, are too large for the CFHod ship editor to handle. I will try to see if I can find a workaround.
N5: See N1.
N6: Defensive upgrades could be possible indeed, I'll take a look into that.
N7: Right now, all torpedoes and long-range missiles can be shot down. Several Kilrathi ships have long-range missiles, and the "long range bomber" you think about would be the Kamrani-class corvette. As for light bombers, I think the Confed Thunderbolt fits the bill.
B1: Huh, I'll check on this, thanks.
B2: Removing those entries would actually be a bit difficult because of the way build classes are managed in the game.
B3: I'll see that, good point.
- Border Worlds starts without mining ships
- Border Worlds destroyer cannot dock fighters despite description (but is displayed in lauch screen).
- Border World cruiser capship missile launch very rarely and from very short range.
- Border Worlds outpost cannot build frigates despite all prequisite modules build.
- Black lance transport cannot ferry fighters despite the description - I think that description is wrong as there is no visible hangar on ship model.
Ballance idea:
- maybe it would be good to give carriers a resource drop off. The current refinery ships have only one docking port and I saw very long minning ship queues when AI tried to pull 10 miners to a single refinery ship. Also I think that with resource drop off AI will move their carriers a bit more (currently they stick next to starting base).
As for the fighter ferrying of the BL transport, it refers to the original Wing Commander IV game, where you intercept and neutralize such a transport, to see it carries fighters in its hold. Unable to launch them, but carried them, like planes can be carried inside a tanker's hold.
Thanks for the feedback!
I guess it might me something with hit particles effect and their bad level of details scalling, but I yet have to pind down which weapons/fighters cause them.
Maybe extend a torpedo firing range of bombers too?
If you can copy-paste its contents to me, I will be able to see what caused the crash and try to fix it. :-)
What if you could use Confed and Kilrathi voices/speech from that mod and use it for Confed, Black Lance and Kilrathi speeches? The current ones would remain for Border Worlds.