Homeworld Remastered Collection

Homeworld Remastered Collection

Flag Commander 2.5 - REMASTERED - Single Player Campaign
Boeses_Hotdog 8. okt. 2020 kl. 3:39
Campaign mission bug?
I am currently playing the campaign and am at the moment in the mission , where you have do defent the supply depot and engage an enemy strike group. after fending ofthe heavy destroyer and its escots and obliberate the fisrt group of attackers with the mines the mission doesnt continue, even after 5 minutes there is no progress. do i have to wait more or whats the issue?
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Rufus Shinra  [udvikler] 21. nov. 2020 kl. 16:18 
Huh, I didn't saw this thread being created. My apologies for being so late!

I'm looking at the scripting now for the mission. Can you tell me if you had Eisen (the captain) comment about the destruction of the enemy forces? Normally, you should have destroyed the frigates, the light cruiser, the heavy destroyer and the heavy fighters, which would trigger the end of the mission after his speech. Also, can you check the mission objectives and tell me if some are not displayed as complete?
Boeses_Hotdog 22. nov. 2020 kl. 5:17 
i have destroyed all incomming corvets (there is also an issue that the ships dont attack the retreating vessels on thier own in defensive mode so i have to put them an aggressve to not have to micro manage everything, but it could be a homeworld issue).
I have destroyed the heavy destroyer+ escort fighters and the first wave of 3 light cruisers and frigates. My first thought was that i blew them up to fast that they couldn´t trigger a crucial script. i have put a metric asston of mines direct on the jump point so they pop as they arrive.(maybe ther should be a limit og how many mines they drop for balance sake?) i ve repeated the mission with a minefield somewhat more distant to the jumppoint with the same result. i dont get the speech or the conformation that i have killed every enemy ship, therefore i thought there will be a second wave coming.

Edit: another issue is that if your thunderbolts return to rearm after torpedoing the heavy destroyer, they land on the space station, making them unusable anymore because you can't issue the station to release the docking fighters.
Sidst redigeret af Boeses_Hotdog; 22. nov. 2020 kl. 5:22
Rufus Shinra  [udvikler] 22. nov. 2020 kl. 6:01 
Huh, I didn't think of the issue for the station... I'll have to see how to work this out, but I guess it's possible to make a script that checks if they have landed there. As for the main bug, I kinda don't know what to do from your description, so I'll try playing the mission again and see if I can reproduce said bug. For your question regarding mines, well, the idea is that only a handful of crafts in a normal skirmish game can actually drop mines, and they aren't as agile as this mission's Longbow bombers (IIRC, the only ones with this are the special ops corvettes from the Confed and maybe the Black Lance), so you're really unlikely to see such a massive minefield being deployed outside this mission, and the idea was to reproduce something that happened in the lore in a dramatic fashion while introducing the player to this specific mechanic.
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