Team Fortress 2

Team Fortress 2

Dogs of War (Item Set)
Wircea Feb 27, 2015 @ 12:30pm
Not sure if this will work
I love this idea, the models and (mostly) the animations are great, but having these run after foes would be a problem, because this will require navigation nodes, which are extremelly buggy in tf2, even on official maps.

Still leaving my hope there, because this is one-of-a-kind submission.
Congrats for the author(s).
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Showing 1-15 of 41 comments
WhirlBlu Feb 27, 2015 @ 12:38pm 
I think they should have a certain radius of where they could go. I think it would make more sense for the big dog to have more speed + power, and the little dog to have more range, like a a minisentry.
mr.chowchow Feb 27, 2015 @ 1:26pm 
Maybe you can make multiple mini-dogs and only one or two big dogs
CyanideTaco Feb 27, 2015 @ 2:29pm 
they could give the dogs modifeid scout ai that makes them have melee only.
CyanideTaco Feb 27, 2015 @ 2:30pm 
but the big dog would have modded pyro beacase of more health
GLAZZMAN Feb 27, 2015 @ 4:22pm 
They could run on the same function as the skeletons from scream fortress, or the robots in MVM.

I'd make them like the gunslinger: quick to build, low health, but fast. Like a minisentry that hunts you down...

On second thought, I hate minis. Screw this.

No seriously, this is a neat idea.
im jooshed Feb 27, 2015 @ 5:09pm 
I think these would be a bit OP if they can shoot like a sentry and dodge rockets and other explosions. Maybe they can only shoot while Wrangled and when they are Wrangled they stop running.
JustAnotherUser Feb 27, 2015 @ 7:35pm 
You need to make this just for mvm as a upgrade
Utah Grim Reaper Feb 27, 2015 @ 8:41pm 
Originally posted by Wircea:
I love this idea, the models and (mostly) the animations are great, but having these run after foes would be a problem, because this will require navigation nodes, which are extremelly buggy in tf2, even on official maps.

Still leaving my hope there, because this is one-of-a-kind submission.
Congrats for the author(s).

What if, this is just a theory, what if they made it so that the engineer has to put patrol points down. So then the dog[s] will have to take that patrol route.
Utah Grim Reaper Feb 27, 2015 @ 8:43pm 
Or even better, the weapon activate's your goggles's "Dog Mode" which puts you into the perspective of the dog, and you can play as the dog. It'll be like a recon-droid. And it'll be non-healable and it'll be a bit quick than a scout but it'll only hve 80 hp. When the engineer goes into Dog Mode the goggles glows their team color and they remain frozen until the dog dies.
Thing 1  [developer] Feb 28, 2015 @ 1:40am 
Originally posted by Brandon:
They could run on the same function as the skeletons from scream fortress, or the robots in MVM.

I'd make them like the gunslinger: quick to build, low health, but fast. Like a minisentry that hunts you down...

On second thought, I hate minis. Screw this.

No seriously, this is a neat idea.

This might be the solution - using the same pathing ability of the Headless Horseman in Scream Gortress - it seems to do a fantastic job, IMO.
Thing 1  [developer] Feb 28, 2015 @ 1:42am 
Originally posted by Dalek#CashedOut:
I think these would be a bit OP if they can shoot like a sentry and dodge rockets and other explosions. Maybe they can only shoot while Wrangled and when they are Wrangled they stop running.

Definitely we arent intending this item to shoot - ultimately this would be up to the TF developers, but our idea is it only looks like a sentry gun to fool the other team, then morphs when activated and chases down the enemy. As far as dodging rockets / bombs, etc - agreed OP as well.

Thanks for the comments :)
Wircea Feb 28, 2015 @ 3:02am 
Originally posted by Brandon:
They could run on the same function as the skeletons from scream fortress, or the robots in MVM.
They also use navigation nodes.

Originally posted by Massenmörder Von Stuttgart:
Originally posted by Wircea:
I love this idea, the models and (mostly) the animations are great, but having these run after foes would be a problem, because this will require navigation nodes, which are extremelly buggy in tf2, even on official maps.

Still leaving my hope there, because this is one-of-a-kind submission.
Congrats for the author(s).

What if, this is just a theory, what if they made it so that the engineer has to put patrol points down. So then the dog[s] will have to take that patrol route.
I see this the only valid suggestion and could actually work, like having to build each point until a limit is reached.
zand0r Feb 28, 2015 @ 2:41pm 
I wonder how this would work with the wrangler.
cant they work like the Horsless Headless Horseman
Thing 1  [developer] Feb 28, 2015 @ 6:18pm 
Originally posted by Zandor:
I wonder how this would work with the wrangler.

We think it would work pretty well with the Wrangler. If needed, the engineer could always be rooted or have a laser looking "leash" that connects between the engineer and the Dog of War which would show his position.
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