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and cool i will give this workshop 10\10
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nutz55 - that's a good idea for a weakness balance. Especially with the scouts baseball.. you know how dogs always get distracted by those things... :D
Demoknight=Dead demo
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Big Lugs should have about 50 more health than a regular lvl 3 sentry, up to 350, and a movement speed of 125%: faster than all classes other than Scout. Bite damage is 100 per bite, way more than most melee attacks. (should have melee only). This would rip apart most slow classes, but the Natascha's bullets will slow it down to 90% of normal speed, slower than a Demoman. (There's another weakness right there.)
El Jefe would have approximately 175 health. They move at a speed of 140%, enough to outrun Scouts. Bites deal 80 damage. It sounds OP, so to compensate, for every 15 seconds on the move, it will stop for 5 seconds, smoking and shaking, and making squeaky noises. Then it will pick a new target and pursue it. The pause will give the enemy a chance to destroy it.
Both dogs can be distracted and even lured off death cliffs by thrown objects (Sandman balls, Jarate, Sandviches, etc). Jarate and, as previously stated, Natascha bullets will slow them to 90% of normal move speed. Courageous Spies can plant Sappers on dogs to disable them, but the dog will shake it off after it does 50 damage.