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15 bombers can easily destroy a bc, just take them to a medium lvl of upgrades, and also you can research the heavy plasma bomb ability, so you could take it down with 2 pass
Most of the Vagyr weapons are ballistic or rockets, wich are in-effective againts shields.
Hiigaran frigates have shields, i bet destroyers and battlecruisers too.
Maybe behi should change the shield absorbtion values to 85~75% from 100% :/
I will gladly help, or report any bug i find so i can help the development, happy new year and peace out!
At least at Complex 9.1 has that stuff, probably we have that here too, check the "module" slots for your flagship/mothership.
I also noticed that the balcora gate no longer enables ships to jump to hyperspace. Im pretty sure i remember using the balcora gate to hyperspace units back in complex 9
Im still confused on the energy system. i havnt browsed the fourms yet, been play testing and having fun learning the altered mechanics. does low energy decrease weapon damage? or does it cause hull damage. ive only played 3 matches but i feel like some of my ships have blown up outside of battle
Its great to finally play on the updated engine. no more stuttering in the late game. Thanks for all your work on the complex mod
Another balance issue I have are the Suppressive Turrets: They are very inaccurate. Especially at the beginning they are unable to hit a not moving scout at range, and will even miss entire salvos. For their intended purpose as anti fighter weaponry, they are quite poorly suited I am afraid.
But that is it with my complaints. The rest of the mod as far as I have seen it is gorgeous, a really amazing piece of work!!!