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Anyway we worked a lot on this aspect in version 12, all should be more fluent.
Also, the slowness is for the entire game not only the cursor. Lowered the quality but same result.
Sometimes, even though the Auto-select Nvidia GPU is set, rendering still gets assigned to the Intel graphics card, resulting in slow FPS.
1. Change cursor to classic (in case it matters)
2. Changed some of the seetings:
2.1 - Battle Scar limit to only Capital Ships
2.2 - Deph Bias OFF
I noticed a very high load comming from the Battle Scar textures being loaded. Once I lowered them to only Frigates I started to see improvements until the AI started filling up the battlefield with frigates then the same started to happen. I moved it to Capital Ships only and it seems that it works and holds OK on a 4 player game.
I run a 8 Core AMD 8350 with 32 RAM and 4 GB AMD Radeon on Windows 10.
Not really sure this will fix it for anyone else, it might just be me thinking that my crappy tincan is is actually a powerhouse.
- Try setting the game's affinity to one core in the Windows Task Manager process list. You can do this by adding “-onethread” to the Launch Options in the Properties for Homeworld Remastered inside Steam.
Found the solution in this thread: https://gearboxsoftware.zendesk.com/hc/en-us/articles/205282200-General-PC-Troubleshooting-
AI seems to go into a flurry at about the same time, moving their starting carriers around.
EDIT: Sorry, this does happen in vanilla HWRM, it just took longer to occur (30 minutes instead of 15). So nothing to do with the mod then, carry on!
EDIT2: The solution for me was lowering Riva Tuna Statistics Server application monitoring from 'Medium' to 'None'
I never give up. Since few months i have a new system with Ryzen 5 3600 and fully quality components.
I will give a try next time, hope it works.