Homeworld Remastered Collection

Homeworld Remastered Collection

Complex EVO [HW Remastered]
Luca Dev Nov 15, 2017 @ 7:04am
FPS problema after 20-30 min play
Someone can help me with this problem? I have a break of fps... I have a rog very good and all options are at minimum
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Showing 1-14 of 14 comments
beghins  [developer] Nov 19, 2017 @ 6:50am 
how many players ingame, 8? unit capacity, set it on low/normal.
Anyway we worked a lot on this aspect in version 12, all should be more fluent.
phy1kcw Dec 2, 2017 @ 12:48pm 
beghins, i have the same problem, i am only on that 1v ai mode and upon 20 minutes, the game become unplayable... the FPS for the game itself is good, but the mouse is lag like hell, the mouse will have like 1FPS or something...
ticc Dec 26, 2017 @ 8:12am 
same here
beghins  [developer] Dec 27, 2017 @ 11:52am 
Uhm, try to change the cursor type into the game options, I play with homeworld remastered (small), usually, let me know, this issue is really strange
Danny D. Dec 27, 2017 @ 5:17pm 
Same here... cursor is small.

Also, the slowness is for the entire game not only the cursor. Lowered the quality but same result.
Last edited by Danny D.; Dec 27, 2017 @ 5:17pm
josephi Dec 27, 2017 @ 7:30pm 
Are you using a laptop with Nvidia Optimus? If yes, go to Nvidia Control Panel; Manage 3d settings. Select Program Settings tab. Then under "Select program to customise", select Homeworld Remastered. Then, under "Select preferred graphics processor", select "High-performance NVIDIA processor". Then click Apply.

Sometimes, even though the Auto-select Nvidia GPU is set, rendering still gets assigned to the Intel graphics card, resulting in slow FPS.
Danny D. Dec 28, 2017 @ 12:52am 
OK, made it work for me:

1. Change cursor to classic (in case it matters)
2. Changed some of the seetings:
2.1 - Battle Scar limit to only Capital Ships
2.2 - Deph Bias OFF

I noticed a very high load comming from the Battle Scar textures being loaded. Once I lowered them to only Frigates I started to see improvements until the AI started filling up the battlefield with frigates then the same started to happen. I moved it to Capital Ships only and it seems that it works and holds OK on a 4 player game.

I run a 8 Core AMD 8350 with 32 RAM and 4 GB AMD Radeon on Windows 10.

Not really sure this will fix it for anyone else, it might just be me thinking that my crappy tincan is is actually a powerhouse.
beghins  [developer] Dec 28, 2017 @ 4:19am 
So it's a graphic problem, happens with radeon cards
SpaceRice Dec 30, 2017 @ 8:17pm 
Can confirm that these fps problems happen to me on an R9 290. Games often dip into single digit fps if more than 4 players have large unit caps. Is there any way to fix this, or is the game only playable on low and medium unit caps?
SpaceRice Jan 23, 2018 @ 7:55pm 
Has any fix to this fps problem been found yet? It's a shame because Complex is practically unplayable when theres more than two players for me.
Powall May 27, 2019 @ 4:51am 
Tried to find a solution to this problem for months and finally I solved it!!!! :steamhappy: The trick below fixed it for me:

- Try setting the game's affinity to one core in the Windows Task Manager process list. You can do this by adding “-onethread” to the Launch Options in the Properties for Homeworld Remastered inside Steam.

Found the solution in this thread: https://gearboxsoftware.zendesk.com/hc/en-us/articles/205282200-General-PC-Troubleshooting-
Conquerox Jun 3, 2019 @ 3:06am 
For me on AMD Radeon R9 280X there helps nothing. The GPU is not comming up. It´s sleeping on 20- 29 %. Thats why i have still heavy issues with Complex mod. FPS is going down after 15 - 20 Minutes Gameplay 8 Players. I had an equall issue with ARK survival. A simple command paramaeter kicked off all. And the gameplay (FPS) were unbelieveable powered up. Something is wrong between HW2 RM and my Radeon R9 280X. HW2 RM Vanilla is absoloutly running smooth same settings.
Joe Nov 9, 2019 @ 3:26pm 
Same problem on an Rx480/Ryzen 1700. Vanilla HWRM is fine, but Complex EVO will start to lag after 15 minutes. A sudden drop from 60fps to ~10-15fps. Doesn't matter what's happening, how many ships, or what my settings are.

AI seems to go into a flurry at about the same time, moving their starting carriers around.

EDIT: Sorry, this does happen in vanilla HWRM, it just took longer to occur (30 minutes instead of 15). So nothing to do with the mod then, carry on!

EDIT2: The solution for me was lowering Riva Tuna Statistics Server application monitoring from 'Medium' to 'None'
Last edited by Joe; Nov 19, 2019 @ 11:39pm
Conquerox Dec 7, 2019 @ 4:17pm 
Originally posted by Joe:
Same problem on an Rx480/Ryzen 1700. Vanilla HWRM is fine, but Complex EVO will start to lag after 15 minutes. A sudden drop from 60fps to ~10-15fps. Doesn't matter what's happening, how many ships, or what my settings are.

AI seems to go into a flurry at about the same time, moving their starting carriers around.

EDIT: Sorry, this does happen in vanilla HWRM, it just took longer to occur (30 minutes instead of 15). So nothing to do with the mod then, carry on!

EDIT2: The solution for me was lowering Riva Tuna Statistics Server application monitoring from 'Medium' to 'None'

I never give up. Since few months i have a new system with Ryzen 5 3600 and fully quality components.

I will give a try next time, hope it works.
:steamhappy:
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